r/gamification

Gamification usually has two flaws: it punishes you, and you can cheat it. I'm building a pet that fixes both.

The reason why people usually quit such apps are because they either lose their streak and quit cos they dont want to start over or they just lie to the app with ticking the checkboxes and gradually feel hollow towards the rewards they get. The shame mechanics punish and that damage kills the app.

Miru is a virtual pet, a slime that grows from real data from your phone and smartwatch tracking your steps, workouts, screen time and sleep as well.
You dont have to manually log in the data everyday, and even on your bad days, Miru stays the same and doesnt punish you.

There's no streak to protect, you are rewarded for what you do and never punished for what you skip.

The slime has the potential to evolve into any creature depending on your very own lifestyle. Its more of a manifestation of your life, that helps you keep track of your progress and keep going.

I havent built this yet and am validating this idea before I start.

Early landing page is here if you want to see how it looks: https://hellomiru.vercel.app/

Do you think a system with zero punishment can retain as well as a streak-based one, or is loss aversion doing too much of the heavy lifting to just remove it? Genuinely want the pushback.

reddit.com
u/Duck-Entire — 10 hours ago

Is it bad that everybody wants to do a To Do App?

Everyday we seen here 2 or 3 new To Do Apps and another 2 or 3 running apps. Creators with lot of illusion come here and most of the times are received with comments like "oh no, another To Do App!". After seeing the 10,000th comment on that, I asked myself. Is it bad?

Think about other industries. Every game developer wants to make a RPG game, or a first person shooter, or a platform game. All those games have already been done. Or a wannabe director always thinks about doing that action movie that has been done one thousand times before, or the wannabe musician does the same song, and it doesn´t have to be a bad thing. Of course, what is bad, are low effort attempts, but doing "the same" doesn't have to be bad.

Think about games, songs or movies that were "the same" but they ended being something totally different. Sometimes the concept was the same but the execution was awesome, some other times it included a new approach to an old concept...

So who knows? This "same app" could be something really revolutionary.

reddit.com
u/OliverFA_306 — 10 hours ago
▲ 180 r/gamification+25 crossposts

How do you keep track of all your workstreams at once?

Hi, maybe this helps others juggling multiple workstreams at once. Basically a vertical timeline with horizontal lanes per workstream.
Used to use a whiteboard, then excel was the only equivalent I could find, and ended up digitalising this setup - full disclosure.

u/lalatfe — 3 days ago
▲ 2 r/gamification+2 crossposts

I built an app that locks you out of Instagram for 24 hours if you break a promise

Meet Vowd. You make a vow, put a real stake on it, and bring someone in to watch.

"Gym 30 days in a row." "No social media for a week." Set the deadline, pick your stake, challenge a friend — or take on a whole group.

Lose, and the app you chose gets locked on your phone for 24 hours. Your record shows the loss. Your opponent sees it. Your witness sees it.

Every active vow has a flame that burns while you check in. Miss a day and it starts to die. Watching it gutter out hits harder than any notification I've ever swiped away.

Stakes go beyond app lock too, pay for the winner's meal, pushups on video, cold shower on video, donate to charity, or invent your own dare.

There's a Vow Wall where public challenges play out live, chat inside every vow, streaks, win rates, and milestone badges as you stack wins.

Six months solo. Android, three languages(English, Arabic & French).

Would like to hear your thoughts on this project.

play.google.com
u/Aclosevision — 2 days ago
▲ 73 r/gamification+1 crossposts

Food Journey to solarpunk lifestyle

Hey everyone,

A few days ago, I posted a diagram outlining areas of personal life, with the goal of creating a roadmap toward a lifestyle closer to a real "solarpunk" way of living, and a more resilient life system in the face of crises.

For now, I’ve divided the progression into 4 levels:

  • Level 1: No reflection, typical globalized consumption. Very vulnerable.
  • Level 2: Some awareness and attempts to limit consumption, but no reliance on healthy alternative systems.
  • Level 3: Use of alternative systems that could be maintained even in a global crisis (war, extreme heat, etc.).
  • Level 4: I consume what I produce or what my community produces, with backups in place.

Now, I’ll go into more detail about just one category: "Food", with an attempt to outline what progression could look like. I’ll use the same template for all other categories.

I’d want to make this more like a game. So it's become motivating and fun to track progress.

I think my next step will be to add a timeline, some goals, and quests to create challenges without making it too overwhelming.

I’m open to all other ideas or "quests" we could add to this food journey. For now I'm at the bottom of this list, but I guess it can go much further for people here who already reach the LV4.

Where are you on this scale ? What could be your current challenge or final goal in this area ? Or would you like to try and get into a game like this ?

