r/WebGamesMobile

▲ 28 r/WebGamesMobile+1 crossposts

I made a game where you build a country out of 8 real ones and try to conquer the world

I've had so much fun making this over the last few weeks. As a massive geography nerd, I really enjoy the concept: you're given eight random countries and have to put them into categories (military, economy, population, etc.). How high they score in each category determines how well you do in the simulation, where your fictional country tries to conquer as much territory as it can in 40 years.

It's my first time doing anything like this, and it's been so fun going from just an idea to a game I genuinely enjoy and am proud of, learning so much along the way. Still have more I would like to do to it but I am happy with the core game.

If it sounds like something you'd like, give it a go and let me know what you think!

sector196.com

u/playsector196 — 9 days ago
▲ 3 r/WebGamesMobile+2 crossposts

[DEV] Marsdoku — 72 free Mars logic puzzles you can play in your phone browser

We made Marsdoku at House of Founders BV. Play free: https://marsdoku.com/

Find a hidden sapling in each row, column and colored region. Saplings cannot touch, even diagonally. There are 72 boards and an interactive tutorial.

On mobile, single-tap marks a cell and double-tap confirms a sapling. No download or account needed; progress is saved in your browser. Desktop works too.

If you try it on your phone, feedback on the marking/confirming controls would be useful.

Disclosure: AI-assisted coding, generated artwork and narration were used in development.

u/Silly-Speech1514 — 8 days ago
▲ 8 r/WebGamesMobile+1 crossposts

Dev Log 10/05/2026 - New 3D Models and More ~ Weeks from Launch

MyHoopLegacy.org

The new character models were made by 3D artists I’m working with, and I’ve been bringing them into MHL with more hairstyles, beard options, jersey kits, and accessories. Credit to Hussain3D who is a very talented, caring, and easy to work with developer.

This update also includes:

  • UI improvements: cleaner builders, model previews, and mode/save selection screens.
  • Animation updates: improved poses and a new triple-threat animation when catching the ball, instead of automatically starting to dribble.
  • Model polish: refined faces, better hair fitting, and corrected jersey and shorts logos.

Next up: the final UI pass, a gameplay polish pass, online features, and more life additions.

Still a work in progress looking forward to hearing what you think of the new look!

u/Acrobatic_Average326 — 9 days ago

I made a browser game called dontcrack.me

I made dontcrack.me, a multiplayer Try Not to Laugh game with face-cam detection.

It’s basically the old YouTube Try Not to Laugh challenge, but multiplayer.

One player becomes the target.

Everyone else tries to make them laugh.

The target has one job:

Don’t crack.

If they laugh, the face-cam detection catches it and they lose.

It runs entirely in the browser, and you can invite your friends by just sending them a room link.
https://dontcrack.me

And yes the visual style is heavily inspired by skribbl.io. I wanted it to have that same simple, instantly understandable browser party-game feel.

u/ProblemImpressive206 — 8 days ago