r/MobileGameDiscoveries

I keep removing features instead of adding them
▲ 15 r/MobileGameDiscoveries+4 crossposts

I keep removing features instead of adding them

I've been building a little browser soccer game for the last few months, and something unexpected keeps happening.

I'll spend days building a feature because I think it's going to make the game more fun.

Then people play it. Sometimes they love it. Sometimes the feedback is basically, "This was more fun before."

The weird part is that the more feedback I get, the more I'm simplifying things instead of adding new mechanics.

I've toned down special shots, changed the AI, simplified parts of the tutorial, and even cut a few ideas I was convinced would make the game better.

I'm curious if anyone else has hit this point.

How do you decide when a feature is actually making the game deeper versus just making it more complicated?

If seeing the game helps, it's SnapFC
https://snapfc.com

u/igcorrec — 12 hours ago
▲ 2 r/MobileGameDiscoveries+2 crossposts

Do you want to play golf from your pocket?

I made Pocket Golf because I wanted a mini-golf game I could actually play on the go. One thumb, one hand, ball in the hole.

  • Swipe to aim, hold to charge. The meter swings back and forth, so timing your release matters as much as your aim.
  • 9 and 18 hole rounds, plus an infinite mode if you want to see how deep you can go.
  • Course creator. Build your own from tiles, save them, and post to that course's private leaderboard.
  • Share your courses with friends and see if they can beat your score.

It's $2.99 on itch.io, for Windows and Android.

zenoxgames.itch.io
u/eternity336 — 1 day ago

📱 Hidden Gems Wednesday – What Are You Playing?

Happy Wednesday! 📱

This is our midweek check-in:

  • 🎮 What mobile game are you playing right now?
  • 👀 Any underrated gems keeping you hooked?
  • 💬 Share what you like (or don’t like) about it

Let’s help each other find some fun games to try before the weekend.
👇 What’s on your phone this week?

reddit.com
u/AutoModerator — 1 day ago
▲ 2 r/MobileGameDiscoveries+1 crossposts

I made a Ball sorting puzzle game — can you beat the harder levels? 🧠🎨

Game Title:
Ball Sort Master

Playable Link:
https://play.google.com/store/apps/details?id=com.suraj.ballsort

Platform:
Android

Description:
Ball Sort Master is a relaxing yet challenging color-sorting puzzle game where your goal is to sort the colored balls into tubes so that each tube contains balls of the same color. The game starts with simple puzzles to help you learn the mechanics, but the levels gradually become more challenging and require careful planning and thinking ahead. There are currently 2,000+ handcrafted levels to play through, giving you plenty of puzzles to solve. The game is designed for quick sessions when you want to relax, but some of the later puzzles can definitely make you stop and think! It also works offline, so you can play without an internet connection. I’m looking for players who enjoy puzzle games to try it out and give me honest feedback about the difficulty, gameplay, UI, and anything that could be improved.

Free to Play Status:

  • Free to play

Involvement:
I’m the indie developer behind Ball Sort Master and built the game myself. I’m responsible for the development and publishing of the game, and I’m currently working on improving it based on player feedback. I’d really appreciate any honest feedback from the PlayMyGame community, especially regarding the difficulty progression, level design, and features you would like to see added.

u/RingCorrect8327 — 1 day ago
▲ 2 r/MobileGameDiscoveries+3 crossposts

What’s the best way to get your first 1,000 players for an indie mobile game?

I recently released my first Android game, a 2D hide-and-seek game called Chameleon 2D,
where players camouflage themselves by matching the colors and patterns around them.

I’m currently trying to figure out how to get my first few hundred/thousand players without spending a ton on ads.

For those of you who have launched an indie/mobile game:

What actually worked for you when getting your first players?

Reddit, TikTok, YouTube Shorts, influencers, paid ads, Google Play optimization, something else?

Would really appreciate hearing what worked (and what was a complete waste of time 😅).

u/AirConfident755 — 2 days ago
▲ 21 r/MobileGameDiscoveries+13 crossposts

Saboteur — a pass-the-phone party drawing game where one of you is secretly faking it (no sign-up, no download)

Thanks for checking it out! Saboteur is a local party game you play by passing ONE phone around — fitting for this sub: no accounts, no download, no data collection.

