r/AppBuilding

▲ 6 r/AppBuilding+3 crossposts

Hi all, looking to get some more reviews on my app. Willing to review yours as well! Just put the link in the comments. Here’s mine:
https://apps.apple.com/us/app/momentra-ai-travel-journal/id6761501623

Momentra is an AI travel journal for iPhone. You log memories as you travel – photos, notes, the vibe of a place – and the app uses AI to suggest destinations, generate itineraries, and turn your trip into a shareable postcard.

u/Ok_Pudding2778 — 8 hours ago

Should onboarding be a full walkthrough, a post-signup guide, or a sandbox preview before signup?

Hey everyone,

I’m building a meal planning app (FoodieFlow) and I’m at a crossroads with onboarding and would love some opinions from people who’ve actually shipped consumer apps.

Right now my onboarding flow is:

  1. Name, email, username, DOB
  2. Email verification
  3. Dietary preferences (optional) + membership tier
  4. Done

Pretty standard and it works, but I’m not convinced it’s the best approach for first-time user conversion.

I’m debating between 3 onboarding approaches:

Option 1: Keep it as-is

Users land straight on sign up / login and go through the current flow.

Pros:

  • Simple
  • No extra build complexity
  • Clean auth-first model

Cons:

  • No product exposure before commitment

Option 2: Post-signup walkthrough

User signs up first, then gets a guided tour or onboarding walkthrough of features.

Pros:

  • Keeps auth clean
  • Can personalise based on user data

Cons:

  • Feels a bit like “explaining” instead of “using”
  • Might be skipped or ignored

Option 3: Sandbox preview (guest mode)

User enters the app immediately with a pre-filled demo state (sample meals, pantry, etc).

They can interact with it (swap meals, regenerate plans, etc), then at the end it asks them to sign up to save progress.

Pros:

  • They experience value immediately
  • More “I’ve already started using this” feeling
  • Likely higher conversion

Cons:

  • More complex backend (guest state, data merging later)
  • Slightly more engineering work

Curious what people here think works best in practice.

If you’ve shipped something consumer-facing:

  • What actually converts better?
  • Did walkthroughs help or just get ignored?
  • Is sandbox/guest mode worth the engineering overhead?

Keen to hear real-world experiences, not just theory.

reddit.com
u/TotalArthur — 10 hours ago

Best Hospital Inventory Management Software Companies

Hospital inventory management is one of those areas where the off-the-shelf options never quite fit. Every health system runs a slightly different procurement workflow, has a different ERP, integrates with a different set of group purchasing organizations, and has loading dock realities that no SaaS roadmap accounts for. The big platforms (Tecsys, GHX, McKesson Connect, Premier) handle the standard cases. The moment your workflow deviates, the customization budget on those platforms gets uncomfortable, and the alternative is usually to bring in a custom build partner.

A real hospital inventory management build has to handle a wider scope than most outside buyers realize:

-Multi-warehouse and par-level tracking across ORs, ICUs, ED, pharmacy, and central supply
-Integration with the hospital ERP (Workday, Oracle, Lawson, Infor) and the EHR (Epic, Oracle Health, Athena)
-RFID and barcode capture at the point of use, often in clinical environments with strict workflow rules
-Expiration date and lot tracking, especially for implants and high-cost devices that link back to patient records
-Vendor and GPO contract management, with the right pricing flowing through at the PO level
-HIPAA boundaries where inventory touches patient-identifying data (implant logs, specialty pharmacy)
-Reporting that satisfies finance, supply chain, and clinical operations without becoming three separate systems

The companies worth hiring for this work are not the same companies that build mobile apps. The discipline is industrial software, with the added complication of a clinical environment.

I evaluated companies for a custom hospital inventory management build last year covering a three-hospital regional health system with an unusual specialty pharmacy footprint. Here is what I found.

