Gamification usually has two flaws: it punishes you, and you can cheat it. I'm building a pet that fixes both.
The reason why people usually quit such apps are because they either lose their streak and quit cos they dont want to start over or they just lie to the app with ticking the checkboxes and gradually feel hollow towards the rewards they get. The shame mechanics punish and that damage kills the app.
Miru is a virtual pet, a slime that grows from real data from your phone and smartwatch tracking your steps, workouts, screen time and sleep as well.
You dont have to manually log in the data everyday, and even on your bad days, Miru stays the same and doesnt punish you.
There's no streak to protect, you are rewarded for what you do and never punished for what you skip.
The slime has the potential to evolve into any creature depending on your very own lifestyle. Its more of a manifestation of your life, that helps you keep track of your progress and keep going.
I havent built this yet and am validating this idea before I start.
Early landing page is here if you want to see how it looks: https://hellomiru.vercel.app/
Do you think a system with zero punishment can retain as well as a streak-based one, or is loss aversion doing too much of the heavy lifting to just remove it? Genuinely want the pushback.