r/Appstore

[iOS] [$29.99->Free] Translate Ace - AI Translator
▲ 7 r/Appstore+1 crossposts

[iOS] [$29.99->Free] Translate Ace - AI Translator

Extended Trial
Extended Trial
Extended Trial
If the subscription screen pops up, just close it to continue using the app. All features all free for now

Hey everyone 👋

I'm one of the developers of Translate Ace.

We built this app to make translation smarter, so people don’t end up misunderstanding each other because of language barriers. None of us want “I’ll call you back” to be interpreted as “I will call from behind,” right? That’s why we’ve been improving the app to make sure people can truly understand each other’s meaning.

We launched the app last week. Feel free to try it out and leave your thoughts in the comments.

What Translate Ace does:

1️⃣ Camera Translation — point your camera at a menu, sign, or document and get an instant translation

2️⃣ Voice Conversation — real time two way voice translation for face to face conversations

3️⃣ Text Translation — straightforward, fast, accurate text input

4️⃣ Keyboard Translation — translate directly from your keyboard without switching apps

We offer a an extended trial. If the subscription screen pops up, just close it to continue using the app.

If you try it and find it useful, an App Store rating would mean a lot to us, especially a five star rating if you feel we’ve earned it.

📲 iOS: https://apps.apple.com/us/app/translate-ace-ai-translator/id6757745776

We’re a small team and we read every single piece of feedback. We can’t wait to hear what you think especially if you find a phrase we got wrong. That’s exactly what we need to know.

u/Balalalala_00 — 1 day ago
▲ 30 r/Appstore+16 crossposts

I built a free hub for Play Store developers who need testers

I built TestLaunch because I keep seeing Play Store developers posting that they need testers, feedback, or people to join their testing links.

TestLaunch is a free place to list your app, share your testing link, and let testers find projects that need help.

You can add your app name, platform, category, test duration, contact email, description, testing link, and what kind of feedback you are looking for.

The goal is simple: give Play Store developers one clean page to share instead of chasing scattered tester posts everywhere.

It is brand new, so feedback is welcome.

https://tipitylabs.online

u/Tipitylabs — 1 day ago
▲ 9 r/Appstore+5 crossposts

Just shipped my first iOS app after 4 months solo.

Wrapped a 4-month solo build and shipped Reflect on iOS last week.

It's a journal app — voice transcription in 10 languages, paper-journal OCR, and AI insights over your own entries (Yearly Narrative, "Ask AI" with citations from your writing).

Stack:

- React Native + Expo SDK 54, EAS Build

- Firebase (Firestore + Cloud Functions on Node 22)

- Gemini via Vertex AI server-side, ADC — no client-side key

- RevenueCat for subs

- Native Apple Watch companion

- ~52 screens, 10 languages (EN/FR/ES/PT/DE/IT/AR/KO/JA/HI)

App Store: https://apps.apple.com/app/id6762427801 (Disclosure: my app.)

Happy to answer anything about the architecture, Expo 54 stability, or the server-side Gemini setup.

A few things I'd love this sub's take on:

  1. Vertex AI vs. AI Studio key. I went Vertex + ADC to keep the key off the client. It added boilerplate. Worth it for you, or do you stick with a key behind a proxy?
  2. Apple Watch companion. Has yours actually driven discovery, or is it purely retention?
  3. Cold launch with 0 followers. Beyond ASO, what actually worked for your initial distribution?
  4. Localization. Did shipping in 5+ languages pay off commercially, or would English-only have been fine for early validation?
u/reflectdiary — 1 day ago
▲ 120 r/Appstore+9 crossposts

Almost 1,000 downloads and $300 revenue later, here are the main lessons from building my first app

Hey everyone,

We recently crossed almost 1,000 downloads and around $300 in revenue.

Still small numbers, but enough to start learning real things from real users. Here are the biggest lessons so far:

1. ASO matters way more than I expected
Around 80–90% of our downloads come from App Store search. For a mobile app, ASO is not optional. Better keywords, screenshots, translations, and conversion rate can slowly compound into more visibility.