Have a nice day!

u/bubonpolisson3 — 3 days ago

Building a habit tracker as an RPG — two design decisions I keep second-guessing

I've been building a habit tracker that works like an RPG — real-life tasks are "missions", you earn XP and level up. Two mechanics turned out way more consequential than I expected, and I'd love this sub's take.

  1. Hard daily XP cap. I cap XP per day so one productive Tuesday can't out-earn a consistent week — the point is to reward showing up daily over binging once. Downside: power users hit the ceiling and feel punished for doing more. Is a hard cap the right tool, or should it be diminishing returns instead?

  2. Streaks only count same-day completions — no retroactive credit. You can't backfill yesterday. It makes the streak mean something, but it's brutal: one missed day and a 40-day streak is gone — which for a habit app is exactly the moment people quit. I've resisted streak-freezes/repair because it feels like it cheapens the number. Maybe I'm optimizing for the wrong thing.

The tension under both: gamification that rewards consistency vs. gamification that doesn't punish real life. Where would you draw the line — and has anyone found a streak-forgiveness mechanic that keeps the number meaningful?

reddit.com
u/AscensionSystem — 2 days ago
▲ 11 r/gamification+1 crossposts

We’re the developers of a free, old-school RPG game to help "trick" your brain into walking further. And it's done that for 4.5 million gamers over 8 years - but now we want to see what new players do with it… And we’ll buy you a new pair of trainers as thanks!

Hi r/gamification community!

Our small 9-person indie studio in Canada runs a completely free, old-school location-based game called Orna: The GPS RPG. Think of it like a 16-bit fantasy world overlaid onto a real-world map - the only way to explore, find items, and progress is to physically lace up your shoes and walk your neighbourhood.

We recently hit a pretty big cumulative milestone: our player base has collectively walked over 20 billion real-world steps. 

We get messages every week from people who use it strictly as a stealth fitness tool to cure the boredom of daily cardio, hit their 10k step goals, or explore new parts of their cities. (The game has systems built in to help encourage ALL these goals).

But now we really want to see how real walking enthusiasts use it - and we want to buy you a brand new set of trainers as thanks for using up your shoes… 

We are cutting together a video to show new users how a simple app can transform a daily walk into an adventure, and we want to see the world through the eyes of real hiking/walking and gamification enthusiasts. (And get more views of great locations on the map!)

How to participate:

  1. Download Orna RPG (it’s completely free, zero paywalls, zero ads).
  2. Take it with you on your next morning stroll, dog walk, or hike.
  3. Film a quick 15-to-60 second vertical video clip showing your the real-world trail or city street you're actually walking on.
  4. If possible, screenshot or screen record what's showing in-game on your phone screen.
  5. Submit your raw clip(s) to our team here: https://docs.google.com/forms/d/e/1FAIpQLSeZcTbtdLCtqItly_esm1bjd6OxfAStCf5fcBS9E8SPW6SOAA/viewform

If we feature your walking clip in our upcoming new-player showcase, we will send you a $200 gift card to a major footwear retailer of your choice (Nike, Adidas, Hoka, MEC, REI, etc.) to replace the shoes you’re 'wearing out' on the pavement or trail.

Let me know if you have any questions about how the GPS mapping or the in-game walking incentives work!

u/jampaq — 2 days ago

I built a Solo Leveling-inspired Fitness RPG. 5000 users later, 17% of users who complete their first workout never miss a week during their first month.

Over the past several months, I’ve shared Ascend here twice: once around launch and again when we reached 500 users.

The idea was simple:

What if progressing in the gym felt as clear and rewarding as progressing in an RPG?

Since then, Ascend has grown to 5,000 users across more than 60 countries, which finally gives us enough data to see whether the idea works beyond the initial novelty.

The retention data

Looking at users from the last three months:

  • Around 24% of registered users complete their first real workout, which we define as a session lasting longer than 10 minutes.
  • Of those users, 17% on iOS and 14.8% on Android complete at least one workout every week for their entire first month.
  • When we remove the perfect-streak requirement and look at whether they return to train again in Week 4, retention rises to 25.9% on iOS and 22.9% on Android.

So we clearly still have an activation problem.

Most people who download Ascend never make it far enough to properly experience the system.

But once someone completes that first workout, a meaningful percentage continues training.

What the data changed for me

People usually begin with some level of motivation. The harder part is maintaining it while the results are still almost invisible.

You can train consistently for several weeks without looking dramatically different, lifting dramatically more, or feeling as though your effort is adding up to anything.

The progress is real, but the feedback is weak.

Games handle this differently.