  1. Tech Exactly
    They are at the top of this list because they treat hospital inventory management as the integration-heavy operational software problem it actually is, not as a UI exercise on top of a generic warehouse pattern. The first scoping conversation walked through our existing stack (ERP, EHR, RFID infrastructure, barcode hardware, GPO contracts) and which parts they would build, which parts they would integrate against, and which parts we should keep on our existing systems. That triage saved us from rebuilding things that were already working.

The integration layer was the part where they outperformed every other company we evaluated. They had built ERP integrations across multiple vendors before, understood the pattern for connecting clinical-side inventory consumption back to financial-side inventory accounting, and handled the EHR integration for implant logs in a way that maintained the PHI boundary cleanly. The implant tracking specifically (which has to tie a specific lot number to a specific patient procedure) was something they had shipped before, which meant we did not have to invent the data model.

The clinical workflow design was the second differentiator. They mapped the actual point-of-use scanning workflow with nurses and OR techs before writing a line of code, which is unusual. Most software companies design the system in the office and discover later that the scanning step adds 90 seconds to a workflow that has to happen in 30. The result was a system that the clinical staff actually used, not one that got worked around with paper logs after the first month.

The reporting layer was production-grade. Finance got the inventory valuation reports they needed, supply chain got the par-level and lead-time analytics they wanted, and clinical operations got the consumption data tied to procedure types and providers. One system, three audiences, no duct tape.

  1. ScienceSoft
    Enterprise-grade development company with hospital inventory work in their portfolio. Strong process maturity, security controls, and documentation. Good fit for large health systems where the engagement is multi-year and the process overhead is acceptable. Pricing reflects the enterprise tier.

  2. DataArt
    Enterprise offshore development company with hospital operations and supply chain experience. Strong engineering and integration capability. Good for buyers who want a known engineering partner and can scope the hospital specifics themselves.

  3. Intellectsoft
    Enterprise development company with healthcare and supply chain projects across their work. Solid process maturity. Good for buyers who need both healthcare context and supply chain depth in one team.

  4. Itransition
    Has done hospital operations software work including inventory and asset management adjacent projects. Strong on enterprise process and reporting. Good for larger engagements with clear scope.

  5. Mindbowser
    Healthcare-focused development company that has handled operational and inventory-adjacent builds for clinics and smaller hospital systems. Better fit for single-hospital or smaller multi-site builds than for large enterprise health systems.

  6. Appinventiv
    Large team capable of mobilizing across operational software builds. Has done healthcare work but inventory-specific depth varies. Worth asking specifically about ERP and EHR integration experience during scoping.

reddit.com
u/Cant_Anything — 12 hours ago
▲ 1 r/AppBuilding+1 crossposts

Biddie | Neighborhood Auctions

https://preview.redd.it/pds2gy0i240h1.png?width=1200&format=png&auto=webp&s=25a48f26df3a8d4bc21a1cb5e8e8b85a979f7b93

Hey everyone, I built an app called Biddie.

My neighborhood has been using a Facebook group for local auctions, but Facebook keeps changing how the app works and it has caused nonstop headaches. So I decided to build something made specifically for neighborhood auctions.

Each neighborhood gets its own auction group, items start at $1, and auctions run for 24 hours.

It’s meant to be simple. No shipping, no random far away buyers, just local neighbors bidding on local stuff.

Tech Stack

Biddie is built as a native iOS app using Swift and SwiftUI.

For the backend, I’m using Firebase for things like accounts, app data, images, notifications, and crash reporting. I’m also using Google Analytics so I can better understand how people are using the app and what needs to be improved.

The app uses Google AdMob for ads, and MapKit for the location and neighborhood side of things. I'm hoping that the ads are non-intrusive enough to make people okay with them. I don't want to riddle the views with Ads

For building, testing, and releasing updates, I used Xcode, GitHub, TestFlight, and App Store Connect.

Development Challenge

One of the bigger challenges was making auctions feel simple in the app, while still keeping everything working correctly behind the scenes.