2. Always make it easy for users to give feedback
Some of our best product decisions came from users who reached out directly. A simple email, form, Reddit post, or feedback button can be enough.

3. Onboarding is probably the biggest revenue lever
If users don’t understand the value quickly, they leave. Small changes in onboarding, copy, screen order, and paywall timing can have a real impact.

4. Track everything that matters
You need to know where users come from, where they drop, what they use, what they ignore, and where they convert. Without analytics, you’re mostly guessing.

5. Translations can unlock unexpected markets
We translated the app into 8 languages and were surprised to see traction in places like Russia. Even when revenue is lower, more users means more feedback and more behavioral data.

6. US users monetize much better
For us, the US install-to-payment conversion rate is roughly 2x higher than the rest of the world. Other countries help us learn, but the US is where most of the revenue potential is.

7. Test a paywall during onboarding
Around 68% of our conversions happen before users even sign up. I know onboarding paywalls can be controversial, but for us it clearly matters.

8. Reviews are harder than they look
It took us several attempts to find a review prompt logic that actually worked. Timing matters a lot: not too early, not too late.

Main takeaway: the more data you have, the less you rely on your own assumptions. What you want as a founder doesn’t matter as much as what users actually do.

Our app is Paintly, a small app to learn art history through one artwork a day, in around 2 minutes.

Paintly is available on iOS and Android here if you want to try it:
https://taap.it/getpaintly

Happy to answer questions or debate any of this in the comments.

u/IamGambas — 2 days ago
▲ 19 r/Appstore+19 crossposts

I just launched my first app after ~3 weeks of nonstop vibe coding and somehow survived like 10 App Store rejections 😭

The app is called Puplytics.

Before this project I had basically zero real coding experience. I went from not understanding app structure at all to learning React Native / Expo workflows, App Store Connect, subscriptions, AI APIs, privacy compliance, camera permissions, TestFlight builds, backend deployment, and debugging random production issues at 2am.

Honestly the hardest part wasn’t even building the app — it was getting through Apple review.

I got rejected for:
• subscription flow issues
• missing legal links
• camera permission wording
• AI consent flow compliance
• metadata problems
• purchase restore handling
• sandbox purchase behavior
• UI edge cases on iPad
…and probably more I’m forgetting lol.

The app itself is a dog wellness tracking app focused on digestive health and daily wellness tracking.

Features include:
• AI stool scan analysis
• symptom tracking
• food logging
• sleep & mood tracking
• AI wellness chat
• trend analysis
• downloadable vet reports
• multi-pet support
• reminders and history timelines

The original idea came from dealing with recurring stomach issues with my own dog and constantly forgetting what food changes or symptoms happened during vet visits.

So I basically built the app I wished existed.

The craziest part is realizing how much you can actually build now if you’re willing to learn while moving fast.

Would genuinely love feedback from other builders / vibe coders:
• UI/UX thoughts
• onboarding feedback
• feature ideas
• App Store screenshots
• monetization thoughts
• anything that feels confusing or broken

Still improving it daily. (As of right now it’s been live for about 20 minutes lol)

The app is called Puplytics on the App Store if anyone wants to roast/test it 🙏

reddit.com
u/ORPH_APE — 2 days ago
▲ 110 r/Appstore+4 crossposts

Got my first paying subscriber on my tiny app

So I started building this app earlier this year and shipped v1 a couple weeks back had to wait on Apple review longer than expected .

Then tried marketing it , mostly on Reddit and one small community WhatsApp group . Skipped instagram and youtube because the niche is tiny and ads would just burn cash on the wrong audience . Saw barely anything , 1-2 trials started ,both cancelled within a day . The audience was off .

So I stopped pushing it . But out of nowhere , a user who cancelled the trial earlier came back and subscribed . It feels like I have actually made something worth paying for .