A single action can complete a quest, increase a stat, earn experience, unlock something, or move you closer to the next level.

You rarely have to wonder whether what you just did mattered.

The question we now design around

We stopped asking:

>How do we gamify fitness?

And started asking:

>How do we make real fitness progress feel as visible and rewarding as it deserves to be?

Not by handing out meaningless points for opening the app.

Not by creating levels that have no connection to the user’s actual training.

The character in Ascend is not separate from you. Its stats are your stats. Its strengths reflect your capabilities, and its weaknesses show where your training is falling behind.

The character sheet is meant to become a living representation of your body and what it can do.

That means every part of the progression has to be earned through something real:

  • Workouts completed
  • Consistency maintained
  • Strength gained
  • Conditioning improved
  • Personal records achieved

You are not upgrading an avatar.

You are upgrading yourself.

Progression matters beyond streaks

The difference between the two retention numbers matters.

17% never miss a week, but 25.9% are still returning and training by the end of the month.

That suggests the system is doing more than encouraging people to protect a streak.

It gives them something they want to return to and continue building.

Quest System 2.0

That philosophy shaped our largest update so far: Quest System 2.0.

We added:

  • Triggered quests that respond to the way you actually train
  • A Quest Log that records each week of your journey
  • A character sheet that reflects your real stats and substats
  • Progression for major lifts and conditioning
  • Clearer visibility into where your character is improving and where it is falling behind

What comes next

We are now working on Apple Health and Google Health Connect integration, so more of a user’s real activity can seamlessly contribute to their character progression.

We are also continuously expanding the exercise library. Next on the list are kettlebell training and plyometrics.

Thank you

This subreddit gave Ascend some of its earliest users. So, genuinely, thank you.

Ascend is available on iOS and Android, and I’ll leave the links below.

I’m also happy to discuss the retention setup, the mistakes we made, the product decisions behind the system, or where I think fitness gamification still falls short.

Maybe fitness was always an RPG.

We’re just trying to make the XP bar visible.

u/Medium-Pirate-9037 — 4 days ago
▲ 3 r/gamification+6 crossposts

I was losing the daily "chore battle," so I teamed up with my 11-year-old to build a game to fix it.

My house had become a constant cycle of nagging. I’d ask for chores to be done, get ignored, and then end up frustrated and hovering. I realized I was stuck in a "parent-as-manager" role that I hated, and the kids were just tuning it out.

Instead of fighting about it, I decided to take a different approach. I sat down with my 11-year-old, and we started brainstorming how to gamify the process.

We ended up building a small app, ChoreQuest, to handle the tracking and rewards for us.

For me, the win wasn't just the app itself—it was the collaborative process of building it with her. We went from fighting over who cleans what to actually collaborating on the UI and the logic. Now, we use it daily with my 11 and 6-year-old, and the dynamic has completely shifted. It turned "chores" into "game mechanics," and the nagging has pretty much stopped.

I’m curious how other tech-minded parents here handle the chore struggle? Do you use a custom system, a paper chart, or have you built something similar?

If anyone is interested in the technical side or wants to see how we set it up, the app is here: https://play.google.com/store/apps/details?id=com.andriusdijokas.chorequest&hl=en

I’m happy to share what worked (and what failed) during the build process if anyone is looking for a project to do with their kids!

And we have like small video how it looks: https://www.youtube.com/watch?v=5_j6N2VSEpE

u/Basic-Way-6630 — 4 days ago
▲ 2 r/gamification+2 crossposts

I made a iOS habit-tracker app themed around Dungeon Crawler Carl — looking for beta testers

Long-time fan here. I got tired of boring habit trackers, so I built one that’s basically DCC-flavored: you complete daily habits (“quests”), build streaks, level up, and your crawler avatar evolves as you go. There’s a sassy System AI that mocks you when you break a streak (in true Cerberus fashion) and hands out achievements — including ones for failing. You descend “floors” as you clear more days, unlocking new playable characters along the way (skeleton, wizard, robot, goblin, celestial), and there’s a loot box system with rarity drops.

It’s not affiliated with Matt Dinniman or the books in any official way — just a fan-made project inspired by the tone and humor of the series. Built it myself in SwiftUI.
Looking for a handful of testers to poke holes in it before I put more time into it. It’s free, iOS only, via TestFlight.

Drop a comment or DM if you want in — happy to hear what breaks, what’s confusing, or what achievement text needs to be sassier.

Also wanted to note that all data is kept on device.

EDIT: The art in the screenshots above are only a placeholder. I am working with my daughter to do custom characters. They will be added into the app very soon.

Right now I only have it open to 25 people, but may expand if it fills quickly.

