r/apps

I built an app to help people become socially confident
▲ 4 r/apps+1 crossposts

I built an app to help people become socially confident

A few years ago, I was socially anxious and missed many opportunities because of it. It took me around 2–3 years to become confident, and I documented that journey in my diary.

A few months ago, while reading those notes, I thought others might be struggling with the same thing. So I built **OpenUp** with **Flutter**, based on what helped me, featuring AI conversation practice and real-world confidence challenges.

I'd really appreciate your honest feedback:

* Does the idea seem useful?

* How's the UI/UX?

* What features or improvements would you suggest?

Thanks!

check it out

u/Newbie_999 — 7 hours ago
▲ 9 r/apps+4 crossposts

I built an app because I got tired of sending myself WhatsApp messages and emails just to remember things

Hi everyone,

I didn't build this because I wanted to make "another AI app." I built it because I had a problem that kept driving me crazy.

For years I used WhatsApp and email as my memory. I'd send myself photos of documents, insurance papers, receipts, screenshots, shopping lists, links, random notes—basically anything I thought I might need later.

The problem wasn't saving things. The problem was finding them again.

Weeks or months later I'd remember "I know I sent myself that photo..." and then spend 20 minutes scrolling through chats or searching emails with the wrong keywords. Sometimes I'd never find it at all.

So I built an app for myself.

Now I just drop anything into it—a photo, document, screenshot, note, or link—and forget about it. When I need it again, I just type whatever I remember, and full-text search finds it almost instantly.

Then something happened that convinced me this was worth publishing.

While testing, I had taken a photo of a closed shelf just to see what the app would do with it. A while later I couldn't find my screwdriver, so as a joke I searched for "screwdriver." I honestly didn't expect anything... but the app found the photo of the shelf because it had recognized the screwdriver inside.

That was the moment I thought, "Okay... this might actually be useful for other people too."

I've been using it every day since then, and it's become one of those apps I don't really think about anymore—it just quietly stores everything until I need it.

I finally decided to publish it on Google Play, and I'd genuinely love some honest feedback. If there's something that feels awkward or missing, I'd much rather hear it now than after thousands of users.

https://play.google.com/store/apps/details?id=com.urag.foundit
If you prefer trying it in your browser first, there's also a web version at stowby.app

u/Awkward_Employ2731 — 11 hours ago
▲ 15 r/apps+8 crossposts

I just launched an AI Journal - Quiet Lines.

After months of learning Flutter in my spare time, I finally launched my first Android app.
It’s called **Quiet Lines**, an AI-powered journaling app designed to help people reflect on their thoughts, emotions, and daily experiences.
I started this project because I’ve always been interested in mental wellness and self-reflection. What began as a small side project slowly grew into a real product that is now live on Google Play.
Some things I learned along the way:
• Building the app was easier than finding the courage to publish it.
• App Store and Play Store requirements took longer than expected.
• Marketing is much harder than development.
• Getting the first real users feels more exciting than writing new features.
Right now, my focus is learning how to get those first 100 users and understanding what people actually find valuable.
For those who have launched apps or SaaS products:
How did you get your first users?
What marketing channels worked best?
What would you do differently if you were starting today?

Google Play:
https://play.google.com/store/apps/details?id=com.calmjournal.calm\\\_journal\\\_template

I’d love any feedback, advice, or suggestions from the community.

u/Dependent-Gur-1780 — 16 hours ago
▲ 16 r/apps+12 crossposts

Looking for feedback on a radio app I’ve been building

I’ve been working on a lightweight online radio app called Radio Wavr.

The idea was to create something fast and simple:

  • open the app,
  • pick a station,
  • start listening immediately.

No clutter, no complicated menus.

Current features:

  • global FM/online radio stations
  • favorites
  • last station resume
  • browsing by country
  • clean modern UI

I’m still improving it and would love honest feedback about usability, design or missing features from people who use radio apps often.

Links: https://play.google.com/store/apps/details?id=com.radiowavr.com

u/Low_Month_5801 — 15 hours ago
▲ 15 r/apps+9 crossposts

I built my first Android app: A tiny calisthenics dice app that removes workout planning

Hey everyone,

I just launched my first Android app on Google Play and would love honest feedback from other builders.

The app is called Alea. It’s a small calisthenics dice app: one die chooses the exercise, another chooses the reps. The idea is simple: when you don’t know what to train, you roll and start moving.

