I released my first game: you run a hydroelectric dam — sell power now, or hold the water back for a better price.
▲ 43 r/tycoon

I released my first game: you run a hydroelectric dam — sell power now, or hold the water back for a better price.

This is the first game I’ve ever released, and I think this community might be the right crowd for it. Underneath all the control-room stuff, it’s really a resource-management game.

It started as a fun little project because I always wanted a sim like this, but I could never find one. So I decided to try building it myself.

The basic idea is that every drop of water in the reservoir is stored money. When the lake is full, water is cheap because if you don’t use it, it can spill over the dam and get wasted. When the lake is low, water becomes more valuable. The spot price also changes throughout the day based on demand, so every hour you’re deciding whether to generate now or save water for a better price later. Dump too much cheap water at 3am and your net worth starts quietly bleeding.

Running costs matter too. Every unit online has hourly O&M costs, and every startup adds cost and wear. So unit commitment becomes important. You don’t want to keep three machines running when one can handle the load, but you also don’t want to wait too long to bring another unit online before the evening ramp.

There are also a few side-income systems. The grid pays for spinning reserve, voltage support, and frequency regulation, so a part-loaded unit can still be useful. A dispatch desk sends output targets and pays you for staying on schedule. If a neighboring plant trips, the spot price can spike, and you can cash in if you have capacity ready.

Risk management is a big part of it. Machines wear down and lose efficiency. Overhauls cost money and downtime, so you have to plan them around demand. Environmental violations lead to fines. Flooding the town downstream leads to much bigger fines. A blackout costs $50k plus recovery.

The difference from a classic tycoon game is that there isn’t really a build layer. You’re running one plant hands-on. You’re managing gates, breakers, cooling, the spillway, and the grid side of things. When a storm sends a flood wave down the valley at the same time as the evening demand peak, the economy side and the operations side start colliding, and that’s where it gets fun.

It’s free in the browser with no account needed: https://hydroelectricsim.com

There’s also a tutorial that teaches the main loop in a few minutes. You can play it on Itch.io as well.

Since this is my first release, I’d really appreciate feedback. What would you add to the economy? I’ve been thinking about long-term contracts, spot price exposure, and seasonal water planning. I’d love to hear what this community would want to see.

AI disclosure: My last post was removed because I didn’t disclose that I used AI while building the project. So to be clear, I did use AI as part of the development process, especially for coding help, debugging, and working through ideas. The project is still something I designed, tested, and put together myself, but AI was definitely part of the workflow.

Anyway, I hope you enjoy the simulator. I’m always open to complaints, ideas, or suggestions.

Have fun, and don’t cause a blackout.

AI DISCLOSURE!

My last posted was removed due to not disclosing that I used ai to help build this project. I use ai for the heavy lifting as it is much more efficient and reliable. I use it in the codebase. Anyway, here is the post I posted earlier, I hope you all enjoy the simulator and if you have any input I always have an open ear. Have fun and don't cause a blackout!

u/Brave-Wishbone777 — 3 days ago
▲ 16 r/tycoon+1 crossposts

I released my first game: you run a hydroelectric dam — sell power now, or hold the water back for a better price.

First game I've ever released, and I think this community might be the right crowd for it, because underneath the control-room stuff it's really a resource-management game.

The core economic loop: every drop of water in the reservoir is stored money. It has a "water value" — cheap when the lake is full (use it or it spills over the dam, literally wasted), expensive when the lake is low. The spot price swings with demand all day. So every hour you're deciding: generate hard now, or hold water for the evening peak? Dump cheap water at 3am and your net worth quietly bleeds.

On top of that:

Running costs actually bite. Every unit online costs hourly O&M and every start costs money and wear, so unit commitment matters — you don't keep three machines spinning for a load one can carry, but you'd better have the second one synced BEFORE the evening ramp, not during it.

There are side hustles. The grid pays for spinning reserve, voltage support, and frequency regulation — so a part-loaded unit isn't just idle capacity, it's earning. A dispatch desk sends you output targets and pays you for staying on schedule, and when a neighbouring plant trips, the spot price spikes and you cash in if you have capacity ready.

Risk management is constant. Machines wear out and get less efficient — overhauls cost money and hours of downtime, so you schedule them around demand. Environmental licence violations fine you. Flooding the town downstream REALLY fines you. A blackout costs $50k plus the recovery.

The twist vs. a classic tycoon: there's no "build" layer — you run one plant, hands-on. You're not placing conveyor belts, you're the operations department: gates, breakers, cooling, spillway. When a storm sends a flood wave down the valley at the same time as the evening peak, the economy game and the operations game collide, and that's where it gets fun.

Free in your browser, no account: https://hydroelectricsim.com — there's a tutorial 

You can also play it on itch at https://jimmiethegent.itch.io/hydroelectric-sim

that teaches the loop in a few minutes.

Since it's my first release: what would you add to the economy? I've been considering long-term contracts vs. spot exposure, and seasonal water planning. Would love this community's take.

AI Disclosure, I did use ai to build parts of this simulator. It was very helpful with the coding aspect. 
jimmiethegent.itch.io
u/Brave-Wishbone777 — 4 days ago
▲ 5 r/IndyGameGarage+3 crossposts

I made a hydroelectric dam simulator and would appreciate some honest feedback. Be easy on me I’m new to this stuff.

I like building different kinds of tools and simulations in my spare time, and recently I decided to make a hydroelectric dam simulator.
The idea was to create something you could experiment with in a browser and see how changes in water flow, reservoir level, turbine settings, and other variables affect power generation. I looked around for something similar but couldn’t find much that was simple and interactive, so I decided to build my own.

You can try it here:
https://hydroelectricsim.com

It’s still a work in progress, and I’ll continue adding to it here and there as I come up with new ideas. I’d also like to make it more mobile-friendly soon.
I’d really appreciate any honest feedback. Let me know if anything is confusing, broken, unrealistic, or if there are features you think would make it better.
I also work on other projects, including trading, financial, and educational tools, but this is one I’ve had a lot of fun building.

Thank you 🙏🏻

u/Brave-Wishbone777 — 13 days ago
▲ 1 r/UAP+1 crossposts

Looking for some ideas and feedback from the community.

Hey everyone, I made a little UAP/UFO website and wanted to get some feedback on it.

I already had the domain uapradar.com sitting around, and since I’m pretty interested in the topic, I started building something with it.

I’m not a web developer or anything, so don’t roast me too hard lol. I’m mainly curious what people think about the layout, colors, functionality, and overall idea. It’s just for fun as of right now.

There are no ads on it, and I’m not selling anything. Just kind of experimenting and trying to see if it could become something useful for the UAP community.

What would you change or add?

uapradar.com

reddit.com
u/Brave-Wishbone777 — 2 months ago