EDIT 2: Ok so I created a new build which now includes original character art, haptic, themes, more loot, scheduled tasks, and sound effects. Anyone is still welcome to join the tester group by accessing the following testflight link: https://testflight.apple.com/join/5mAwCGwx

u/burnerrobo — 5 days ago
▲ 5 r/gamification+2 crossposts

Why are we okay with paying for screen time using hours... but not 20 push-ups?

  1. We spend hours earning money.
  2. Then we spend money buying phones.
  3. Then we spend hours giving attention away for free.

That loop felt broken to me.

  • So I made a rule: I built an app where Instagram, YouTube, games, etc. stay locked until you earn screen time by doing push-ups or squats.

>Entertainment should cost movement.

  • If I want 15 minutes of Instagram, I earn it first.
  • Weirdly, I scroll less now and exercise more.

I'm curious whether this would motivate other people or just annoy them.

try it out, App name Scrollfit

https://play.google.com/store/apps/details?id=com.scrollfit.fitness&pcampaignid=web_share

u/ToughAggravating6760 — 5 days ago

I spent 3 months solo-building a habit tracker where an AI turns your real life into an RPG — looking for beta testers

I've been journaling for about 2 years now. Writing was never the hard part, but I always wished there was something like a mentor, something that takes my background and what I'm going through into consideration, helps me analyze myself without bias, and helps me plan how to actually get to where I want.

I also love gaming. I like immersing myself in games, seeing my stats and how things affect them. So I built an app where my real life works like that: my responsibilities give my character stat buffs, my goals become quests with a few real tasks at a time, and it picks up skills from my journal and shows how they can transfer into something new.

Honestly my hope is that this can be a guidance, something that helps you find your way when you feel lost in life.

Not sure if the RPG framing works for other people or if it just feels gimmicky. Be harsh, that helps me more than praise.

It's free while in beta (there's a request an invite button on the site, I approve same day. The AI costs me real money lol)

https://ikikata.app

reddit.com
u/patpi3141 — 5 days ago
▲ 13 r/gamification+12 crossposts

I turned password security into an OSINT investigation game (and I'm not sure if it's realistic enough)

I've been spending way too many evenings building a little browser game called BreachNoir.

The idea: "What if password security training didn't suck?"

You investigate fictional people using public clues (social media, usernames, habits, interests...) and try to understand how their password choices could be guessed.

No real targets, no breaches, no hacking — just fictional cases built around OSINT-style reasoning.

Full disclosure: the game is still a work in progress. The mechanics are there, but I'm still adding cases and trying to make them more creative, realistic, and inspired by real OSINT patterns (without turning them into boring "pet name + birth year" examples).

I'd love some feedback from people who actually do OSINT:

  • Does the investigation flow feel believable?
  • What techniques or scenarios would make this more interesting?
  • What would make you say: "yeah, that's not how OSINT works"?

Looking for honest feedback, not just clicks.

https://breachnoir.com

u/imjustsadrightnow — 6 days ago

Designing a study tracker that replaces "streaks" with "constellations" to reduce guilt.

Most habit trackers punish users for missing a day by resetting their streaks. I’m designing a low-pressure alternative:

  • No Streaks: Missing a day does not delete progress.
  • Visual Growth: Each finished study session adds a star to a monthly, procedurally generated constellation.
  • The Goal: A visual record of effort, not perfection.

I want feedback on the gamification mechanic: Is removing the negative reinforcement (losing a streak) going to make it too easy to abandon the app, or is the visual reward of "completing the sky" enough of a hook?

u/SyllabubKooky9043 — 8 days ago

I want to create a gamified goal app. Would you be interested?

so I was creeating an app for goals that you had in your life, this was mostly because I want an app like this but I told my friends and they told me they will love to use it, so maybe more people will like it. You type a goal (learn English, run a marathon, get my PADI) and it builds a mission tree for you with AI. Boss fights, XP, attributes that level up, badges, titles when you finish something.

Would you actually use something like this? And what would make it useful for you?

https://preview.redd.it/odb66vafttdh1.png?width=1206&format=png&auto=webp&s=a926799047eab59e4fb50c0076f3f4f6c090813b

https://preview.redd.it/tglzruafttdh1.png?width=276&format=png&auto=webp&s=2c2cde06591532a8b8859d8fa2b661555d1975e2

https://preview.redd.it/x583ewafttdh1.png?width=276&format=png&auto=webp&s=79b1b66ef542ed5b64398d600dbb8f481734ef73

https://preview.redd.it/6b2suxafttdh1.png?width=1206&format=png&auto=webp&s=cc3836d44f315bb4f6c23918b1b0151102e9129e

https://preview.redd.it/hg3l8wafttdh1.png?width=1206&format=png&auto=webp&s=1ef131d206dffa1effc66a61d48ef62253741554

reddit.com
u/StrangerNo3534 — 8 days ago
▲ 0 r/gamification+1 crossposts

Title: [Feedback] I built a gamified productivity app called Dragon Ember—looking for some brutally

Hey everyone,

I’ve been working on a project called Dragon Ember, which is a gamified productivity app designed to make getting tasks done feel less like a chore and more like an adventure.

