r/hexandcounter

Canadian counters and scenarios

I am wondering whether veterans, enthusiasts or RMC made Canadian vehicle and squad counters as well as scenarios for ASL. I know Crescendo of Doom covers Britain but I was hoping more Canadian specific material exists.

I am also worried that if historical scenarios were made they might just vanish.

reddit.com
u/PatriceBoivin — 1 day ago

Do I buy "Blue & Gray" or "Napoleon at War" or both or niether?

Hello Grognards,

Im looking for a "go" or "no go" on two hex and counter games:

  1. Blue and Gray Deluxe

  2. Napoleon at War Deluxe

I play predominantly cardboard wargames solo - with my favorite being "D-Day at Omaha." I have a few others like "Field Commander Napoleon" and "Midway Solitaire." FCN is pleasureable, MS less so.

I have a club of historical miniature wargamers and we play mostly horse and musket era. I prefer the cardboard solo if there's much crunch because attention spans are limited and I am forced to teach the entire game. I have attempted GBACW (Wilsonville-published 1980s) and OSRs (Leipzig modern) games. They're a bit too much rules load for me to two-hand and painful to teach to unmotivated lead-pushers. So I want something simpler for them but also soloable for me.

I seem to really gravitate towards the Decision brand, though I havent played a COIN game ever.

Go or no-go?

Other suggestions?

reddit.com
▲ 251 r/hexandcounter+2 crossposts

Zone Trooper: The Solo Future War Roleplaying Board Game

YOU are a veteran of a thousand psychic wars, 
YOU are a warrior of the cosmic wastelands, 
YOU are a lone clone one man war machine, 
YOU are... THE ZONE TROOPER.

YOUR mission: infiltrate enemy territory, retrieve top secret plans recorded on VHS tapes, and escape. But the hardest mission of all? just staying alive.

Zone Trooper is a minimalist, retro 80's sci-fi inspired, 1-bit pixel art, one colour, black and white, print and play, one page, Solo Future War Roleplaying Board Game for one player.

Easy to craft: Physically the whole game fits on one sheet of A4, (plus 2 dice, a pencil and eraser) the only crafting required is to cut out the small token, or use a penny or meeple if you have one handy.

https://zhu-industries.itch.io/zone-trooper

u/zhu_bajie — 4 days ago

Modern tactical games?

Anything post vietnam is modern enough.
I used to play a lot of ASL and would like a similar game but set in the modern age. Perhaps Middle Eastern theaters.

reddit.com
u/Cagedwar — 4 days ago
▲ 191 r/hexandcounter+4 crossposts

Board-game-to-digital project built in Godot - Space Imperia 4X on Steam (54 reviews, Very Positive)

I started the project as a side hobby back in 2022 in Godot 3, and released last Tuesday! Space Imperia 4X is the officially licensed version of Space Empires 4X, a board game by GMT Games. Reception has been great. Godot is the only game engine I've used and this is the first game I've ever made (staff engineer here).

store.steampowered.com
u/SpaceImperia4X — 7 days ago

The Far Seas - Review & Impressions - VUCA Simulations

I've spent a fair bit of time with The Far Seas now, so have finally decided it needs a review.

For the tl;dr version though - this is a great 2-player game. The solo mode I found unsatisfying - if solo is your focus, I'd only recommend this if you really like the historical setting.

youtube.com
u/CategorySolo — 5 days ago
▲ 193 r/hexandcounter+2 crossposts

Napoleonic grand strategy gaming

This is a game I've been working on for the past few years and hoping to go to KS with it at some point this year. It's called Forged by Fire. It's a 12 round game with several major powers, but two main alliances: The French Alliance and the Coalition. The game is victory point-driven, most nations have special ability cards, and the combat and diplomacy have unique mechanics. No two games are usually the same. I figured I'd start showing this thing off since its largely done, but the final execution would be the kickstarter. What you see in the pictures is a full playable prototype but not all of the materials used are the premium/final result that I hope this becomes. If you want to follow it's development, I have a FB page I regularly update: https://www.facebook.com/groups/1074477217079598

https://grandcommandgaming.com/

u/Rznamer — 8 days ago

Game Recommendation Request

Looking for recommendations for games similar to Tide of Iron, by FFG, that are currently in print?

