r/appmarketing

How do you market a social/competitive app when the core feature is dead until users have friends on it?

Full disclosure up front: I built a gym app (competitive, friends compete on leaderboards and head to head rivalries). So this is my real problem, not hypothetical, and I'm here for the marketing angle, not to pitch.

The issue: the whole hook is competing with your friends. But a brand new user with no friends on the app lands in an empty version of the exact feature that's supposed to sell it. Empty leaderboard, no one to challenge. Classic cold-start / network-effect problem, but I'm a solo dev with basically no budget, so I can't buy my way to critical mass.

Stuff I'm weighing:

  • Shifting acquisition from "one user" to "one small group" (recruit whole gym crews at once so the leaderboard's populated day one)
  • Adding a global/public weekly challenge so solo users have something to compete in immediately, even with zero friends
  • Leaning harder on solo value (ranks, streaks, goals) to retain people until friends join

For anyone who's marketed a social or multiplayer-type app: how did you get past the empty-room problem early on? Did you focus on group acquisition, fake-it-till-critical-mass, lean on single-player value, something else? Genuinely trying to learn what actually worked, not looking for a plug.

reddit.com
u/Odd_Interaction_6191 — 21 hours ago
▲ 15 r/appmarketing+11 crossposts

I’ve built an app that reframes your thoughts automatically and identifies cognitive distortions - Thoughts counter

I’ve developed an app called Thoughts Counter, and it uses CBT for self-reflection, or simply understanding their thought patterns better.

With Thoughts Counter, you can write down a thought and the app uses AI to:
• Identify possible cognitive distortions in the thought
• Automatically generate a more balanced reframe
• Help you track how often certain types of thoughts appear
• Show statistics and patterns over time
• Generate personalized insights based on your entries

The goal isn’t to replace therapy or professional mental health support.

It just applies CBT-inspired concepts and helps you reflect.

I’ve just launched it and I’m still improving it, so I’d genuinely appreciate feedback — especially about what you think is useful, what feels unnecessary, and what you’d want to see added.
It’s called Thoughts Counter.

u/Dependent-Gur-1780 — 19 hours ago
▲ 10 r/appmarketing+7 crossposts

First app I've ever made; PicEra

I just released my first ever app on the App Store! 🎉

After countless evenings of coding, debugging, redesigning, getting rejected by Apple 😅 and way too much coffee, PicEra is finally live.

PicEra is a little photo memory game that turns your own camera roll into a game. You guess when your photos were taken, earn XP, build streaks and unlock achievements.

This was my first time taking an app all the way from an idea to an actual App Store release, so I'm pretty damn happy to finally see it live. 😂

If anyone wants to give it a try, I'd genuinely love to hear what you think!

📸 PicEra: https://apps.apple.com/se/app/picera/id6798345377

apps.apple.com
u/1baghera — 2 days ago
▲ 6 r/appmarketing+1 crossposts

5 weeks since launch. 390 opens, 80 people actually tried it, 0 subs. How do you make decisions with no data?

Language app, both stores, launched five weeks ago. No audience, no ad budget.

Here's what I've done so far:

Two weeks of daily posting on Instagram and TikTok. I did localized titles, subtitles and keyword sets, as well as screenshots and preview video for every app store. I went deep on ASO and I don't think the listing itself is the problem anymore.

Most users were friends, family, and people being polite. Here's the data:

  • 400 people opened the app
  • 216 finished onboarding
  • 80 ever performed the core action even once
  • 3 people ever touched the second core action of the product
  • 0 subscriptions
  • Installs peaked at ~10/day (friends and family), now ~5/day and falling
  • D1 9.7%, D7 6.2%, D30 1.2%

Impressions aren't increasing. I don't rank for anything with search volume, and nothing searches for what I do rank for. The social content I post is drawing basically no one. I'm launching on ProductHunt next week and I honestly doubt it will do anything at all.

I can't rule the product out, but I also can't diagnose it with 80 people, most of whom I know personally. I need actual motivated users before I can learn anything, and I can't get them.

so, questions for people who've actually gotten past this point:

  1. When did your traffic stop being people you know? What was the first channel that produced a stranger who paid, and how long did it take?
  2. Is ASO actually a launch channel, or does it only work once you already have downloads and ratings feeding the ranking?
  3. How long did you post before organic social did anything? Two weeks feels short but it also feels absolutely useless and I don't know what the normal curve looks like.
  4. What worked that isn't "post on reddit and tiktok"?
reddit.com
u/Wild_King_1035 — 2 days ago
▲ 3 r/appmarketing+1 crossposts

Finally someone bought my app

After years of building apps someone finally made a purchase, I feel so blessed right now
To whoever this person is thank you very much

u/HeftyDiamond4769 — 1 day ago
▲ 3 r/appmarketing+1 crossposts

All marketing gurus here

How would you market this app?

Website:

www.snagmate.com.au

This is not an ad for anyone to download app I just want tips, ideas and proper structure now for marketing.

This app was designed to be more focused for community helping locals find deals, thrown items, free item. Tell me how should I position myselft?