Now I am confused on how to get more . I have started doing App store optimisation but what else can I do to actually boost downloads and revenue ??

The app is a community focus tool and has a hard paywall after onboarding .

u/No-Comparison-5247 — 2 days ago
▲ 41 r/Appstore+35 crossposts

I’m 32 and tracked my fiber for a week mostly out of curiosity.

I was getting like 12g a day.

The recommendation is 25–35g, which honestly explained a lot. I always had mid-afternoon crashes, bloating, and just random stomach stuff I never really thought about.

The tracking apps I tried didn’t really help either. MyFitnessPal tracks fiber, but it’s buried behind calories and macros. Cronometer felt way too detailed for what I wanted.

I basically just wanted an app that told me one thing:

Did I hit my fiber today or not?

So I built one.

It has a daily ring for your fiber goal, barcode scanner, 200+ USDA foods, and a plant diversity score. That last part was kind of surprising to me. A lot of gut health research points to variety per week, not just total grams.

A few honest surprises after using it for ~6 months:

  • Getting to 30g isn’t that hard once you realize where fiber actually comes from. Beans, oats, raspberries, chia, avocado, etc.
  • Plant diversity was harder for me than the actual fiber goal.
  • A lot of packaged “high fiber” foods are not as useful as they make themselves sound.

Free, iOS only, on device, no account.

https://apps.apple.com/us/app/id6760719879

Would genuinely love feedback on the food database or anything that feels off.

u/esilacynohtna — 2 days ago
▲ 9 r/Appstore+1 crossposts

How much text is too much on App Store screenshots?

I’m working on improving my App Store page and I keep seeing mixed opinions about screenshot text.

Some people say you should avoid putting too much text on screenshots because users don’t read it and it makes the page feel crowded. Others say screenshots need short captions because people may not understand the app from UI alone.

I’m trying to find the balance.

My app has visual features, so I want the screenshots to show the actual UI clearly, but I also want users to quickly understand the value. I’m thinking short benefit-focused captions instead of long explanations.

For example:

  - Turn trips into stories

  - Create AI travel visuals

  - Map every journey

  - Plan with destination AI

Do you think App Store screenshots perform better with almost no text, or with short captions? How much text is too much in your experience?

u/CvsBurak — 2 days ago
▲ 7 r/Appstore+4 crossposts

A Month in the App Store: How I Launched Screenshot Bro and Got My First Sales

Hi, my name is Taras. Lately I've been trying to build my own apps and this post is about one of those experiments.

Exactly one month ago I shipped my app Screenshot Bro (Desktop, Mac) to the App Store, and I want to share my short journey, how I went about promoting it, and the first small wins.

https://preview.redd.it/c1ya6wb5sa2h1.jpg?width=1840&format=pjpg&auto=webp&s=5485a0a78d6ccf3e1a7a346ef2f086018a9f09c7

The Problem

If you've ever shipped an app on the App Store or Google Play, you're probably familiar with it — you have to upload several screenshots. At first glance it doesn't seem like a big deal, and it really isn't if you just uploaded them once and never planned to come back.

But the moment your app gets even slightly successful, you start doing ASO. And that's when the real screenshot grind begins: localize them for every language, keep them up to date, run A/B tests, support different sizes, and so on. And at the very end you still have to re-upload all of it to the stores.

I ran into this myself and realized doing it in Figma isn't very convenient.

After looking at what already exists, I built a tool for my own use. The first version was a web app (React Router + Tailwind CSS) — it's still available: web.screenshotbro.app.

Once I had something working, it became clear I could try to sell it. But the web version had drawbacks: no file-system access (exports had to be zipped), IndexedDB for storage, and monetization was tricky — I didn't want ads or a backend.

So I rebuilt it as a native macOS app — better performance, all data stored locally in a simple format (JSON + assets). Same idea as Obsidian, where all files belong to the user.

Monetization

Very simple. The free version gives you the full feature set but is limited to a single project. A one-time $10 PRO purchase removes that limit.