What it currently has:

- Random bodyweight exercise + reps

- 100-rep workout mode

- Streaks

- Basic stats

- Workout history

- No ads

- No account

- No subscription

I’d love feedback on:

- Is the concept clear?

- Is the Play Store listing convincing?

- Does the app feel too simple, or is that the point?

- What would you add without making it bloated?

- Any UX/UI issues?

Google Play:

https://play.google.com/store/apps/details?id=com.alealabs.alea

Thanks !
This is my first released app, so honest feedback would help a lot.

u/DimGreg — 15 hours ago
▲ 13 r/apps+6 crossposts

Building a real-world adventure app has been harder than building the app itself

I've spent the last year building Destplore, a location-based adventure app where players explore real places, solve puzzles, complete challenges, and follow interactive stories.

The funny thing is that the technology wasn't the hardest part.

The hardest part was content.

Building maps, GPS validation, multiplayer features, challenge systems, and payments was relatively straightforward compared to creating adventures that people actually enjoy.

Every good adventure requires:

• Location research

• Puzzle design

• Story writing

• Real-world testing

• Iteration based on player feedback

The more we built, the more I realized that content quality is the real bottleneck for this type of product.

For founders building marketplaces, creator platforms, or content-driven products:

How did you solve the quality vs scale problem?

Did you focus on producing content yourself first, or invest early in tools that allow creators to contribute?

For context, here's the product:

https://destplore.com

I'd love to hear lessons from anyone who has faced a similar challenge.

u/BennHere — 13 hours ago
▲ 22 r/apps+19 crossposts

Swooni: a relationship app for couples built around daily connection rituals

I'm one of the people building Swooni, a relationship app for couples.

We built it because most relationship apps feel either too clinical, too generic, or like homework. Swooni is meant to make relationship growth feel more practical and easier to stick with.

What makes it different:

- Based around the Gottman Magic Ratio and therapy-inspired principles.

- Small daily challenges that help couples stay connected without making it feel heavy.

- Progress, rewards, and a couples community layer that shows in-app actions without exposing private relationship details.

It's not therapy or a magic fix, but it's designed to help couples notice connection patterns and stay more intentional over time.

iOS: https://apps.apple.com/us/app/swooni-relationship-tracker/id6557063166

Android: https://play.google.com/store/apps/details?id=io.honeyroots.app

Would love honest feedback from anyone who tries it.

u/kyoayo90 — 13 hours ago
▲ 5 r/apps+7 crossposts

Platform for games

Hi all,
I was wondering where most of you release your first game and find your initial players.
I recently released my first mobile game on iOS, but it’s been tough getting anyone to discover it. The handful of people who have played it have given positive feedback, but finding those first players has been much harder than I expected.
Now I’m trying to publish it on Google Play, and I’ve hit the requirement of finding enough testers before release. It’s made me wonder whether I’m going about this the wrong way.
How did you all get your first players and feedback? Did you launch on mobile first, or did you build a community somewhere else before releasing?
For anyone who’s curious, the game is called Missed Flight. Feel free to check it out if you’d like, but I’m mainly interested in hearing how others tackled this early stage.

apps.apple.com
u/Legitimate_Skirt_642 — 16 hours ago
▲ 2 r/apps+2 crossposts

Here are 2 apps I created “QuickDodger” and Swipe Tap Legends”. Making updates soon. Let me know what you think.

u/GoodMix6333 — 11 hours ago
▲ 4 r/apps+2 crossposts

Built a grocery budget app in React Native but only shipped iOS first. Android came from user demand. Here's the stack and what bit me.

Hey guys, I'm a product designer by background. Started this as a side project to solve my own problem as I kept walking out of the grocery store $15-20 over budget every trip and couldn't find an app that handled it the way I wanted.

I built it in React Native from the start because I researched about Android dominates the market, but only released on iOS initially. Figured I'd validate there first. Turns out users were asking for Android pretty quickly every time I try to advertise, and because the codebase was already cross-platform I just had to go through the Play Store process. That decision to use RN from day one paid off in a way I didn't expect when I started.

GroceryBudget tracks your cart total in real time as you shop with a live budget bar and you can scan items with AI so you don't have to manually type name and price.

Stack:

  • Expo + Expo Router
  • Firebase Firestore
  • NativeWind
  • Gemini 2.5 Flash for AI price tag scanning
  • expo-haptics, expo-camera, expo-speech-recognition
  • react-native-reanimated, react-native-purchases (RevenueCat)

What bit me:

Android was harder than I expected. I'd been polishing iOS for months so Android had rough edges, I got APK crashes, keyboard pushing modals in ways iOS never did and more which I eventually overcame.