✅ Runs in any standard browser — desktop (draw with the mouse) OR phone (touch). It's a pass-the-phone local game, so it shines with a group, but you can click through the whole flow solo on desktop to see how it works.

How it works: everyone gets the same secret word and adds one stroke to a shared drawing… except one player (the impostor) who has no idea what the word is and has to bluff. Then you discuss and vote on who was faking it.

A few things that make it spicy:

- 🎭 The impostor can SABOTAGE someone's turn — mess up another player's drawing to throw the suspicion onto them.

- ⚙️ Lots to customize: rounds, turn style, number of impostors, sabotage rules, hints for the impostor, plus quick presets (Quick / Classic / Chaos).

- 🌍 6 languages, runs offline once loaded.

Honestly I picture it for those in-between moments — at the pub, during a boring lecture, or at work when you're bored and just want to kill some time together. It's still an early demo, so I'm updating it often based on feedback.

Would love feedback on: is the impostor too easy/hard to catch, and is anything confusing in the first 30 seconds? 🙏

saboteur.playsaboteur.workers.dev
u/Reasonable_Put6352 — 2 days ago
▲ 3 r/MobileGameDiscoveries+6 crossposts

I built a silly arcade game where you kick a footballer around for coins and upgrades

Hey everyone, I just published my first version of a small mobile game called Kick the Footballer on iOS.

It’s a casual physics-style game where you create your own opponent, kick them around, earn coins, and unlock ridiculous weapons/upgrades. I made it as a fun side project and wanted to share it with the community to get honest feedback.

What I’d love feedback on:

  • Does the concept sound fun enough to try?
  • Does the App Store page communicate the game clearly?
  • What would make you click install from the screenshots/icon?

App Store link:
Kick the Footballer

Any feedback is super appreciated — especially brutal honesty. I’m mainly trying to figure out what to improve before I push the next update.

u/lirazhad — 2 days ago
▲ 13 r/MobileGameDiscoveries+3 crossposts

Farkle: Bones & Relics — Mid Development Trailer

Roll the bones. Press your luck. Claim the relics.

Farkle: Bones & Relics is a tavern-flavoured take on the dice game you already know — the same push-your-luck rules, plus a collection of relics that quietly bend them in your favour.

youtu.be
u/KB_Jbird — 2 days ago
▲ 3 r/MobileGameDiscoveries+3 crossposts

STONED MADNESS SOCIETY

Looking for an alliance that actually feels like a community?

Welcome to Stoned Madness Society—one of the fastest-growing alliance networks in Airline Manager 4.

Our network consists of 6 unique alliances, giving players the opportunity to find the right fit while remaining part of one supportive family:
🟢 Stoned Madness
🟣 Stoned Stoners
🔵 Stoned SkyPulse
🟠 Stoned Aussies
🟡 Stoned As Bro
🔴 Stoned UK

**What we offer:**
💬 Active Discord community
🤝 Friendly, experienced leadership
🎉 Regular events & giveaways
📈 A clear path to grow as your airline expands

We're more than just an alliance group — we're a family of players who enjoy helping each other succeed. Our network offers a home for every type of player, from brand-new CEOs to experienced airline tycoons.
Whether you're here to compete, learn, chat, or simply enjoy the game with like-minded people, you'll always have a seat with us.

**⚠️ WARNING: Joining may result in...**
✈️ A rapidly growing airline.
🤝 Making friends you'll actually enjoy flying with.
🎁 Giveaways, events, and an active Discord.
📈 Constant advice from experienced AM4 players.

Join the Stoned Madness Society and become part of a community that's always reaching for new heights. 🌿✈️

DM for discord

u/StonerStashSkies — 2 days ago
▲ 1 r/MobileGameDiscoveries+2 crossposts

Fantasy RPG powered by real world activity

Hey, as some of you may already know, I am building a game to quench the gaming thirst of used to be gamers who are now busy with life.

Stridera awards and at the same time gatekeeps you from nerding out too much by converting your calories burnt into ingame currency which you use to explore a spiritually hollow world.

The game aims to reward you for living well and give you a little gaming cheat meal for it. Worry not, there is also passive generation of said currency for not so active days.

And instead of games like Pokemon GO, where you need your phone open whilst walking, Stridera lets you live your life and sync calories once you are ready and willing to play.