Marketing

My main promotion channels were social networks — X, Threads, Reddit. I try to put out some content with new product features every day.

Reddit worked best, especially subs like r/AppStoreOptimization. The approach: give the user something valuable first — in my case feedback on how to improve their existing screenshots — and only then suggest they try my app. You have to sell carefully, because (as everywhere) people really don't like aggressive marketing. First help out, then sell.

Reddit feedback screenshot

Here's an example of a post where I "roast" users' screenshots — and if they like it I suggest they try my app:

Roast post screenshot

On Threads and X I constantly post videos with new app features. Since it's an app for generating images, the videos come out pretty fun.

Apart from social, I keep improving the landing page.

https://preview.redd.it/x68k5yffsa2h1.png?width=804&format=png&auto=webp&s=7eca1506b05db94396d7465b3d8c9f067d4672b4

The site is slowly getting indexed by Google and showing up in search.

Search visibility

I also did a Product Hunt launch for both the web version and the app, which added a bit of visibility.

Development Process

The app is 100% vibe-coded (SwiftUI). Main tools: Claude Code (80%) + Codex (20%), cross-checking each other. The rule I stick to is one feature at a time. Sometimes development drags, especially on the UI, but overall I'm happy. Once I had to really sit down and optimize memory and performance.

For manual testing I use a dedicated project that exercises everything, plus AI-written unit tests that should (probably 😂) catch regressions.

Testing project

Main Features

A collection consists of rows of screenshots, each with a shared canvas where you can drop shapes, images, SVGs.

Smart drag-and-drop. Drag screenshots onto a row and the app distributes them across devices correctly on its own, creating the screens that are missing.

Drag-and-drop demo (GIF)

Devices. All the most popular Apple frames (artwork freely available from Apple), plus abstract frames, plus a 3D iPhone 17.

https://i.redd.it/bweu9bcosa2h1.gif

🎞️ 3D iPhone (GIF)

Localization. The main headache if you support multiple locales. There's built-in auto-translate via TranslateKit (translations are so-so), but you can also feed the project's JSON to an agent and ask it to translate — works great.

https://preview.redd.it/4cvgbhlpsa2h1.jpg?width=2402&format=pjpg&auto=webp&s=77f86b5ffc92bfffa9cdeae0799debb46ed895cc

🖼️ Localization view

Per language, per element, you can override any property — because text length changes break layouts. For devices, you can swap the image per language. When uploading to the App Store, it matches language → image automatically.

https://preview.redd.it/bmmtx5fqsa2h1.png?width=2246&format=png&auto=webp&s=37f383f86ff353042ee834203a07f8a05a0a1c0a

🖼️ Per-language overrides

Templates. Nobody wants to make screenshots from scratch, so there's a template library — drag in your images, fill the frames. This area still needs the most work (more high-quality templates).

https://preview.redd.it/p28o405rsa2h1.jpg?width=2030&format=pjpg&auto=webp&s=25d3a1f330dca52a967ef349939189b638b5a1d3

🖼️ Template library

Example template ripped off from Duolingo:

https://preview.redd.it/ikjgopvrsa2h1.jpg?width=1840&format=pjpg&auto=webp&s=20aacd00a0800a81aa93bbc70bee33827eafe3bc

Upload to App Store Connect. Direct upload, the app figures out what goes where by size and locale, and you can edit metadata along the way. Just drop in your API key in settings.

https://preview.redd.it/wn6zj2mssa2h1.png?width=1760&format=png&auto=webp&s=9aee5799dabf128255386c1f3fc90ab88f5ada2c

Exports. Main one — all images per locale, ready to upload.

https://preview.redd.it/cyvsi3dtsa2h1.png?width=1558&format=png&auto=webp&s=675f3e95ceaf2a6d7cabe8cc36da6f8b0f89df0d

Also bulk export of everything together.

And demo-style images for social media with various settings.