Happy to hear from experienced RN devs. Genuine feedback welcome.

(Link in first comment)

u/Stycroft — 14 hours ago
▲ 0 r/apps

If you could wave a magic wand, what app would you want to exist tomorrow?

Hey everyone,

We’ve all had that moment where we thought: *"I wish there was an app that could just do X for me."*
Whether it’s a hyper-specific productivity tool, a niche hobby tracker, or something that solves a daily annoyance—what is that **one** app concept you would download and use immediately if it existed right now?

Curious to hear your ideas! What’s missing from the app stores?

reddit.com
u/Conscious-Dig-4157 — 14 hours ago
▲ 43 r/apps+2 crossposts

Yasan Launcher.

Wanted to try something different. Not as customizable or minimal as others, but I kinda like the concept behind it so far. Anyone else have an opinion on this launcher?

u/DoctorWho1589 — 1 day ago
▲ 9 r/apps+4 crossposts

CoolTopia: Clean Social w/ Link-in-Bio

I got completely tired of modern social media being ruined by aggressive algorithms, data-tracking, and cluttered feeds. So, I decided to build CoolTopia—a clean, respectful, and completely algorithm-free social platform.

Here is what makes CoolTopia different right now:

  • 🔮 Aura Profiles: Ditch the boring, official look. You can choose different vibrant aura effects to frame your avatar, showcase your actual energy, and make your profile stand out instantly.
  • 🔗 Built-in "LinkMe" Feature: No need for a separate Linktree. CoolTopia has a built-in link aggregator that lets you keep all of your social accounts, portfolios, and projects in one beautiful place, ready to share in any of your social bios.
  • 🔒 100% Free & Privacy-First: The app and services are entirely free. Most importantly, we will never sell your user data to other companies.

We are just getting started and will continue to drop new features and improve the user experience based on real community feedback.

You can download the app for free right here:

Google Play Store: https://play.google.com/store/apps/details?id=com.cooltopia.mobile

Thanks for your support and I'd love to hear your feedback!

u/Cool-Topia — 18 hours ago
▲ 23 r/apps+16 crossposts

CoinCurrently has a new face

I've been working on CoinCurrently for almost 6 years at this point. After 4 years I felt really stuck and kind of realized that I won't get much further alone so I made a post on Reddit that I was looking for a designer. I found a guy and once we started revamping the app, we realized that there's so much more we want to do and that requires a better backend. Doing both the iOS and Android app, I figured we need a dedicated guy for backend. The team grew to 3 people. After almost a year and a half, we finally finished revamping the entire app. It's now better looking, easier to use and is faster than ever. Free, no ads, no tracking. It's all on your device. I'm really proud to show the new CoinCurrently to the world.

A: In my opinion, the problem CoinCurrently solves is ease of use. The bigger crypto trackers are so crammed with things and the UI looks very cluttered. We've spent a ton of time to make it as easy to use as possible, everything stored on device, no tracking, no ads, no account

B: I know there's a ton of crypto trackers out there but in my opinion, crypto should be privacy focused. A lot of the bigger apps and websites requires you to sign in to use certain features and they obviously use it for targeted ads. Nothing like that in CoinCurrently.

C: CoinCurrently is freemium. All features are available for free, but you can do more of it with premium. Monthly for $3.99 or annually for $29.99

I would appreciate your feedback so we can continue to make it a better app

iOS: CoinCurrently iOS

I know this is an iOS forum but I'll just throw in the Android and Web link too if anyone prefers those platforms, I hope that's okay.

Android: CoinCurrently Android

Web: CoinCurrently Web

u/barcode972 — 1 day ago
▲ 9 r/apps

My friend group takes 45 minutes to pick a restaurant, so I built an app where everyone secretly writes a letter and an AI makes the call

Every group dinner starts with "idk, whatever you want." Swipe-to-match apps didn't fix it for us, because public voting means the loudest friend wins and everyone settles for the safe chain place.

So I built Tamelo. In group mode everyone writes a short private letter about what they actually need tonight (budget, dietary stuff, mood). Nobody sees anyone else's letter. Melo, the AI guide, reads them all, weighs each person's taste history, picks one spot, and explains the tradeoffs.

