r/UIUX

▲ 15 r/UIUX

guide / road map to learn UI/UX in final year or college.

im starting my final year in a couple days and I want to learn ui/ux thoroughly and build ny portfolio. I was learning AI ML but now i think its not for me and I would like to shift to this.

(im not changing just cause "its not for me", i just don't ai ml interesting for me and I have learnt some basics of ui before and i do like the creativity.)

I would really appreciate roadmap / guidance and advice.

any guide on portfolio making and projects that stand out or are essential in a portfolio and how to present it in a portfolio is also very much helpful (i genuinely cant figure out the portfolio making. I saw tons but all were so experienced designers portfolio, im confused)

aiming to study and master fundamentals and portfolio within 6 months and improve further on.

any general advice for this field is also helpful!

thanks

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u/nyxphilic17 — 2 days ago
▲ 2 r/UIUX

Deslopifying openclaw for iOS day 1

Do you guys like this? Look up the previous design on twitter or something if you aren’t lazy btw to judge the improvement.

▲ 5 r/UIUX+1 crossposts

[AI] How would you approach building an interactive portfolio section like this?

I came up with this concept and used AI to visualise it. I want to turn it into an interactive section for my portfolio, but I'm not sure what the best way to build it is.

The interaction I'm aiming for is:

  • Hovering or clicking a node highlights it.
  • The content card updates based on the selected node.
  • Smooth transitions, subtle glows, and polished micro-interactions throughout.

For those who've built similar experiences, how would you approach this?

  • Would you build it entirely in Framer, use Rive for the interactions, or combine multiple tools?
  • How would you structure the interactive nodes and connecting lines?
  • Are there any tutorials, examples, or resources that cover a similar workflow?

I'm not looking for someone to build it for me. I'd just like to understand how experienced designers or developers would approach bringing this concept to life.

u/Unfair_Plum_3784 — 3 days ago
▲ 1 r/UIUX

Confused about what do to next

I'm a masters in design graduate and looking for UI UX freshers job. Since it's getting difficult to get a job as a fresher in the industry, i switched to teaching job roles for the time being.

By now I have learned how to use codex, Claude code, git hub, vercel etc. but I'm really confused about what to do now? Should I create more self made projects? Should I start finding freelancing work? Should I keep searching for UI UX freshers job? What to do now?

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u/West_Acanthisitta221 — 2 days ago
▲ 6 r/UIUX

Does UI psychology actually make a noticeable difference, or is it mostly design folklore?

I've been diving into topics like:

* Color psychology * Typography psychology * Visual hierarchy * Whitespace * Motion & micro-interactions * Shapes and corner radius * Layout psychology * Cognitive load * Eye-scanning patterns * Perceived trust through design

A lot of articles claim these influence how users feel and behave, but I'm curious how much of this actually translates into real products.

For those of you who've designed or shipped products:

* Which of these had the biggest impact on user perception? * Which ones are overrated? * Are there any books, papers, or resources that genuinely changed the way you design?

I'm trying to understand what actually improves the user's experience rather than just following design trends.

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u/Economy-Builder7916 — 3 days ago
▲ 2 r/UIUX

Need suggestions for case study for product design / ux portfolio

Im preparing my case study on the project i made... need suggestions how do i make it...on figma framer squarespace...ive anybody got any suggestions n all..please help out!!

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u/AdRound8860 — 3 days ago
▲ 6 r/UIUX

What’s one UX mistake you see every day that most people don’t notice?

Curious to learn from the community what’s one everyday UX mistake that instantly catches your attention?

u/WhyPeopleClick — 3 days ago
▲ 61 r/UIUX+29 crossposts

Designed a new Time Tracking methodology, focuses on Goals and gamified Up/Down time for each.

Everyone is familiar with gamified productivity & focus tracker tools. I downloaded most, experimented with different methods, studied the science behind motivation/goals, and developed a new system. It's not complex, visual, yet lightweight. Most importantly, it's effective & helps you make real progress.