  • Similar complexity as ToI; I'm guessing that would be medium to light weight?
  • Modular map board, which allows custom scenario design. I really like this concept of creating my own scenarios, and feel that a modular map helps a lot in this aspect.
  • Currently in print - not looking into searing through marketplace or ebay.
  • edit - A tactical squad-level game play, similar to ToI.
  • edit - Does not have to be centred around WW2.

I already got Memoir '44 and some of the expansions; just feel that the game is a little too light; looking for something with a little more depth.

reddit.com
u/Familiar_Chalk — 8 days ago
▲ 33 r/hexandcounter+1 crossposts

Counter Tray Generator online

https://preview.redd.it/5c98y106jbih1.jpg?width=1000&format=pjpg&auto=webp&s=d48a5c292d45ca655840bc58291f304e08c086f3

https://preview.redd.it/6lb7rjbajbih1.jpg?width=1000&format=pjpg&auto=webp&s=a505ffa046d17440671734701c74a8520b129b0b

https://preview.redd.it/405lnkbajbih1.jpg?width=1000&format=pjpg&auto=webp&s=6a270414c1894003cfd95609d53f9fd8707e6445

https://preview.redd.it/yxrc4kbajbih1.jpg?width=1000&format=pjpg&auto=webp&s=a57c160c5ac360d1c157281a655175baf3462c2c

For several years now, I’ve been using a parametric counter tray model I wrote for OpenSCAD to store my wargame counters. I figured the community might find it useful too, so I created a web version to make it accessible to as many people as possible. It’s completely free, no ads, no need to create an account, no cookies: just the functionality. The code is released under the MIT License.

https://counter-tray-generator.com/

For the model itself, I chose the most compact design possible, so there are no magnets for the lid it stays closed by friction. I chose to include windows in the bottom of the tray and in the lid to provide the best visibility of the contents. With the default settings, there’s enough space between the slots to remove the counters one by one, but you can also push the entire stack out through the rear window.

The default settings for the “Structure” and “Lid” sections are what I consider optimal and use for virtually all my prints, but feel free to experiment and adapt to your needs. You can set the dimensions of the tokens up to 100 by 100 mm, which also allows you to create card deck holders. Your settings aren’t saved, but they’re included in the tool’s URL. Simply bookmark the page to keep them.

reddit.com
u/Ok_Ability3384 — 11 days ago

Hex and Counter crew, get me out of the 20th Century.

I want to play solo in another era. I often end up with 20th Century stuff by reflex.

I want you to pick my next game.

Maybe one day you'll hear about it on my little podcast and you can say, "I picked that out for this dude."

I'm agnostic as to era. The important criteria are:

• Strong solitaire-forward design
• Middleweight complexity: Something in the spectrum around Pavlov's House or Thunderbolt Apache Leader (or even simpler, if you think it's a strong outside-the-20th-Century solo design)

Fire when ready.

EDIT: Thanks for the reccos, everybody. Lots to think about, including some titles I'd never heard of!

reddit.com
u/ColonelHectorBravado — 13 days ago

Recognize These Counters?

I ordered 1776 from NobleKnights.These counters were in the game. I owned this version of the game when I was younger and these were not in the game. Also included, mostly unpunched, are the original game counters. They are Revolutionary War leaders. Anybody know what game these are from?

u/PoetFelon — 14 days ago

What's your go-to method for tracking supply lines without cluttering the map?

Supply rules are honestly one of my favorite parts of the hobby, but physically tracking them during play is something I've never fully solved. Markers pile up, paper gets shuffled, and by turn four I'm spending more time auditing the board than actually pushing counters.

Currently playing through an older SPI title with fairly involved supply rules. Each unit needs a traced path back to a supply source, and when things get fluid in the middle of the map it becomes genuinely difficult to verify without lifting half the stack. I've tried using colored pipe cleaners laid across hexes, which works visually but feels fragile and tends to shift when you're reaching across the board.

A few things I've seen other people mention over the years:

  • Dedicated supply status markers placed on each unit (in supply / out of supply flip counters)
  • A separate "audit phase" at the start of each player turn where you trace and mark before doing anything else
  • Pencil and paper log listing each unit and its status, updated as the situation changes

The flip counter approach seems cleanest to me, but it requires the game to include them or printing your own. The audit phase method adds time but probably reduces errors.

Curious how others handle this, especially in games where supply lines shift frequently due to exploitation moves or overruns. Does anyone just internalize it and spot-check, or is that asking for trouble in a longer campaign game?

reddit.com
u/lucky_comet87 — 13 days ago