
What’s the best way to get your first 1,000 players for an indie mobile game?
I recently released my first Android game, a 2D hide-and-seek game called Chameleon 2D,
where players camouflage themselves by matching the colors and patterns around them.
I’m currently trying to figure out how to get my first few hundred/thousand players without spending a ton on ads.
For those of you who have launched an indie/mobile game:
What actually worked for you when getting your first players?
Reddit, TikTok, YouTube Shorts, influencers, paid ads, Google Play optimization, something else?
Would really appreciate hearing what worked (and what was a complete waste of time 😅).
u/AirConfident755 — 1 day ago