Social media export

Is there really no AI in the app itself?

In development, plenty. In the app, not yet. I'm planning to publish the JSON schema for the project file so any agent can work with it. Maybe later I'll add image generation, background removal, etc., but for now I want to focus on manual editing.

Results

First-month numbers:

  • 90 users
  • 5 purchases (10 USD, region-adjusted) → $56 revenue

Not huge, but the conversion rate is decent and it shows the product has an audience willing to pay.

https://preview.redd.it/zzrdghw5ta2h1.png?width=2460&format=png&auto=webp&s=d92045e5d3c2d41e070a15d05b826bc70f446662

https://preview.redd.it/33cc7rw5ta2h1.png?width=2296&format=png&auto=webp&s=bc7befe3f6155a3f3f69bc9488d779c690aa37f5

What's next?

Just applied to the App Store Small Business Program to drop Apple's commission to 15%. Plans: scale the template library (inspired by top apps like Duolingo), improve site SEO, and record a YouTube tutorial series.

If you're a developer who also hates prepping screenshots — give it a try, I'd love feedback.

👉 Screenshot Bro on the App Store

Happy to answer questions in the comments.

reddit.com
u/tarasleskiv — 2 days ago
▲ 44 r/Appstore+6 crossposts

This started as a random idea I kept coming back to. I wanted something simple where you can save small things you might want to try someday. Foods, hobbies, places, or just random ideas that usually end up buried in Notes and forgotten.

I built it using Expo and React Native and tried to keep it as lightweight as possible. The goal was to avoid making it feel like a to do list. There is no pressure and no productivity angle, just a space to collect ideas.

I also recently added widgets, which has been one of my favorite additions. It makes the app feel more present without relying on notifications, which fits the low pressure vibe much better.

The biggest thing I have learned is that simple is actually really hard. Every extra tap or bit of friction becomes obvious very quickly. Onboarding also matters much more than I expected, even for a small app like this.

It is still early, but seeing around 600 people using something I built is a great feeling. It has made about 50$ so far, which is not huge, but it feels like real validation that the idea resonates with at least some people.

Any feedback is welcome, whether positive or critical.

AppStore: Malu: Idea Journal

u/Grand-Objective-9672 — 3 days ago
▲ 8 r/Appstore+7 crossposts

 Hey, solo dev here.
I made a very simple landing page for my app NYC Intel and I’m not sure if it works or feels too bare.

Flow is basically:
user types an address
gets a quick “block score” + a few stats
then prompt to download the app
That’s it.
I’m intentionally keeping it minimal, but now I’m wondering:
is it clear enough?
does it feel useful or just gimmicky?
would you actually type an address here?
Would really appreciate blunt feedback 🙏

u/Kitchen_Cable6192 — 3 days ago
▲ 17 r/Appstore+7 crossposts

ClearView Studio just got a major upgrade.

ClearView Studio v2.0 is here.
More control. Better enhancement. Faster workflow.
Available now on the App Store.

Link: https://apps.apple.com/us/app/clearview-studio/id6767339271

What’s new in this version:
• Full iPadOS support with optimized layouts
• Real-time dual preview system (Original / Enhanced)
• Live enhancement preview updates before processing
• New enhancement control panel
• Added Gamma Level controls
• Added Color Balance Level controls
• Added Auto White Balance switch
• Improved offline video enhancement workflow
• Faster and smoother preview updates
• Improved processing experience and UI responsiveness
• Updated visual design with the new ClearView Studio theme
• Multiple stability improvements and bug fixes

u/tknzn — 2 days ago
▲ 27 r/Appstore+5 crossposts

Adding big text to my screenshots increased App Store CR by 3%+

I used to have App Store conversion rates between 2% and 3.5% for my app.

Recently, I made one extremely simple change that pushed my CR to 5–7% almost immediately after the new screenshots went live.

The interesting part is that I had already tried adding text to screenshots before — but I used longer marketing-style sentences.

