
500 downloads for my first game — what I’ve learned along the way
My first mobile game, Dice Target, recently reached 500 downloads.
It’s still a small milestone, but getting the first few hundred players has taught me much more than I expected — especially about onboarding, UI, and how differently people actually use a game compared to how you imagine they will while building it.
Most of the improvements I’ve made since launch came directly from player feedback.
I’m curious how other indie developers approached the next stage:
What made the biggest difference for you between 500 and 1,000 downloads?