When someone places a bid the app has to update the auction, show the current highest bid, and keep things clear for everyone looking at that item. I also wanted to keep witht he spirit of how our local group already runs (on Facebook) Every item starts at $1 - or really $0 but minimum is $1 sale price and runs for 24 hours, so there isn't a lot for users to figure out.

Another challenge was making sure the app felt local. I didn’t want it to feel like one giant marketplace. One of the biggest reasons I never use Facebook marketplace for example.

The whole point is for neighborhoods to have their own auction groups, so people are bidding on stuff near them and dealing with real neighbors instead of random buyers far away.

AI Disclosure

I self-built with AI help!

While I did build and design the app myself I did use AI to help me with things like brainstorming, bug diagnosis and, writing copy.

https://apps.apple.com/us/app/biddie/id6758863986

U.S. only. This is my first app and was difficult enough so I’ll try tackling other local/countries in the future.

I know my biggest hurdle will be marketing it - im not very good at it but I'm just doing word of mouth including sharing a post on Facebook groups in different neighborhood groups in my area. I don't want to spend anything on ads but I was looking at the admob advertising as I have never seen that as an option.

I have spent about a year maybe a little more on this, if you count all the months of brainstorming and discussing with people in my community. I also want to thank Kavsoft because I have been watching the videos for years and practicing, playing around till I finally did it!

reddit.com
u/HappyTuesdayR1S — 18 hours ago
▲ 9 r/AppBuilding+5 crossposts

Finally launched

I kept ignoring my own reminders so I built something that would actually bother me.

Every notification is AI-generated for your specific task. So instead of "Don't forget: do laundry!" you get something that actually makes you laugh (and then do the thing).

Added "do laundry" as a test task. It reminded me: "Your clothes have been in that hamper longer than most people stay in relationships."

It's free, no account, no subscription. Just add a task and wait for the notification to clown on you.

Built with React Native + a Cloudflare Worker proxying OpenAI for the notification text. Just shipped a UI redesign tonight so the app finally looks as good as the notifications are mean.

https://apps.apple.com/us/app/get-it-done-smart-tasks/id6760387046

Curious if anyone else actually finds it funny or if I'm just easily amused by my own app.

u/Melodic_Key_5227 — 20 hours ago
▲ 120 r/AppBuilding+9 crossposts

Almost 1,000 downloads and $300 revenue later, here are the main lessons from building my first app

Hey everyone,

We recently crossed almost 1,000 downloads and around $300 in revenue.

Still small numbers, but enough to start learning real things from real users. Here are the biggest lessons so far:

1. ASO matters way more than I expected
Around 80–90% of our downloads come from App Store search. For a mobile app, ASO is not optional. Better keywords, screenshots, translations, and conversion rate can slowly compound into more visibility.

2. Always make it easy for users to give feedback
Some of our best product decisions came from users who reached out directly. A simple email, form, Reddit post, or feedback button can be enough.

3. Onboarding is probably the biggest revenue lever
If users don’t understand the value quickly, they leave. Small changes in onboarding, copy, screen order, and paywall timing can have a real impact.

4. Track everything that matters
You need to know where users come from, where they drop, what they use, what they ignore, and where they convert. Without analytics, you’re mostly guessing.

5. Translations can unlock unexpected markets
We translated the app into 8 languages and were surprised to see traction in places like Russia. Even when revenue is lower, more users means more feedback and more behavioral data.

6. US users monetize much better
For us, the US install-to-payment conversion rate is roughly 2x higher than the rest of the world. Other countries help us learn, but the US is where most of the revenue potential is.

7. Test a paywall during onboarding
Around 68% of our conversions happen before users even sign up. I know onboarding paywalls can be controversial, but for us it clearly matters.

8. Reviews are harder than they look
It took us several attempts to find a review prompt logic that actually worked. Timing matters a lot: not too early, not too late.

Main takeaway: the more data you have, the less you rely on your own assumptions. What you want as a founder doesn’t matter as much as what users actually do.

