▲ 0 r/UIUX

Help! Seeking Feedback. Which app icon would you pick?

App Icon 1

App Icon 2

I could use some fresh eyes from people who have probably looked at way more app icons than I have.

I’m building Jogventure, a beginner-friendly walking/running app that turns your progress into more of a lighthearted adventure, levels, milestones, challenges, a journey map, etc. The little blue guy in both icons is the app’s mascot, Joggle.

I originally made Option 1 a while back. It’s more detailed and tries pretty hard to communicate the whole “running + adventure/journey” idea directly in the icon.

More recently I made Option 2, which strips a lot of that away and puts more emphasis on the mascot itself.

I keep seeing the same advice with iOS icons: less is more, especially once the thing gets shrunk down to actual Home Screen size. That’s what made me start questioning whether the first icon is trying to do too much.

But I’ve been staring at this app for so long that I don’t trust my own judgment anymore.

If you saw these two next to each other in the App Store, which one?
Would you choose 1 or 2?

And more importantly, why? Does one feel more polished, recognizable, or like something you’d actually tap?

Feel free to be picky. Color, composition, mascot size, background, readability, whatever jumps out at you. I’m specifically looking for the kind of feedback I probably wouldn’t notice myself.

I’d rather hear that one of them sucks now than figure it out after launch 😅

reddit.com
u/Jogventure — 11 days ago

Which app icon would you pick? Trying to figure out if I’m overdesigning this

App Icon 1

App Icon 2

I could use some fresh eyes from people who have probably looked at way more app icons than I have.

I’m building Jogventure, a beginner-friendly walking/running app that turns your progress into more of a lighthearted adventure, levels, milestones, challenges, a journey map, etc. The little blue guy in both icons is the app’s mascot, Joggle.

I originally made Option 1 a while back. It’s more detailed and tries pretty hard to communicate the whole “running + adventure/journey” idea directly in the icon.

More recently I made Option 2, which strips a lot of that away and puts more emphasis on the mascot itself.

I keep seeing the same advice with iOS icons: less is more, especially once the thing gets shrunk down to actual Home Screen size. That’s what made me start questioning whether the first icon is trying to do too much.

But I’ve been staring at this app for so long that I don’t trust my own judgment anymore.

If you saw these two next to each other in the App Store, which one?
Would you choose 1 or 2?

And more importantly, why? Does one feel more polished, recognizable, or like something you’d actually tap?

Feel free to be picky. Color, composition, mascot size, background, readability, whatever jumps out at you. I’m specifically looking for the kind of feedback I probably wouldn’t notice myself.

I’d rather hear that one of them sucks now than figure it out after launch 😅

reddit.com
u/Jogventure — 11 days ago

Which app icon would you pick? Trying to figure out if I’m overdesigning this

App Icon 1

App Icon 2

I could use some fresh eyes from people who have probably looked at way more app icons than I have.

I’m building Jogventure, a beginner-friendly walking/running app that turns your progress into more of a lighthearted adventure, levels, milestones, challenges, a journey map, etc. The little blue guy in both icons is the app’s mascot, Joggle.

I originally made Option 1 a while back. It’s more detailed and tries pretty hard to communicate the whole “running + adventure/journey” idea directly in the icon.

More recently I made Option 2, which strips a lot of that away and puts more emphasis on the mascot itself.

I keep seeing the same advice with iOS icons: less is more, especially once the thing gets shrunk down to actual Home Screen size. That’s what made me start questioning whether the first icon is trying to do too much.

But I’ve been staring at this app for so long that I don’t trust my own judgment anymore.

If you saw these two next to each other in the App Store, which one?
Would you choose 1 or 2?

And more importantly, why? Does one feel more polished, recognizable, or like something you’d actually tap?

Feel free to be picky. Color, composition, mascot size, background, readability, whatever jumps out at you. I’m specifically looking for the kind of feedback I probably wouldn’t notice myself.

I’d rather hear that one of them sucks now than figure it out after launch 😅

reddit.com
u/Jogventure — 11 days ago
▲ 4 r/UIUX

UI Update - Feedback still welcome... and encouraged!

