Started vibecoding with Unity a week ago
I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.
It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.
Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.