Our app is Paintly, a small app to learn art history through one artwork a day, in around 2 minutes.

Paintly is available on iOS and Android here if you want to try it:
https://taap.it/getpaintly

Happy to answer questions or debate any of this in the comments.

u/IamGambas — 1 day ago
▲ 15 r/AppBuilding+3 crossposts

Relaunched my trivia app a month ago — climbed to #17 in Canada and #25 in UK for "speed quiz", but Germany won't budge. Here's the ASO picture and what I'm still trying to figure out

Title: Relaunched my trivia app a month ago — climbed to #17 in Canada and #25 in UK for "speed quiz", but Germany won't budge. Here's the ASO picture and what I'm still trying to figure out

Context, briefly

iOS trivia game, photo memory quiz. Old version from 2016 got pulled by Apple's App Store Improvement Program for lack of maintenance. Rebuilt from scratch in Flutter, shipped April. So this is effectively a cold launch into a saturated category — no app history, no following, no paid acquisition, no ASA spend yet.

Where ASO sits after one month

Week-over-week movement on the keywords that actually moved:

  • 🇨🇦 Canada — #17 for "speed quiz" (+128 ranks)
  • 🇬🇧 UK — #25 for "speed quiz" (+133)
  • 🇺🇸 US — #33 for "speed quiz" (+71)
  • 🇦🇺 Australia — #45 for "snapshot" (+25), #91 for "speed quiz" (+71)
  • 🇮🇹 Italy — #75 for "foto quiz" (+15)
  • 🇵🇱 Poland — #142 for "zgadnij co to" (+3)
  • 🇩🇪 Germany — not moving

10 store languages live, full localization on title, subtitle, keywords and screenshots — not just machine-translated descriptions.

What I think is working

  • Localized keywords actually localize. "foto quiz" in Italy and "zgadnij co to" in Poland are doing real work despite small absolute volume. They beat trying to rank English equivalents in those stores.
  • The English-language pack ("speed quiz") clusters cleanly across CA/UK/US/AU, which suggests the keyword choice for English markets is at least directionally right.
  • Visual differentiation on screenshot 1. The category is wall-to-wall pub-quiz visuals — I leaned hard into the photo-memory hook in the first screenshot, and I think that's doing conversion work that search rank alone doesn't.

What I can't explain

  • Why Canada is leading the English-language pack. By population it should sit behind the US and UK. Working hypothesis: lower competition for "speed quiz" in CA + faster initial review velocity. No hard evidence yet.
  • Why Germany — my home market, with at least some organic warm audience — isn't moving at all. German keyword competition is heavier than I budgeted for pre-launch.

Monetization

10 free rounds, then a one-time €3.99 lifetime unlock. No ads, no subscription, no energy system.

  • Ads killed the loop in 2016 (prototyped, killed the rhythm of a speed-based game on every interstitial).
  • Subscription is overkill for casual trivia; LTV math doesn't work below serious DAU.
  • 10 rounds is enough that the player understands what they're buying before the wall.

Free-to-paid conversion is decent so far but I have no benchmark for this category. €3.99 vs. €4.99 vs. €6.99 is untested. Anyone actually run a price ladder on a one-time IAP unlock? I'd love to see what elasticity looked like.

Open questions I'd genuinely value input on

  1. Rank → install conversion cliff. At #17 in Canada I see real downloads. At #142 in Poland I see almost none. Where does that drop off in your data?
  2. Localization ROI. 10 languages cost real time. Worth the long tail, or would 3–4 strategic languages have been smarter?
  3. English-pack divergence. Is CA > UK > US in this category normal, or just noise that'll regress in another 4 weeks?

App: https://apps.apple.com/us/app/snapshots-foto-quiz-trivia/id6759857715 More of what I'm building: https://github.com/marcelrgberger

Happy to swap ASO data, screenshot tests, or pricing notes in the comments — that's where I'll learn the most.

u/Constant-Chemical23 — 1 day ago
▲ 6 r/AppBuilding+5 crossposts

Most 'brilliant' app ideas fail because founders skip this one crucial step.