Why this method works:

  • It simplifies thinking about "what should I do today" & helps beat procrastination. You clearly see your goal, and the main work/play activities you defined. Just get started on one...
  • Each board is you custom "go-to" plan for that Goal (aka "Core"). You pick "time contributions" that work for you. No guilt tripping. If you like to focus for 30m, and then lounge for 1h, then that's what you pick. No need to overcommit. Stats will improve as you get better.
  • Tracking how much Up vs Down time, towards defined Goals, is the simplest measure of success, over time. The 10,000 hour rule exists for a reason. Not 10,000 to-do items.
  • Seeing "break/rest" activity timers next to your productive timers, at a glance, makes you more relaxed during focus sessions & gives you "guilt free" breaks. You can pause one timer and start another, then come back. You can also "finish early" any timer, and deposit time already earned, no penalties.
  • You can adjust all Timers/Goals on the fly, change their length, emoji labels, etc. The app makes it easy.
  • You can track a Goal on 1 board, or across multiple boards. You could have a board for each day of the week if you want, all towards that 1 goal. On Monday you can have only 1 focus activity, and on Saturday you can have 6, with different focus + break sessions.
  • You can work on Goals and contribute time whenever you have it. No pressure with streaks. If you have 1 hour per day for a goal, or 3 hours per week. You simply time your activity, you bank time Up or Down, and you move on.
  • You progress easily visualized in a cool Sci-Fi interface, with time particles and orbits and black holes.

Check out Flowton on the App Store or if you're on Android, sign up on flowton.com to get notified.

Happy to hear your feedback on the method, or if you try the app, on what you think of it. There are cool new features in the pipeline, along with leaderboards, passive "multiplayer", and other.

u/NinjaFlow — 5 days ago
▲ 9 r/UIUX

Looking for UI/UX buddie

Hello, Everyone!

We're currently working on an e-com project as a team there are three of us right now, and we're looking for someone with good design sense(figma)

If you're interested then DM

Note: it's not a paid opportunity it's just for portfolio and upskilling ourselves

And also tell where I can find such ppl

P.s: it's closed now

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u/SasukeUchihaIs — 4 days ago
▲ 3 r/UIUX

Looking for Job change in UIUX

Hi I am 31 years old guy having 8+ years experience in design and uiux field. The thing is I am underpaid. I am still earning only 46k INR/per month which is very less.

So requesting everyone whoever can help me to find me better job with atleast decent pay.

Note : I don't have degree.

Thank you.

reddit.com
u/Rajat_7905 — 4 days ago
▲ 5 r/UIUX

Can I do ui/ux design course in 2026 ?

Should I take this UI/design course in 2026? I'm not sure if this is what I should pursue or not. I want to learn skills that will help me get a job and have high value in the future, whatever that might be (except coding stuffs).

Any senior's please guide me with market conditions and tell me please that how can I do it ?

( Currently, I am 12th passout with PCM. But don't know what to do )

Thank you.

reddit.com
u/New_Explanation_438 — 4 days ago
▲ 6 r/UIUX

Is UI/UX design a good job?

Hello, I am here to ask for advices from experienced people who already went through a lot!

You see, I am 21 turning 22 this year and I am only a highschool graduate in the Philippines. And as you know or might not know, in the Philippines...when you only finished highschool and never mad it to college, your fucked 🥲😊

Why? Because companies in the Philippines are strict and they prefer people who actually graduated from good universities and has bachelor degrees and etc.

So, for me...I am truly and very fucked, I keep telling myself my life isn't over yet and everything will be okay. So, right now I am with my family and is thinking of doing free courses online with free certificate and probably try to accumulate experience if I am given an opportunity.

I am actually studying HTML, CSS, and Now JavaScript, I haven't really started with JavaScript but I will, and I will also start doing the free courses I find for UI/UX design.

Now, what I am wondering is if UI/Us design can be done remotely or WFH...I think they could be done at home but I'm not sure yet because I don't have experience of working yet and all. So, I'm actually terrified I'm making a big mistake...also I have severe anxiety with getting in contact with people because I am very anti-social and introverted that I forgot how to make friends 🥲

Anyways, if there is any advices from well experience people out there, I would really be happy to hear any advices or experience you have because I am completely lost!

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u/Witch_RestingFace — 3 days ago
▲ 2 r/UIUX+1 crossposts

I built a digital workspace called Atelier Board for visual thinkers. What features should I add next?

Hello, I wanted to share my latest web app: https://atelierboard.lovable.app

It's a digital workspace for curation, image tagging, and visual organization. I used Lovable to accelerate the build process, focusing heavily on creating a fluid, modern, and highly responsive grid layout that handles visual assets gracefully.