I know the productivity app space is crowded, but I wanted to build something that actually uses game mechanics to keep me focused without the usual bloat. I’m a solo dev, and I’m currently looking for people to test the core loop and tell me where it falls short.

I’m looking for your "brutal" thoughts on:

  • The "Game" vs. "Work" Balance: Is it actually motivating, or does the gamification get in the way of getting the real work done?
  • The Onboarding: Is it immediately obvious how to start a task and earn progress, or is there too much friction?
  • Performance: I’ve been obsessed with keeping the app lightweight. Does it feel snappy, or does it feel heavy on your device?
  • The UI: Does the design feel like a tool you’d use daily, or is it too busy?
  • If you're interested comment below
reddit.com
u/Plus_Leading5930 — 8 days ago
▲ 4 r/gamification+2 crossposts

[Marketing] Survey about gaming, daily movement, and a step-powered companion game — 18+, worldwide, approximately 8–10 minutes

Hi! I’m an independent game developer researching how to refocus RyftRealm, an existing game prototype, into a more meaningful and sustainable experience.

The concept is a low-time companion game where everyday steps contribute to progress in the background. Players would not need to keep the game open while walking. Instead, they could briefly check in to claim rewards, collect resources, build and decorate their realm, participate in events, and contribute to goals with friends or the wider community.

The survey asks about:

  • Gaming habits
  • Daily movement and motivation
  • Experience with fitness and step-tracking apps
  • Interest in the RyftRealm concept
  • Preferred progression, social, and reward systems
  • Reactions to a short trailer of the existing prototype

I’m looking for honest feedback, including criticism and negative reactions. The results will help determine whether the concept should be changed, which audience it should focus on, and which features should be prioritized.

Eligibility: Adults aged 18 or older who can complete the survey in English
Estimated duration: Approximately 8–10 minutes
No game download or purchase is required.

Survey:
https://forms.gle/zbzTNzFBUNSg2JQ46

Thank you for taking part.

forms.gle
u/Chacek — 10 days ago
▲ 3 r/gamification+3 crossposts

[Survey] Would you invest more if it was tied to your fitness goals? (18–27, 2 mins)

​

I'm exploring an idea for an app that rewards you with a small automatic investment when you hit a fitness goal you've set — think a running streak, a strength milestone, a monthly gym target.

Trying to figure out if this actually appeals to people or if it's a solution nobody asked for.

Genuinely early stage, no product built yet — just trying to validate before I build anything. Would really appreciate 2 minutes from anyone in the 18–27 range, investor or not.

https://www.surveymonkey.com/r/DJYQQ5C

Happy to share results/insights back in the comments once I've got enough responses

u/Vitl5178 — 10 days ago
▲ 5 r/gamification+2 crossposts

My Golf Juggling App Idea

I'm considering building an app to allow people to count their golf ball juggles. I built a POC, but I don't want to waste time building it out if it might be just too much of a gimmick.

The idea is that people could compete for how long they can juggle a golf ball and have a leaderboard and maybe other things like challenging a friend and so on.

I just want to get an idea from people out there who play golf and enjoy golf if this is something they'd Actually use or maybe try it one time and then throw it away or if there's some potential here?

No idea how I will monetize it if I do decide to develop it... Roast it if you will.

Any feedback would be amazing!

u/cohen72 — 14 days ago
▲ 10 r/gamification+4 crossposts

Built a language game where you need to physically act out a word to unlock its translation

I got tired of language learning apps feeling like homework, so I decided to try out something totally different. Instead of reading or tapping, you do something physical with your phone that matches the word's meaning. Tilt your phone to drink to learn the word for "drink" in the target language, shake it for "no", smile at the camera for "happy", turn the brightness down for "dark", and so on. It's not only fun, but also grounded in science. The idea is that tying words to body movements improves retention.

The app contains two modes: story mode where words and interactions are immersed in narratives, and a focused training mode for quick practice. 

Sensonym is available on iOS and Android: 

https://sensonym.com

I would appreciate your honest feedback.

u/mehta_p — 14 days ago