I've seen it a countless number of times. A founder gets a flash of inspiration, maybe even sketches out an idea a bit, and then jumps straight to trying to hire a dev team or learns to code. The problem? They haven't actually tested if anyone understands the idea, let alone wants to use it.

It's not about building the 'perfect' app first. It's about building the smallest, simplest version that shows someone EXACTLY what your idea does. A clickable demo. Something people can interact with and provide real, honest feedback on. A prototype isn't the finish line. It's the first honest test.

Think about it. Before you build the full thing, make sure people understand the first version. Your idea should be seen before it's overbuilt. Start with proof, not a giant invoice. What are your thoughts, Reddit? Has anyone here been burned by building too much too soon?

reddit.com
u/Aware-Sheepherder992 — 22 hours ago

App builder for an hour to look at bug/functionality issue- cost?

How much would it cost to get an app builder take a look at a basic app for an hour or so and see where it is going wrong? The app is essentially an auto filler for Chrome, on Salesforce. Works in part and on some sections but not others.

Hoping that someone remotely competent may be able to watch via screen share and see how to ensure the app is more robust and useful.

App was built on Lovable (I know, I’m a noob) and is a Chrome extension.

Not sure if this is too vague - no idea what I’m doing really :)

Thanks in advance!

reddit.com
u/Hot_Diet_1276 — 1 day ago
▲ 5 r/AppBuilding+3 crossposts

I built an AI-powered "Trust Engine" and governance suite. I need testers to help me stress-test the logic and the UI

Like many of you, I’ve never trusted traditional polling, the idea that a tiny sample can represent the "vibes" of millions doesn't add up to me. I’m building Vexavibes because I want to see the actual receipts for every vote and know that every signal is coming from a verified human. I’m not looking for a "nice" review, I need the testers of this community to help me pressure-test this infrastructure until it’s the most trustworthy tool out there.

The "AI Architect" Hook: Creation is now zero-friction. Describe your goal in one plain-English sentence, like "A professional-grade survey for a local HOA about budget priorities", and AI drafts the questions, logic, and settings instantly!

The Full Suite (You get access to it all):

  • Vexapoll: High-speed, viral sentiment.
  • Vexasurvey: Deep-dives with conditional logic and branching flows.
  • Vexaform: Sleek intake, signups, and lead generation.
  • Vexavote: High-stakes, formal decisions (board votes, resolutions) that are audit-ready and hash-chained.
  • Vexalive: A real-time mode for any of the above—perfect for meetings or live events.

The "Pressure Test" (The Big Ask): To really see if our Vexaid verification and tamper-evident ledger work, I need you to actually use it.

  1. Create often: I’m looking for people who will use the system a few times a week.
  2. Test the Privacy: Share your polls/surveys with your actual friends, family, or group chats. I need to see if our "one person, one vote" engine holds up under real-world traffic while keeping your data private.

The Value: I’m looking for a Founding Beta Cohort. Join now and I will PM you a code for 6 months of Vexa Plus on the house.

  • 50 creations (vibes) per month across all modules.
  • Verified status: Your votes carry more weight and you get the "glow" on your Aura profile.
  • 2x Reward Multipliers: Earn vibe points for participating, redeemable for real-world rewards.

How to join the cohort:

  • Comment "Vibe check" or "I'm in" below. I’ll be watching this thread and will PM you a unique Vibes code to unlock your founder status.
  • Sign up at vexavibes.com. Enter your code in the settings to instantly unlock your 6 months of Vexa Plus.
  • Found a technical glitch? Use the feedback link directly on the site. It’s the fastest way for me to track bugs in the AI or the ledger in real-time.
  • Come hang out. Join us in r/vexavibes or our Discord to tell me what you're building and where the system breaks.

