



Humble Bundle currently is currently running the "Dungeon Masters Role-playing Essentials" bundle, full of STLs from Hayward Terrain and Warp Miniatures. I've written about it for work here (mostly just waxing lyrical about Warp Miniatures):
https://www.wargamer.com/dnd/3d-printer-bundle-minis
The name is kind of misleading, because yes, you can use these for DnD, but there are a lot of miniatures that are really well suited for miniature wargames. Multipart kits for Dwarf miners, Zombies, and pirates; Lizardmen units; pig-faced Orcs; units that are battlefield role equivalents (but aesthetically quite distinct from) the various Chaos daemons.
Here's a direct link to the bundle, with no affiliate code in it:
https://www.humblebundle.com/software/dungeon-masters-roleplaying-essentials-3d-printable-miniatures-scenery-software
Hey Guys,
I want to play some ancient wargame at home mostly solo. For the beginning some battles, and later it will evolve in a campaign. I have chosen Mithridatic Wars, so I will have Pontic and Roman army ready. My question to you is which ancient system you can recommend? I want to try To the Strongest and also have a Hail Caesar and Basic Impetus rulebooks arlready bought. These are 3 systems I have read the most. DBA didn't quite catch my attention mainly because of very limited army creation options. Which one of these you will recommend and if not this 3, feel free to propose something fun
Cherrs!
About two months ago I posted asking for thoughts on a new daily tabletop wargaming news channel. The common sentiment was that the idea was interesting but the daily upload would be the biggest challenge.
Some retrospective thoughts.
So far, the response has been incredible. I am blown away by the positive reception and support. Thank you all so much. Daily uploads has been a fun challenge, there is more than enough happening in the wargaming space. The challenge is being across it all! Covering a topic means understanding the context of that game too, that's the thing that takes the most work. If I find out a game has released this new expansion that adds XYZ, what the heck even is that game? However, I LOVE this process. Exposing me to more games has been so awesome and expensive 🤣
My soft goal was to see if this was sustainable for a couple months. Well I'm hooked, I love it and I want to keep doing this forever.
I'll be in here every day scouring for new stuff. I won't post in here more than once every few months because noone likes self promotion. I just wanted to thank you all who tuned in and update you since the original post.
Much love, Fox.
I’ve just written a free wargaming campaign system designed for games from 40k to Epic 40k and other 6mm games. From platoon and company to division scale. From WWI to Sci-Fi settings!
Tabletop Ops: Wargaming Campaign Rules feature:
Battle Orders: When 2 or more formations are engaged, each commander rolls off. The most wins picks the type of battle to play, as well as which map tiles are the battlefield (Played on tabletop)
This means that reserves can come on from the table edge and the battles reflect what’s happening on the map. After play-testing I was happy to find that the system made seemingly confusing situations with multiple formations was actually easy.
The Battle Orders also feature a matrix you can use, with some scenarios.
E.g. Flank battle order (Attacker) vs Ambush (Defender).
It gives you an opportunity to play games in a different way, rather than trying to capture objective circles etc that the current trend of tournament based war-gaming.
(of course for some wargames you will prefer to play standard mission - it's all up to you and your opponent)
RISK AND REWARD TENSION
Due to the fact the forces you command are fixed in your ORBAT - you can't simply risk throwing away your elite super strong units just to win one battle.
Because then you won't have access to them for the rest of the campaign.
There are also rules for:
BALANCING MECHANICS
The rules have a number of balancing mechanics, to slow down the snowball effect if one player starts doing too well. Although due to the zoomed in nature of the map, I think this system works best for shorter duration campaigns in which case you don't need the balancing mechanics.
For short campaigns (3-6 games) You can think of it like a series of initial manoeuvres, giving your games a more realistic scenario and more context. A bit more effort to run a campaign but your games become that much more immersive and cinematic!
MODULAR RULES
Modular rules options, so if any rules will break your game, or are too detailed for your preference: just don’t use them! Or tweak them. Simple.
It’s in Alpha, I’m just play-testing it now and getting player
feedback. I’d love to know what you guys think of it them so far– https://brutalcities.com/pages/map-based-wargaming-campaign-rules
Thanks to everyone who has given me cool insights and stories about your own campaigns, whether in survey form or in comments in my last post. Enjoy! Ryan
One of the first Medieval Ships for modellers and wargamers I did was the Medieval Landing Ship, which are designed with a ramp at the front. Here it is scaled down to 1/72 scale, printed and painted, and some ropes added for realism. Not sure it is historically correct, but I am confident it is cool :0)
Hope you like it...
They seem chatty and have videos/images but I imagined it would be bigger?
I like cruises from having done some in the past and like the idea to get some Warhammer in, maybe some other starter sets I could bring from other games (OPR, Starcraft) and want to try Kings of War or Konflikt '47 but I dunno.
Anyone been on this event or know about it?
Pics from tonight's game: race to the shuttle. Spoiler alert, bugs won.
Didn't paint for a while , decided to start lining them up and going down the line. Not bad for 90 minutes
Ive recently completed a unit of jacobite clansmen for the 45'. I really enjoyed working in the tartan for this project. Also love the variation in colour it give to the unit as a whole.
Checkout my profile for my blog covering this project.
Just a random atmospheric scene from a larger photoshoot of spaceship models. More “capital ships” than “space fighters”, but if you enjoy one you may well like the other! More photos here: https://www.reddit.com/r/OldWorldhammer/s/R5QycySX5u
Hi folks,
Wanted to share the upcoming Bolt Action Tournament at Black Moon Games in Lebanon NH. Saturday May 30th. 1250 points, 20 order dice limit. prize support and a trophy for first place!
Click here for info/ticket
Hope folks can make it. Should be fun.
We're busy gearing up for our second Kickstarter, Allies on the Aisne, which will bring dynamic, historically accurate French and U.S. 28mm WW1 miniatures to your tabletop. The French previews are out (images above).
This new range builds on our existing range of British and German WW1 miniatures, and our innovative platoon-scale game system, 1918. Physical and digital (STL) copies will be available through the KS.
The Kickstarter will goes live very soon, so follow our pre-launch page to get notified when it does (and get those sweet sweet early bird deals...) https://www.kickstarter.com/projects/warfulcrumgames/1918-allies-on-the-aisne
Hakon Head-Taker doesn’t count silver.
He counts heads.
Some men bring home cattle. Some bring home glory. Hakon brings proof.
#BlackOaths #DarkAge #Vikings #Grimdark #MiniaturePainting
Hey guys, are there any wargames that have extensive lore like gw or something I can get stuck into with books and such.
I saw frostgrave but finding lore for it is sparse. Any suggestions?
I started a new series all about the glory of 15mm miniatures!
Video talkthrough here: https://youtu.be/wzajYZRL71s?si=lwYH7KxZiAt87mmp
I know about 1 page rules, and obviously 40k, but I have never done historical wargaming.
Are there any decent free rulesets? And any maker on MMF which makes good historical miniatures?