r/PS5

▲ 862 r/PS5

Dragon Age: The Veilguard failed because EA demanded yearly releases from BioWare and pushed senior devs to Anthem, says former lead

gamesradar.com
u/Turbostrider27 — 7 days ago
▲ 267 r/PS5

Ghost Of Tsushima Anime Taps Star Wars: Visions Talent For Its 2028 Release

While details are still light on what the story will be, Hayate Inc. did confirm that actors Mayumi Saco and Shinya Fukumatsu will voice characters.

Saco had previously voiced Tomoe in Ghost of Tsushima, a master archer and pupil of the renowned Sensei Ishikawa, while Fukumatsu lent his vocal talents to One-Punch Man, playing the martial arts master Bomb.

Takanobu Mizuno (Star Wars: Visions “The Duel”) will direct the anime, and it’ll be produced at animation studio Kamikaze Douga (Batman: Ninja, Star Wars: Visions shorts). For the story, that’s being handled by Gen Urobuchi (Psycho-Pass) and Renji Oki (Azur Lane).

gamespot.com
u/yourfavchoom — 6 days ago
▲ 119 r/PS5

Silver Pines - Launch Trailer | PS5 Games

>It all led you here, to Silver Pines.

>Uncover the mysteries of Silver Pines in the upcoming survival horror metroidvania from Wych Elm Games and Team17.

youtube.com
u/ControlCAD — 6 days ago
▲ 512 r/PS5

Patch 5.01 for The Witcher 3: Wild Hunt (visual adjustments, improved performance...)

Every step on the Path is an opportunity to improve for a witcher. See how we've improved The Witcher 3: Wild Hunt — Remastered with Patch 5.01, out now on PC, PS5, and XSX/S:

Gameplay

  • Fixed an issue where the "Automatically Apply Blade Oils" feature would work only if enabled during the current game session.
  • Fixed an issue where, under specific circumstances, player-controlled boats could start moving uncontrollably and ignore terrain collisions.
  • Improved ladder interaction animations.
  • Fixed an issue where Geralt would collide with dead enemies after the Aard finisher.
  • Fixed an issue where Vesemir would repeatedly say the same line if Quen was cast multiple times.
  • Fixed an issue where dodging could have an unintentionally delayed response.
  • Fixed an issue where it was possible to throw a bomb even if the option is disabled.
  • Fixed an issue where the bonus granted by the Synergy skill displayed incorrect values.
  • Added damage reflection to the Exploding Shield skill.
  • Fixed an issue where Geralt's Stamina would be fully drained when sprinting and dodging at the same time.

UI

  • Fixed an issue where the "You've gained an ability point!" pop-up could stay stuck on the screen.
  • Fixed input hints flashing for a brief moment on the meditation screen.
  • Fixed an issue where the Potions tutorial didn't appear after accessing the Consumables tab.
  • Fixed some misaligned progress bars in the UI.

Consoles

  • Added Bloom, Light Shafts, and Depth of Field options to the graphics settings.
  • Made various optimizations to improve performance.
  • Fixed an issue where settings on PlayStation 5 would reset every time the game was launched.
  • The fix for voiceover audio becoming significantly quieter than other in-game audio after navigating through the pause menu tabs is now also implemented on consoles.
  • Fixed issues with incorrect frame rate limits in different graphics modes on the base PlayStation 5.
  • Ukrainian text localization is now available in all regions.

Other

  • Made various visual adjustments, including improvements to Bloom, tone mapping, character lighting, Ray Tracing, and Path Tracing.
  • Due to backend issues, the policy consent screen will appear again. You’ll need to confirm your preferences once more. Choosing to opt in helps us improve the game.
  • Fixed an issue where My Rewards and Twitch/Bilibili Drops wouldn't appear in the chest in Vizima if it had been opened previously. As a result of this fix, some of the items may be duplicated. Consider them a bonus!
  • Fixed an issue where foliage did not react to collisions.
  • Fixed an issue that could affect save file data and added measures to address saves that may have already been affected.
  • Fixed an issue where Dynamic Resolution Scaling could cause visual artifacts in certain configurations.
thewitcher.com
u/Ph0enixes — 7 days ago
▲ 365 r/PS5

Clive Barker's Hellraiser: Revival review: "Pinhead's return is glorious – this is a true love letter to the original movies"

gamesradar.com
u/PewPewToDaFace — 7 days ago