I’m turning to you because I know you care about the truth of data just as much as I do. I trust your opinion to help me build an infrastructure that can truly represent the vibes of millions. Let’s do this together, because your opinion matters.

Eli, Founder vexavibes.com

u/Mahootzki — 1 day ago
▲ 172 r/AppBuilding+2 crossposts

I made AutoBrew — a free macOS app that auto-updates Homebrew and gives you a GUI for browsing casks

After years of forgetting to run `brew update`, I built a native menu bar app that handles it for me. Open-sourced it under MIT.

What it does:

- Runs `brew update → upgrade → cleanup` in the background, either when the Mac is idle or at a scheduled time. Works while locked, recovers missed runs after wake.

- Full GUI for the Homebrew cask catalog — search, Top-100 by real install stats, one-click install/upgrade/uninstall.

- App snapshot engine: captures Preferences, Application Support, Containers, etc. for any app, so you can restore state or migrate to a new Mac. SHA-256 verified, transactional restore.

Built in Swift 6 / SwiftUI for macOS 26+. Signed and notarized — no Gatekeeper warnings.

Free, no IAP, no subscription.

Install via Homebrew:

brew tap marcelrgberger/tap

brew install --cask autobrew

GitHub: https://github.com/marcelrgberger/auto-brew

Happy to answer questions about the implementation or hear feature ideas.

u/Constant-Chemical23 — 2 days ago

App partner

Hey guys

So i have an idea for an app (like everybody else i guess ) however its a better version of an app thats one of the most used apps . Also i have the marketing machine to distribute it globally . Would you recommend to find a partner who does the build part or just pay for it to be made

reddit.com
u/cartoonshinpads — 1 day ago

How many of you actually localize your in-app prices by country?

https://preview.redd.it/81sxw8t6g92h1.png?width=1051&format=png&auto=webp&s=d7a1be9ff2b77202877e4fe2440e95c5d86ff6a5

  1. Do you set country-specific prices, or do you let the store auto-convert from your USD base?
  2. If you do localize, how confident are you in the numbers you picked? PPP data, gut feel, competitor scrape, something else?

Sharing this chart from Google Playtime (their internal Play data) because it surprised me. Top subscription apps set discount vs the US price like this:

  • Turkey: ~-40%
  • Brazil: ~-30%
  • India: ~-20%
  • Russia: ~-10%
  • Germany, France, UK, Australia, Sweden, Japan: basically flat
reddit.com
u/antocapp — 1 day ago
▲ 17 r/AppBuilding+7 crossposts

ClearView Studio just got a major upgrade.

ClearView Studio v2.0 is here.
More control. Better enhancement. Faster workflow.
Available now on the App Store.

Link: https://apps.apple.com/us/app/clearview-studio/id6767339271

What’s new in this version:
• Full iPadOS support with optimized layouts
• Real-time dual preview system (Original / Enhanced)
• Live enhancement preview updates before processing
• New enhancement control panel
• Added Gamma Level controls
• Added Color Balance Level controls
• Added Auto White Balance switch
• Improved offline video enhancement workflow
• Faster and smoother preview updates
• Improved processing experience and UI responsiveness
• Updated visual design with the new ClearView Studio theme
• Multiple stability improvements and bug fixes

u/tknzn — 1 day ago
▲ 30 r/AppBuilding+4 crossposts

[ios] [$9.99–>LifeTime Free] JetRise Habit Tracker

Excited to share that I’ve made my iOS app, Habit Tracker by JetRise, FREE for the next 3 days 🎉

Over the past few months, I’ve been consistently building mobile apps as an independent developer, focusing on productivity and self-improvement tools.

Habit Tracker is designed to help users:
• Build better daily routines
• Stay consistent with goals
• Track habits and streaks
• Improve productivity

I’d truly appreciate any feedback, downloads, or reviews from this community.

