
r/gameplayvideos

This Family's Baby Became a Monster | Look Outside Part 3
Things somehow get even more disturbing in Look Outside Part 3. What starts as a desperate search for supplies turns into a nightmare as I stumble into an entire family infected by a horrifying tooth mutation—and their "baby". Was actually kind of sad.
007 First Light Part 2 - MI6 Training (Full Game)
Check it out, leave a like on the video and comment what you enjoy about the game! subscribe for more content like this uploading weekly !
The Adventures of Elliot: The Millennium Tales ~ SDR vs RenoDX HDR side by side (Overworld, Philabieldia, Ruins, Boss Fight)
I ran the new Square Enix HD-2D UE5 action RPG through RenoDX and compared it with the standard SDR version. The split-screen comparison covers the overworld, walking through Philadelphia, the Unexplored Ruins, and a boss fight.
The game looks amazing, but it's still stuck in standard SDR. RenoDX does a great job of revealing true nits and details, which makes a huge difference to the visual experience.
► HDR Technical Specs:
- RenoDX UE Extended
- 3000+ Nits Peak Luminance
- Wide Color Gamut (WCG)
- Optimized for OLED, Mini-LED & High-end HDR Displays
Happy to answer questions about the mod setup if anyone's curious.
Mario Kart World New Knockout Tours Drill Rally & Boomerang Rally Gamepl...
youtube.comSuper Smash Bros 64 PC Port (Battleship) - Co-op Classic Mode Gameplay w...
youtube.comSuper Smash Bros 64 PC Port (Battleship) - Co-op Classic Mode Gameplay w...
youtube.com007 First Light Part 1 - Intro (Full Gameplay)
Check it out, leave a like on the video and comment what you enjoy about the game!
Crimson Desert: Native HDR vs. RenoDX HDR - Which looks better to you?
RenoDX overhauls the game's rendering features. It includes updated screen space shadows and shading for various materials. It also has an adjusted auto exposure and controls for bloom, lens flares, chromatic aberration, and sharpening. It also rewrites the tone mapping pipeline for SDR and HDR, drastically improving visuals and offering extensive controls.
I used RenoDX defaults settings. This was recorded using RenoDX before the last patches were released. I know the developer is continuously updating the game, which is currently ruining the RenoDX implementation.
Depending on your display, the difference in night lighting, contrast, and highlights is massive.
How RenoDX looks for you and what do you think about the mod changes and possibilities or do you prefer the native developer look?
This New Beat 'Em Up Feels Like Golden Axe From Hell
I played the new demo for Lady Death Demonicron. It wasn't bad, but it's missing a lot of polish at the demo stage. It felt like a basic beat em up game, nothing genre defining, but at least we get Lady Death in game form!
Onimusha Way of the Sword Looks Completely Different with these Mods! | RTGI + RTAO | RenoDX HDR
The black level lift in this demo is really noticeable, everything in shadow areas looks slightly grey instead of true black, which gives that washed out feel a lot of people are mentioning. The fix is usually simple on the user side, just lowering the black level using reshade shaders or shadow detail slider in the in game HDR mod menu. It won't fix the underlying tone mapping curve, but it goes a long way toward getting actual black back instead of that grey haze over everything.
📺 HDR Technical Specs:
- RenoDX WIP Addon
- 3000+ Nits Peak Luminance
- Wide Color Gamut (WCG)
- Optimized for OLED, Mini-LED & High-end HDR10 Displays
► MODS:
🔗 Mod RTGI & RTAO: The Onimusha WotS Demo only ships with basic RT reflections out of the box. This mod unlocks RTGI and RTAO, bringing ray-traced global illumination and ambient occlusion to the demo for the first time. Everything is controlled from a single clean toggle in the REFramework Script UI.
https://www.nexusmods.com/onimushawayofthesword/mods/20
🔗 Mod Enhanced Lighting: Capcom's lighting in Onimusha WotS leaves some areas feeling flat or underlit, particularly when using RTGI mod, where the absence of light sources becomes more noticeable. This mod addresses that by carefully placing custom lights that respect the tone and atmosphere of each area, while selectively disabling certain default game lights that produce clashing or incorrect results. The end goal is a lighting experience that feels like it could have shipped with the game, with a few personal touches added where it matters most.
https://www.nexusmods.com/onimushawayofthesword/mods/19
🛠️ Required Dependency, REFramework: https://github.com/praydog/REFramework-nightly/releases