Solo mode learns your taste from what you keep, skip, save, and how you felt after the meal — no star ratings from strangers, and it tells you why it picked a place instead of a "92% match."

Beta on iOS and Android, links in comments. Brutal feedback welcome, especially on the group flow.

reddit.com
u/AnyviaAI — 22 hours ago
▲ 26 r/apps+4 crossposts

Rate please my new screenshots, would love to hear any feedback 🙌🏻

I rushed to update the screenshots specifically to showcase the new features related to the map, and I'd love to hear your thoughts. I chose the blue background to match the app's colors 🙂

u/Sufficient_Trade895 — 1 day ago
▲ 2 r/apps+2 crossposts

Made an app to break overthinking loops, using tarot as a tool

Rora World: break the overthinking loop.

  • Problem: Most of us overthink the same decisions over and over (a job, a relationship, a should-I-or-shouldn't-I) and keep asking the question instead of acting on it. The tools meant to help don't break that loop. Journaling and meditation put the whole cognitive load on you, and friends can't hold the question without jumping to advice.
  • Solution: Rora is built to interrupt that loop. Tarot as a thinking tool, not fortune-telling. You name what's actually on your mind, get a reading personalized to your specific situation rather than a generic spread, and every reading ends with one concrete action: something to try, express, or sit with. It also remembers. Past readings get organized into threads, and over time it surfaces patterns in what you keep circling back to, so it works more like a continuous mental journal than a one-off novelty.
  • Competition: Existing apps know your sign. Rora knows your story. Astrology apps read your chart and the planets, the same fixed inputs for everyone born when you were. Most tarot apps give you a generic reading and forget you the moment you close them. Rora understands and remembers, so a it knows what you were stuck on a month ago and how your thinking has shifted since.
  • Cost: 3 readings/week free, $9.99/mo or $69.99/yr for unlimited.
  • Live on App Store only: https://apps.apple.com/us/app/rora-world/id6758863035

Built this as a solo overthinker, feedback welcome!

u/Important_Pen_1100 — 17 hours ago
▲ 153 r/apps+62 crossposts

I developed Weather World because I wanted a simpler, more helpful way to stay ahead of the forecast. I truly believe that a weather app should be a tool that makes your life easier, not a source of distraction with ads and confusing menus.

How it helps you: The core of the app is all about visual clarity. I’ve focused on creating intuitive graphs that let you see temperature shifts and precipitation trends at a single glance. Instead of reading through long lists of numbers, you can visualize exactly how your day will unfold. It’s minimalist, lightweight, and built for speed—perfect for anyone who values a clean Android experience.

I’d love your support! Please give it a try and see if it helps your daily routine. If you find it useful, please recommend it to your friends! As a solo developer, your support and word-of-mouth are what help me improve and grow.

In compliance with the community rules, I’ve shared the link via IndieAppCircle. Check it out there and let me know what you think!

Find it here: https://play.google.com/store/apps/details?id=com.danie.pocasisveta

u/Tough_Deer_3756 — 1 day ago
▲ 12 r/apps+8 crossposts

App was available on the App Store for a few hours, then suddenly became unavailable in all regions

Edit: After several tests, it has become clear that the app is available in the USA and the page does not open in the EU. However, you can search for and download the app from the list in the EU, but you cannot click on it. Thanks to everyone.

Hi everyone,

I’m hoping someone here has experienced this before.

I recently launched my very first iOS app. The app was approved by Apple and the status in App Store Connect is currently “Ready for Distribution”.
For the first few hours after release, everything worked perfectly:
The App Store page loaded normally.
Users could open the product page.
The app could be downloaded.
However, a few hours later, the App Store page suddenly stopped working on all iPhones.
When users tap the app in the App Store, they either get:

“This app is currently not available in your country or region”

or

“The page could not be loaded. Please try again.”

Things I’ve already verified:
App status is “Ready for Distribution”.
Distribution method is Public.
The app is available in 175 countries, including Belgium.
No pre-order is enabled.
No changes were made after release.
The App Store URL exists.
“View on App Store” from App Store Connect opens correctly.

Example App Store link:
https://apps.apple.com/us/app/elsy-shared-collections/id6773616091

I’ve already contacted Apple Developer Support, but haven’t received a response yet.
Has anyone experienced something similar? Could this be an App Store propagation issue or some hidden regional/storefront problem?

Thanks a lot!

u/EggplantSalty2486 — 1 day ago