
What do you think about our redesign attempt?
We've been revisiting our UI and are thinking more about exposing information that was previously hidden from the player.
One change we're experimenting with is showing the piety requirement directly in the upgrade selection screen, so players know exactly when an upgrade becomes available instead of having to discover it through trial and error (It's still somewhat visually vague, but at least it's not completely hidden).
The goal is to make progression more transparent without making the screen feel cluttered.
What do you think about it?