#marketingishard !

u/FarMode4628 — 2 days ago
▲ 2 r/appmarketing+3 crossposts

What’s the best way to get your first 1,000 players for an indie mobile game?

I recently released my first Android game, a 2D hide-and-seek game called Chameleon 2D,
where players camouflage themselves by matching the colors and patterns around them.

I’m currently trying to figure out how to get my first few hundred/thousand players without spending a ton on ads.

For those of you who have launched an indie/mobile game:

What actually worked for you when getting your first players?

Reddit, TikTok, YouTube Shorts, influencers, paid ads, Google Play optimization, something else?

Would really appreciate hearing what worked (and what was a complete waste of time 😅).

u/AirConfident755 — 3 days ago
▲ 4 r/appmarketing+1 crossposts

How are you guys actually finding people for user interviews?

We’ve got users in a bunch of different countries already, but I’m realizing that actually finding the right people to interview in each market is kind of a pain lol.

Reaching out to existing users is one thing, but finding new people (or potential users) in a specific country feels way harder than I expected.

For anyone who’s done this before
where did you actually find people?

Reddit? Discord? Facebook groups? Paid research platforms? Ads? Cold outreach?

Also, did offering an incentive actually make a noticeable difference?

Curious what’s actually worked for people here, especially for B2C/mobile apps.

reddit.com
u/Competitive_Box_2313 — 3 days ago
▲ 24 r/appmarketing+2 crossposts

Developers who have successfully marketed an app — what actually worked for you?

I recently launched my first Android app and I'm realizing that getting people to discover it is a completely different problem from building it.

The app is called When and it's a simple personal tracking/reminder app for things like warranties, subscriptions, expiry dates, documents, borrowed items and other things people don't want to forget.

The app is live now, but I'm still very new to marketing.

I've started posting about it in relevant communities and creating short-form content, but I don't want to spend months doing random things without knowing whether they're actually useful.

So I'd really like to learn from developers who have already gone through this.

If you launched an app and had to start again from zero:

What would your first 30 days of marketing look like?

Would you prioritize:

  • ASO
  • Reddit/community participation
  • TikTok/Reels/Shorts
  • X/building in public
  • Micro-influencers
  • Google/Meta ads
  • App directories/Product Hunt
  • Something completely different

And which one actually brought you your first meaningful users?

I'm not looking for generic "post on social media" advice. I'm interested in things you've personally tried and what happened.

Thanks in advance.

u/WildBrain3735 — 4 days ago
▲ 8 r/appmarketing+5 crossposts

Lockdown Apps. A fully open sourced, ON DEVICE, customized domain blocker for iOS. Enable true domain blocking locally without pushing traffic through shady VPNs. Completely open sourced and free!

apps.apple.com
u/[deleted] — 3 days ago
▲ 2 r/appmarketing+3 crossposts

Recognition

Hey guys, so I made an app - A5 Journal, I know there’s tons of journaling apps out there but it’s the only one that is timestamped and immutable so it can hold up when it matters… not too much fluff but it’s a beautiful UI. I’m just wondering it’s been out for a couple months now and I’ve only achieved a few subscribers.
I put a few posts on TikTok, some YouTube shorts, posts on Facebook and what not but I have no idea how to actual market this thing… how to actually get it in front of people that need to document their days and are still using notebooks/journals for work or liability purposes.
Any advice would be great, I’m very proud of my app but I am sad to think that it might just not go anywhere 😔
I also don’t have a huge online presence so my posts probably aren’t even reaching much people at all… 🤦‍♀️

Advice?

u/thinkfullholdings — 3 days ago

How would you market a new social app with a limited budget?

We’re launching TuVozNow, a social platform for Latino communities and creators.

 The app is live with video, posts, messaging, calls, and creator monetization.

 Our main challenge is user acquisition with a very limited budget.

 For app marketers here:

 What would you focus on first to get the first 10K users—ads, influencers, Reddit, TikTok, referrals, or something else?

reddit.com
u/TuVozNow — 3 days ago
▲ 3 r/appmarketing+1 crossposts

Fake Testimonials and customer base for new website

I am recently checking some of the web application and apps which they are sharing on the reddit for testing purpose but in their websites mentioned about testimonials from different customers/500+ customer satisfied already/ big brands who already using product like that posting.

Is it fair to showcase the fake Testimonials or customer acquisition during the initial launch to lure the customer? Or that's how the app can be attracted?

Is any issue will raise of we publish website like that?

reddit.com
u/Ok-Egg-2293 — 4 days ago
▲ 1 r/appmarketing+1 crossposts

Mini career fairs as a marketing strategy

Hello,

We are hosting mini career fairs every Tuesday of this month as a lead magnet for our app and we were wondering if this was an effective marketing strategy. Wite Collar is an app which consists of an online skills-building platform for adult learners to get matched with industry experts to receive business/career guidance. Our mini career fairs are only 30 mins total but sometimes we feel like it's pulling teeth to get people to participate. Our current strategy is to invite members from our newsletter, texting, and app community to join, posting about the event on all our social media, and we also have the registration for the event on Luma here: https://luma.com/4cxzjs8t. We have tried posting on Eventbrite but that was largely unsuccessful in getting registrants. What other things do you suggest?

u/Good-Toe-1211 — 5 days ago
▲ 8 r/appmarketing+1 crossposts

How do you grow a mobile app organically?