Explore the apps here:
https://apps.apple.com/in/developer/jetrise-it-solutions-llc/id1868886386

#iOS #AppDevelopment #IndieDeveloper #Productivity #HabitTracker #BuildInPublic

u/Ill_Bar_1552 — 2 days ago
▲ 18 r/AppBuilding+7 crossposts

NoThink is my second iOS app. 7 weeks live. Total revenue: $10. About 6–20 App Store impressions per day. One subscription. I'm a solo indie dev with a full-time job and studies, English isn't my first language, and I need to share something honest.

This week I sat down and audited my own ASO from scratch. It was bad.

My title was "NoThink: Pause, Reset, Unwind" — three emotive verbs, zero high-volume search keywords. My description never named a single one of my actual features (Box Breathing, Panic Relief, Do Nothing, Deep Thinking, Binaural sounds). My Turkish title had a typo — "Anskiyete" instead of "Anksiyete" — that one transposed letter was blocking the entire Turkish App Store from finding me for 7 weeks.

So I rewrote everything from scratch:

- New title: NoThink: Anxiety & Breathing

- New subtitle: Panic Relief & Mindfulness

- Keyword field: 14 single words tuned to actual search data (meditation, stress, calm, box, breathwork, binaural, sleep, focus, zen, deep, reset, nothing, grounding, detox)

- Description rewritten naming every feature

- Fixed the Turkish typo

- Optimized listings for UK, AU, CA, Spain, Sweden, Traditional Chinese — instead of 5 markets falling back to English

What floored me in the research: the top result for "anxiety" in the US App Store is Rootd, with only 10K ratings. Apple's algorithm rewards topical relevance, not just rating count. The wellness category looks impossible because Calm and Headspace dominate, but at the body/long-tail keyword layer it's wide open.

I'll come back to this subreddit in exactly 2 weeks with real numbers — impressions, conversion, revenue, win or lose.

Side note on the $10 story: a few days ago I posted here and accidentally wrote that the "lifetime" purchase was $6.99, but App Store was showing $6.99 monthly. One redditor pointed it out. I felt horrible. He was incredibly kind, accepted the corrected price, and bought lifetime. Next morning I woke up to my first real subscription notification. After months of nights and weekends, that "cha-ching" felt huge.

If you've ever struggled with overthinking, racing thoughts, or panic — free 3-day trial, no signup:

https://apps.apple.com/us/app/nothink-pause-reset-unwind/id6759533620

If it helps even a little, an honest App Store review would mean the world. And if you have ASO ideas I missed, please tell me — I'd rather hear hard truths now than learn them at $20 in revenue.

Thanks for reading. Have a calm day 🌿

u/Curious_Tap_6078 — 2 days ago

My App is now on the App Store

I built a POS work order management and inventory app for small businesses and entrepreneurs. It’s called Tikex (still working on the name). I also made a marketing website for the app called: www.tikexapp.com

If you actually run jobs, intake diagnostics, parts, labor, approval, handle inventory, booking, invoicing , track completion, pick up items, take cash and credit payments; then this is a great app. It’s also on the Google Play Store which I am so happy about. All the hard work finally paid off now it’s just saving up to I get traffic. If anyone knows any small businesses that wants an app that can do everything square app can do and more please let them know!

u/upnxt_nate — 2 days ago
▲ 16 r/AppBuilding+3 crossposts

Apple Magic Trackpad and Keyboard app for android

I have created an android app which can act like an apple magic trackpad and apple keyboard. It supports all gestures of an apple magic trackpad. Currently it's in closed testing. I am sharing a demo video of the app. If anyone wants to try it please share your gmail in DM, I will add you to the closed testing track on google play store.

Demo Video: https://www.youtube.com/shorts/Dl4SW98Vztw
Playstore app link: https://play.google.com/store/apps/details?id=com.magic.trackpad.free
Macos Companion app: https://github.com/sks147/RemoteMagicTrackpad/releases

u/sks147 — 3 days ago