We designed the interface for a device that processes liquids into more complex items in our survival game. What do you think? Does the interface feel too cluttered?
▲ 4 r/UIUX

We designed the interface for a device that processes liquids into more complex items in our survival game. What do you think? Does the interface feel too cluttered?

This interface is for our game Autonomica, which we’re creating with a solarpunk aesthetic. Players will be able to interact with devices for a wide range of purposes — from various resource collectors to automated systems and different types of machinery. What do you think? How does this kind of interface work in a game where players will spend a lot of time interacting with high-tech devices?

u/Past-Addendum851 — 4 days ago

As the monster, the player can place traps near key locations for the opposing team, which also happen to be toy bunnies

u/Past-Addendum851 — 26 days ago
▲ 103 r/Unity3D

We created a tool for our survival game that can perform different functions depending on what it's aimed at

Aim it at a tree, and it'll chop it down. Rocks can be broken, bushes cleared, and crates and certain other objects destroyed. The tool can also pull nearby items on the ground toward the player. If you'd like to learn more about Autonomica, follow the link below and add the game to your Steam wishlist: https://store.steampowered.com/app/895160/Autonomica/

u/Past-Addendum851 — 1 month ago

We always felt that other survival games were missing the ability to run power lines underground, so we decided to add this feature to our own project

u/Past-Addendum851 — 2 months ago
▲ 143 r/IndieDev

How do you like the detail in the construction animation?

Autonomica is an open-world solarpunk survival game with a focus on farming, automation, exploration, and futuristic technology. Build automated farms, craft technologies, and explore islands teeming with secrets, ghosts, and time travel.

Steam: https://store.steampowered.com/app/895160/Autonomica/

u/Past-Addendum851 — 3 months ago
▲ 10 r/Unity3D

We’re actively working on snow melting and snow physics. What do you think could be improved?

u/Past-Addendum851 — 3 months ago

We implemented a mechanic for leveling remote foundations when building a house. Personally, I missed this in many survival games

u/Past-Addendum851 — 4 months ago