On your journey, you gather, craft, evolve your base, tame companions and occasionally even fight an enemy.

Currently only the first biome is playable as part of external testing (7 more to come).

I am attaching a video showing some of the “ritual”.

AI is used for image generation and coding assistance.

u/tr99house123 — 3 days ago
▲ 154 r/MobileGameDiscoveries+3 crossposts

Made my first mobile game for android

Game Тіtle: Food Alchemist

Playable Link: https://play.google.com/store/apps/details?id=com.wispbloomgames.foodalchemist

Description: А puzzle cooking game where you can guess the recipes, cook various dishes, and feed them to a cat to watch it grow :3

It's my first ever game. Had a lot of fun learning pixel art as a non artist. Hope I've improved enough by now for the visuals to be enjoyable!

u/Longjumping-Cold8081 — 5 days ago

🚀 Share Your Game Sunday – Indie Devs & Gamers Unite

It’s Share Your Game Sunday 🚀

This thread is for:

  • 🔧 Indie Devs → Share your own game (screens, clips, or links encouraged!)
  • 🎮 Gamers → Check out what devs are building & give feedback
  • 🤝 A chance for the community to support each other

Whether you’ve launched, soft-launched, or just have a prototype – drop it here 👇

reddit.com
u/AutoModerator — 5 days ago

🔍 Weekly Discovery Thread – Share mobile games you've found!

Welcome to our Weekly Discovery Thread 👋

This is the place to share:

  • 🎮 Mobile games you’ve recently discovered
  • ✨ Hidden gems worth playing
  • 💬 Quick recommendations for the community

Keep it short & simple – screenshots, clips, or just a sentence on why it’s fun.
👇 What mobile game do you think deserves more love this week?

reddit.com
u/AutoModerator — 4 days ago
▲ 31 r/MobileGameDiscoveries+2 crossposts

MoonDust: Cosmic Journey - It took me 4 years to make this game ✨🚀✨ (iOS)

In MoonDust: Cosmic Journey, you set out on a voyage through distant galaxies, exploring strange new planets and uncovering long-hidden secrets. Weaving through discovery and adventure, you traverse breathtaking sci-fi environments, collecting resources and solving puzzles.

Download on the App Store : (Free for a limited time)

u/TwoStatesAway — 5 days ago
▲ 27 r/MobileGameDiscoveries+23 crossposts

I won #1 on PixelPicked this week - free game, no forced ads, same Flappy Bird feel but you have to graze death to score

Flappy Bird: Avoid everything.

My game GRAZE: Edge Rush: Avoiding gives you 0 points. You have to graze within 8px of death to score. Chain grazes to build a multiplier. Avoid and you lose it.

Solo dev, built so I could play in one hand during the long nights with my newborn in the other arm. No forced ads, no IAP tricks, just a daily board and leaderboard that everyone is competing on. Just won #1 Launch Game this week on PixelPicked which still feels fake: https://pixelpicked.com

This clip is x16 bubble field - 3,932 → 8,609 in 9 seconds. My best today is 22,000, all time best is 37,661.

Free download if you want to try to beat it - link in comments so I don't get flagged for self-promo.

u/kpb1258 — 7 days ago

Looking for indie mobile games to feature in our newsletter of 2,000+ gamers (Free)

Hey everyone!

I'm the founder of PixelPicked, a pre launch mobile platform to help mobile games build audience, beta test, create campaign and build momentum before launch platform.

Over the past few weeks, I've already featured in weekly newsletter, 150**+ mobile games**, and I'm looking for more newly released indie titles to showcase, and few featured games have seen good results.

I'm specifically looking for:

  • High quality indie mobile games
  • Games that have recently launched or are about to launch
  • Original ideas and polished gameplay
  • No asset flips or low effort projects
  • Must not have featured in pixelpicked newsletter before.

All games will be featured on PixelPicked and in our weekly newsletter, which reaches 2,000+ mobile gamers, completely free.

If you've built a mobile game you're proud of, I'd love to check it out.

Drop your game in the comments. or submit in pixelpicked.

We did this couple times and added 20+ games in our news letter. Looking for submissions for this week, will be sent on tuesday.

reddit.com
u/Wonderful_Back4045 — 7 days ago