Build vs. Buy for gamification infrastructure? Would you pay for a progression API?
Hey everyone,
I’m working on a tool that provides an API-first progression infrastructure, gamificiation engine and widgets (XP, streaks, badges, leaderboards) for established SaaS. It saves engineering teams and product managers weeks of building this logic and designing gamification from scratch.
Early startups won't pay for this, so I'm targeting PMs focused on retention. Be brutally honest:
- Build vs. Buy: If you wanted to add retention hooks (like streaks or levels), would you allocate engineering sprints to build it in-house, or buy a scalable API? Or what makes to you buy decision?
- Pricing: What pricing model actually fits a product budget? (Per MAU, tiered, or flat fee?)
- The Dealbreaker: What’s the biggest blocker for you to adopt an external API for user state? (Security, UI flexibility, etc.)
Just trying to validate if this solves a real product headache. Thanks!