

Factomancer is evolving with your feedback, the pause is here!
Hey there !
We're the devs behind Factomancer, a factory-automation roguelite that's been in demo for a bit over a month now. First off, thank you. The response since launch has been amazing, and a lot of you took the time to leave detailed feedback on Steam, our Discord, and here on Reddit. We read all of it.
When we first designed Factomancer, we built it as a no-pause experience, closer to an RTS than a traditional automation game. Part of the goal with Factomancer was to make the automation genre more accessible by leaning into roguelite structure, runs, escalating stakes, that kind of tension. But stacking real-time pressure on top of that roguelite pressure ended up being too much. Two systems fighting for the same kind of tension, when really only one needed to be there.
Across your reviews, our community hub, and Discord, one piece of feedback came up again and again: the lack of pause and the time pressure. We understand no pause can be a dealbreaker for some.
But, we didn't want to just flip a switch on this. Pacing and pressure are part of the original vision, so we tested pause internally and with our Discord community first, to make sure it would fit naturally rather than change what makes the game feel like Factomancer. The results were clearly positive across the board, for newcomers and veterans alike.
So: pause is here. You'll be able to build at your own pace.
If the no-pause design kept you from giving Factomancer a real shot, we'd love for you to come try it again.
We're building this game with our community, and this update is a direct result of that.
The Voltige Games team