







Hello Grognards,
Im looking for a "go" or "no go" on two hex and counter games:
Blue and Gray Deluxe
Napoleon at War Deluxe
I play predominantly cardboard wargames solo - with my favorite being "D-Day at Omaha." I have a few others like "Field Commander Napoleon" and "Midway Solitaire." FCN is pleasureable, MS less so.
I have a club of historical miniature wargamers and we play mostly horse and musket era. I prefer the cardboard solo if there's much crunch because attention spans are limited and I am forced to teach the entire game. I have attempted GBACW (Wilsonville-published 1980s) and OSRs (Leipzig modern) games. They're a bit too much rules load for me to two-hand and painful to teach to unmotivated lead-pushers. So I want something simpler for them but also soloable for me.
I seem to really gravitate towards the Decision brand, though I havent played a COIN game ever.
Go or no-go?
Other suggestions?
I am several hours into this game. Was pretty excited because it looked very unusual and a different more zoomed out, grand tactical feel. Trying to work my way through the rules and it feels clunky. Grammar is weird. Vocabulary is weird (not like new vocabulary words just inexact words). Math is weird. It reminds me of De Bellis Antiquitatis in the way it is written. Can anyone point to a decent tutorial for series three?