I recently launched my first Android app, Dopamine Tracker, which helps people reduce mindless scrolling and screen time.

The app is live on Google Play, but I'm trying to grow it organically rather than immediately spending money on ads.

So far I'm thinking about:

  • Reddit communities
  • X/Twitter content and replies
  • Short-form videos
  • ASO
  • SEO/content

For those of you who have successfully grown a mobile app organically:

What actually worked for you?

I'm especially interested in how you got your first 100–1,000 users and which channels turned out to be a waste of time.

I'd also love to hear about unconventional strategies that worked surprisingly well.

The app release is really fresh, just hit 1.5 weeks and didnt get any users except family and friends.
I know that Its not a niche app and its actually a bit training app for me since its my first app and building many on the background with better and solid ideas.

So far I have shared some posts and comments on high traffic reddit comms and on X.

Considering about short form videos to post on TikTok.

I need some valuable insights and recommendations.

reddit.com
u/KaleidoscopeMany5398 — 5 days ago
▲ 7 r/appmarketing+3 crossposts

An open-source app to hide private details in photos, videos and PDFs

Hi, I’m Aftab, the developer of PrivacyCam.

After noticing how easily screenshots, photos, videos and documents can expose things like addresses, faces, number plates, email addresses or QR codes when shared.

PrivacyCam detects these details directly on your iPhone and lets you decide what should be hidden. You can use blur, pixelation, blackout, emojis or flowers, correct detections manually and track masks through videos. It also supports PDF redaction and removes common metadata during export.

Media isn’t uploaded to my servers, no account is required and the complete source code is publicly available.

One difficult UX decision has been deciding how much guidance to show. Privacy tools need to explain what will be hidden before exporting, but too much text can make the editor feel overwhelming. I’ve already simplified parts of it, but I’m interested in what iPhone users prefer: more guidance inside the editor, or a cleaner interface with explanations behind help buttons?

The core privacy tools are free. Pro is an optional $2.99 one-time purchase for longer videos, larger PDFs and batch features. There are no subscriptions or advertisements.

App Store:
https://apps.apple.com/pk/app/privacycam-safe-redactor/id6790542130

Open-source code:
https://github.com/ak375456/privacycam

I’m actively improving the app I’d particularly appreciate hearing whether the editor feels clear and if anything seems unnecessarily complicated.

u/Acceptable_Tone601 — 5 days ago

Promoting your app(s)

Hey All -- I'm really close to pushing my app to the Google Play Store. I know already that I have to register company as the app is sort-of health related, but also to protect myself.

That said, I've set-up TT, IG, YT and WhatApp channel (at least, secured the name).

Those that have Android and/or iOS apps -- how are you promoting them?

Are you paying for advertising? Friends/family and word-of-mouth?

What guerilla marketing are you doing?

I remember years ago (when typewriters were a thing) I went into Staples and would advertise my IT services company (it actually worked - I got quite a bit of business doing this) on the typewriters. Can't do that anymore -- what are you doing that's working?

Somethings, I can probably use AI but for things like video -- it's soooo time consuming!

Love to hear your suggestions on what's work or what hasn't or tools that would make this easier.

reddit.com
u/throwawayaccount931A — 5 days ago
▲ 1 r/appmarketing+1 crossposts

Looking ideas for getting users

Hi everyone,

I have developed an app in the past three months and it got approved for production rollout.

However now I'm looking for marketing and reach the correct audience to use the purpose which i created. M solo developer/founder and very good on understanding the user feedback/suggestions to make it fix. But tbh very weak on marketing/sales.

Seeking feedback from other developers who have taken and reached the customer.

Is it fine to keep checking the post/comment in reddit/quora/facebook/instagram etc or get support from the marketing vendors.

reddit.com
u/Ok-Egg-2293 — 6 days ago
▲ 7 r/appmarketing+6 crossposts

I've been building a home design app for the last year. I'd love some honest feedback.

Hey everyone,

For the past year I've been working on a home design app called HomeDesigner in my spare time, and I think it's finally at the point where it's worth showing people outside my friends and family.

The idea was to build something that lets you quickly sketch floor plans, furnish them, and jump into a 3D view without a huge learning curve.

So far it lets you:

Draw 2D floor plans

Furnish rooms in 3D

Switch between 2D and 3D instantly

Create multi-floor projects

Import plans to trace over

Sync projects with your Google account

The web version is live now, and the Android app is currently in closed beta. If anyone wants to try the Android version, you can request beta access from the website.

👉 Homedesignerapp.com

It's not completely free—there are optional Pro features—but right now I'm much more interested in hearing what people think than trying to sell anything.

If you have a few minutes to play around with it, I'd love to know:

What feels good?

What feels frustrating?

What features would you expect that aren't there yet?

I'm building this myself, so I'm still making changes almost every day. Any feedback is genuinely appreciated.

Thanks!

u/Deep_Blue_Agent — 6 days ago