I'm trying to level up my front-end and product design skills, so I’d love some technical and design critiques from this sub:

\-How does the app perform on your device (especially mobile vs. desktop scaling)?

\-Are there any interaction patterns or transitions that feel clunky or could be optimized for a better user experience?

\-Any clean code or architectural advice for scaling a visual-heavy app like this?

Check it out if you have a moment. Any feedback(brutal or kind) is highly appreciated!

u/gi29 — 4 days ago
▲ 413 r/UIUX+1 crossposts

I built this animation in Figma and didn't open After Effects once

Tried Figma's new Motion feature this week and animated this whole thing without leaving the file.

That's the part that got me. No exporting to After Effects, no rebuilding it in Jitter, no jumping between tools just to test one idea.

What I actually used:

  • Timeline keyframes for the easing
  • A couple of presets when I just wanted something quick
  • Component level motion, so updating one component animates it everywhere it's used
u/sudarshanmaurya — 7 days ago
▲ 7 r/UIUX+1 crossposts

Need preparation help for interview

Tomorrow is my interview at a FAANG level company for an UI/UX intern role. I don't know what to prepare and where to prepare from. Need help. The interview is with the hiring manager. This can be a breakthrough moment for me so please me seniors 🙏🙏🙏🥹

reddit.com
u/justadityathings — 6 days ago
▲ 1 r/UIUX

As a student on summer break, what can I do to improve my skills?

Since my university did not provide anything for me to study during the summer, I was wondering what I could do to improve my UX and UI skills?

I'm guessing a personal project may be the way, but I'm having a bit of trouble getting started on anything. I've wasted way too much time (due to a pain) but I still have like 2 months remaining, so I want to turn things around. Maybe I could try designing a website, since my uni hasn't gone through that yet?

I tried making a portfolio a while ago, but it didn't feel right, especially since everything I've done so far was catered to the course for examination, and I feel it's not as suitable for a work-style portfolio. Or maybe I'm wrong for thinking that way?

Anyway, if anyone has any sort of advice, I'd appreciate it! (My university uses Figma, incase you're wondering)

reddit.com
u/NoRecommendation9525 — 5 days ago
▲ 1 r/UIUX

reworking my first SaaS site and kinda stuck, would love to learn from someone whos done this before

so im still pretty junior at UI/UX and im redesigning the marketing site for a SaaS

product. first full site ive done solo and honestly its harder than I expected, and I dont

really have anyone around to tell me if im on the right track.

the stuff im going in circles on:

- the hero. cant tell if it explains what the product does fast enough or if im cramming

too much up top

- how much to even put on the page. it swings between feeling empty and feeling crammed and

I cant find the middle

- the pricing section, [your actual doubt here, eg how to lay the tiers out so it doesnt

overwhelm people]

- whether the whole thing feels trustworthy enough that someone would actually pay for it

im not really after a one off critique (though ill take one lol), more hoping to find

someone a bit further along whos cool with me running things past them here and there while

I work through it. I learn fast and I do the homework, wont waste your time.

if any of this sounds familiar id genuinely love to hear how you think about it. thanks

for reading

reddit.com
u/Commercial-Award2999 — 5 days ago
▲ 7 r/UIUX+1 crossposts

Roast my design

I made this app using v0 as a project in my porfolio to get an internship at a sports media company. I need some feedback on how I should improve this.
I can't figure out proper solutions and directions with just ai feedbacks.

Help me out here :(

**First Fan** is a basketball companion for people who don't know basketball yet. Pip, your AI guide, picks games worth watching and explains what's happening in plain language — no jargon, no pressure.

**The workflow:**

  1. **Home** — Pip recommends a game and shows you the others, each with a "beginner score" so you know what's easy to follow.

  2. **Pick a game** — Open its page to see why it matters, who to watch, past highlights, and a button to follow it live.

  3. **Watch with Pip** — In the chat tab, ask anything about the game ("What's a free throw?") and get answers at your level: Simple, A bit more, or Everything. When Pip spots a great teaching moment, he offers a quick play breakdown.

  4. **Schedule** — Browse the week's games, with Pip subtly flagging the ones he thinks you'll love.

The whole point: turn a confusing broadcast into a game you actually understand and enjoy.

u/CauliflowerStatus122 — 7 days ago