Hello, I wanted to give an update on the current look of the app I am working on called Jogventure. 👀

In a single sentence Jogventure can be summed up as - A cozy, gamified running app, designed to encourage beginner or advanced runners / walkers to stay motivated and consistent by reaching new milestones and unlocking rewards. Helping you form healthier habits and feel better. 🏃💜

I posted in this thread a while back and received a lot of good and honest feedback which I was very grateful for. 🙏

I cleaned up the UI a little... 🧼 but this is still a work in progress!
I mainly wanted to show the Journey Map aspect of my app and get some feedback related to it and how it actually compares with the rest of the app's core UI. ✍️

The Journey Map is an intractable screen showcasing a 2.5D cutout "pop-up" style world environment where the user can scroll up and down on a rotating globe to see all their past present and future milestones to be achieved. 🌎📍

Reaching these milestones rewards the user with some extra XP and there are also other unlockables (Badges, Name Tags, Feats) in the app that are associated with completing these milestones. 🎉

Some advice and input I would appreciate your opinion on:

  • Is the core UI vs the Journey Map too different stylistically? Does this look awkward? Any ideas on how to go about this?
  • What would be a good 4th Biome for the Journey Map (I have an idea for a volcanic environment).
  • What are some UI components you would expect to see on the Journey Map page to help you on your journey?
  • Any other strong callouts? - Brutal honesty is encouraged!

Thank you for reading this! 🤓

u/Jogventure — 29 days ago

Development update: I finally have a core gameplay loop for my running app - feedback welcome

I thought I'd share a quick look at the reward loop in my running app to give an idea of what it actually feels like to use.

The video shows a new user claiming a run and being rewarded for it:

Run → Sync your run → Open Jogventure → Claim your run → Make progress → Unlock rewards → Brag to your friends → Get healthier and feel better. 🌱🍎

The idea behind Jogventure is to make running feel a little more like a game. Your real-world runs become progress in the game, giving you reasons to keep coming back and something to work toward beyond just watching your mileage go up. 🏃

In the video, you'll see a new user claim their run, watch their progress update, and interact with some of the rewards and progression systems I've been building.

One of the main features that I think could set Jogventure apart from other running apps is the Journey Map, which also pops up toward the end of the video.

The Journey Map is meant to be filled with fun and interesting real-world milestones that your claimed runs (or walks) count toward. I want these milestones to feel like little adventures of their own rather than just another distance statistic.

For example:

  • 🏜️ Grand Canyon Rim to Rim - 24 miles
  • 🚢 The Panama Canal - 51 miles
  • 🧱 5% of The Great Wall of China - 658.5 miles

There's still a lot I'm working on, but this is the point where the core loop is starting to feel like an actual game rather than just a collection of features.

I'm especially interested in feedback on the overall experience:

  • Does the core loop make sense?
  • Does it feel / look rewarding when a claim is made?
  • Is anything confusing or unnecessarily complicated?
  • Would this make you more interested in actually going for a run or running more consistently?

If you're interested in trying Jogventure when it's ready, 🚀 I've also got a waitlist here:

https://jogventure.com

Thank you for reading. 🙏

u/Jogventure — 1 month ago
▲ 3 r/gamification+1 crossposts

I rebuilt the Journey Map in my gamified running app - from the first working version to where it is today.

I've been working on an iOS running app called Jogventure, and one of the parts I've spent a surprising amount of time iterating on is this page called the Journey Map. 🏃

I thought it would be fun to share where it started vs. where it is today, since I believe this is one of the things that might really set it apart from other gamified running apps. 😅

The left screen recording is the initial working version. It was enough to prove the concept, but there was obviously a lot that could be improved. My inspiration for this page is strongly influenced by the Candy Crush mobile iOS game, if you're familiar with it. 🍬

The right recording is the current version after quite a few iterations. 👨‍💻

This page represents different milestones the user can achieve while using the app. It keeps track of your total runs as you claim them in the app after automatically syncing your data from your fitness device. 🔄

There's still plenty I want to work on, but I'm pretty happy with how much this component has evolved. 😄

I'd love to hear what you think, especially from other iOS developers. Is there anything about the current version that you'd approach differently? I'm going for a fun, lighthearted exploration vibe. 🧭

I'm also putting together a waitlist for Jogventure for anyone who wants to follow along with the project 👀

https://jogventure.com/

u/Jogventure — 1 month ago
▲ 2 r/IndieAppCircle+1 crossposts

I'm building a gamified running app called Jogventure - Would love some UI feedback

Hello everyone, I'm a solo developer currently building Jogventure, a gamified running app that turns your runs into a kind of adventure and progression system.

I'm still working on the UI and would really appreciate some honest feedback on the screenshots included. Any feedback is great but I would really like to get your thoughts on the following points:

  • What vibe does the app give off? I don't want this to be something that discourages and turns away beginners and people looking to make a health lifestyle change when taking up jogging.
  • What stands out to you visually? Anything confusing, cluttered, or out of place?
  • Does the game and progression aspect come across clearly from these screens, or does it feel more like a traditional fitness app?

Feel free to be brutally honest. I'm still early enough in development that feedback now can save me a lot of trouble.

Thank you!

u/Jogventure — 1 month ago