Then I started noticing that many successful apps shared on this subreddit used extremely large and very short text instead. So I decided to test it myself.

I redesigned my screenshots around a single idea:

Explain every feature in 1–2 huge words.

That was literally the only ASO-related change I made.

No keyword updates.

No metadata changes.

No external marketing.

No paid traffic.

Just screenshots with massive text that instantly communicates what the app does before the user even thinks.

The results honestly surprised me.

From the very next day the screenshots were approved, my CR jumped from ~2–3.5% to ~5–7%.

What’s even crazier is what a “small” 2–3% CR increase actually means in real numbers:

+30–50 additional downloads per day

~900–1500 extra users per month

…from a change that took maybe 5 minutes.

I also started noticing this behavior in myself while browsing the App Store:

The only screenshots that consistently make me stop scrolling are the ones with huge, instantly readable text.

My next step is localizing the screenshots, although that’ll be harder because many languages can’t explain features in only 2 words like English can.

Still, I’d honestly expect localized screenshots to push conversion even further — maybe into the 7–9% range.

Small changes can sometimes create surprisingly large results.

u/dejan000 — 3 days ago
▲ 6 r/Appstore+2 crossposts

It’s an AI-powered keyboard that can:

  • Automatically generate replies based on your context
  • Let you create custom agents with your own instructions, so it actually understands your business or project
  • Rewrite your messages instantly, so you never have to worry about spelling or phrasing again
  • You don't have to switch apps to rewrite or ask an AI. You can use it in any app

Any feedback is much appreciated!

Have a nice day

u/Practical_You1635 — 3 days ago
▲ 3 r/Appstore+2 crossposts

What if the app adjust allowance money based on kids’ screentime?

I’m building a new parenting app called Earnie that turns screen time into real-life rewards for kids.
Instead of endless arguments over “one more episode,” parents set a weekly allowance budget and Earnie automatically adjusts how much kids can earn based on their screen time and completed tasks. Less mindless scrolling, more reading, chores, and offline play.

Kids see a simple balance and clear goals, while parents get:
• Automatic tracking of screen time and allowance
• Flexible rules (you choose which apps count, how strict to be, and minimum/maximum payouts)
• Approvals for cash or gift requests so you stay in control

We’re looking for honest feedback from parents and productivity nerds:
• Would tying allowance to screen time and habits actually help in your family?
• What controls or safeguards would you want before trusting an app like this?
• Any dealbreakers or “must-have” features we should add?

Apple: https://apps.apple.com/us/app/earnie-parenting-rewards/id6758642616
Android Google Store**:**https://play.google.com/store/apps/details?id=com.transeed.app

u/annieY_c — 3 days ago
▲ 5 r/Appstore+3 crossposts

I launched a new football live scores app and got these early App Store numbers:

I launched a new football live scores app and got these early App Store numbers:

  • 982 impressions
  • 84 product page views
  • 60 first-time downloads
  • 9.47% conversion rate

No serious paid marketing yet.

Is this a good early signal for a new app? What would you improve first: ASO, screenshots, keywords, retention, or features?

u/Still_Mail6762 — 3 days ago

[Self Promotion] I was tired of getting my trash rejected in Japan so I built an app for it

Hi, visited Japan last year and the garbage system broke me. Every ward has different rules, different days, different bag colors — and zero tolerance if you get it wrong. I came back one morning to find my trash sitting there untouched 😅

So I built GomiSense (free to try):

  • Point your camera at anything, AI tells you which bin it goes in — not just the category, but the actual rules for your specific ward
  • Pulls your ward's real collection schedule and builds a personal calendar
  • Morning notification before pickup so you don't miss the window
  • 300+ recycling drop-off spots across Japan with directions
  • Works in English, Turkish, Korean, Japanese, and Chinese

No Japanese required, no cross-referencing three different ward websites.

Happy to add features if anything's missing — and feedback is genuinely appreciated 🙏

u/pirefiterol — 3 days ago