
We designed the interface for a device that processes liquids into more complex items in our survival game. What do you think? Does the interface feel too cluttered?
This interface is for our game Autonomica, which we’re creating with a solarpunk aesthetic. Players will be able to interact with devices for a wide range of purposes — from various resource collectors to automated systems and different types of machinery. What do you think? How does this kind of interface work in a game where players will spend a lot of time interacting with high-tech devices?