need playtesters for my itch.io game
Hi!
I need players for my itch.io game to find bugs and getting feedback would be very happy if you guys tried my game out and comment if u have any bugs or feedback to give me
Hi!
I need players for my itch.io game to find bugs and getting feedback would be very happy if you guys tried my game out and comment if u have any bugs or feedback to give me
Hello people of reddit
We are an Indie game development company looking for ideas , suggestions and opinions from all of you
(Note:credits will be given to you if we make a game on your concept or idea)
From aplayers perspective what are the concepts , mechanics that you want to be included in the game which is new or you haven't seen before , it could also be a feature.
You can also tell about the things or features you don't like in a game.
The story ideas you have or something you would like to see in a game
Any feedback would be appreciated
Thank you so much for your time
I've been building Hoops GM — a free basketball franchise manager that runs entirely in your browser (desktop + mobile, no sign-up).
You run the front office: trades, the draft lottery, free agency, the salary cap — then coach live games on a real possession-by-possession engine, with an owner who tracks your record and can fire you.
Extras: pick a "franchise idol" to build around, blitz games at up to MAX speed, chase a Hall-of-Fame dynasty across seasons.
Play (free): https://hoops-gm-chi.vercel.app
Would love any feedback on the first 5 minutes.
Hi i am teenager who is in love with game development. i want to make a game like dispatch in which the player has different options to continue the story. that means i will need to make hundreds of cinematics. yeah i know me being solo i cant. my initial plan is to make prototype with 2 or 3 choices to the game with a gdd. Then start finding funds and people to collaborate with. I know it will take months. But there is no tutorial specifically on youtube to make narrative driven game like dispatch. can anyone give me a guide to get the basic understanding of narrative driven games. i know how to model and make cutscenes. Thank you
my name is jokie r joketon (if its not more obvious already) and im making rpg game named "my little life" which will be an rpg game following a teenager named jerry kestem and his adventure of kicking demon's butt and trying to survive every day life. the place of game will take in poland in my hometown (because its easiest way for me to make map for now). we're planning to make battle system similar to game "sejm the game" but with extra stuff that will make it more interesting. we are using game maker so it won't cost too much to make art in it. we already have concept arts, but we lack on artists because everyone on the team are busy or just not active. im also the writer and programmer. we already have sound designer and we practically have everything but if any artist wants to help i don't guarantee payment until successful release of the game. and i ain't taking no ai artist in, i spit on every ai artist. if you have any questions or want to join you can either text me or join my discord: https://discord.gg/5Vw5EpsTr
the game is zombie and little bit hacking technology . and im out idea . i will select 1 cool name for my game 😊😊
Hi, I'm from Bearly fun games team developing new game
I would be happy and grateful if you could tell me what you expect the game to be like from the picture?
What do you think it will contain and what style is it?
Thanks
I’m finally happy enough with it to show the game off. It’s one of my first attempts at game development; I really just built it to see how far I could get. I know it’s basically a blatant Survivor clone. Anyway, maybe someone would be up for giving it a try—I’d be happy if you did. If not, that’s cool too :D
Hi, I’m developing a mobile word game called Wornumb. I’ve already prepared game design documents, gameplay rules, engine logic, production notes, and branding concepts. I’d like to discuss building an MVP prototype for iOS and Android. If you require more information please reply to this. I already have a production package and logos for the same.
I have a game IP right? It's been driving me insane to the point where I am willing to give it to a studio who can show me that they don't make slop and all I ask is a name in the credits and to have some say over story related options I ask no money (unless) I am still typing the full 24 pages (1 page introduction, 10 page explanation, 1 page conclusion, stacked up over a game and a sequel) if anyone is interested please let me know
I have an extremely solid game concept in mind and i have all the plot points written out. The mechanics, the main hook, the storyline, character details, setting. All of it. I just need a team. Im. ore than willing to talk thru phone or text. lets get this idea off the ground! Im willing to out money up and do what I can to help. But i need to start somewhere.
Hey! I'm W1ndz, a beginner Unity/C# programmer based in the EEST (UTC+3) time zone.
I'm still pretty new to game development and looking to get some experience working on a project with a team. I've made a few small games and prototypes before, but I've never really committed to a game jam or a full team project, so I'd love for this to be my first.
I'm mainly looking for other people who are also fairly new to game development. The idea is to learn, improve, and actually finish something together while having fun with it.
I'm especially looking for a 2D pixel artist, since that is the area where I could use the most help.
You definitely don't need to be super experienced. I'd actually prefer working with other beginners so we can figure things out and improve together.
I'd like to keep the team pretty small, ideally 2–3 people max.
We can come up with the game idea, genre, and scope together depending on what everyone enjoys and wants to work on.
If this sounds like something you'd be interested in, feel free to reply here!
https://store.steampowered.com/app/4955250/NEON_HORIZON/
The new demo is ready today and includes the entire first act of the game.
Lots of mechanics, a new ship, and a shipyard.
Everything has been tested and works (as best as our limited capabilities allow) :)
Try it, I hope you enjoy it.
We also really value your feedback so we can improve the game.
Thanks everyone, and have a nice day!
Hello I've never made a game before in my life and I'm looking to try and make one just for fun and if I think it's good enough maybe selling it for like 4 bucks on Steam
I would use Unreal Engine 3 to make the game as I think it will seem fun and I'd like Unreal Engine 3 games
The idea of the game would be something like the ROBLOX game Steel a Brain Rot It would have mummy asmr Lots of other crazy inside jokes from me and my mates
It would probably be single player as I've heard making multiplayer is very hard for games not sure about Unreal Engine 3 for dat It would probably be more about making money and collecting all the different characters then the actual steel brain rot game Were you still with other characters from other people
I do not know what else to add but thank you very much for reading this and if I'm doing anything wrong or Posting to the wrong subreddit Please tell me and I can hopefully fix it
And also I am a Level 3 Autistic retard lol So ya lol
Hi everyone! I'm happy to announce that I finally completed my own indie game, Soulcery: Deck of Shadows.
I'm a Unity developer with 9 years of experience. I mainly work on polished prototypes, MVPs, and small-scope games, helping turn ideas into juicy, playable builds quickly.
I build games with modular, maintainable & scalable architecture, with a strong focus on responsive & impactful game feel.
I've worked on 10+ multiplayer projects, including real-time PvP and co-op games, and 50+ commercial and independent projects, ranging from quick prototypes to production-ready games.
The video is a quick showcase of some of my work.
If you need someone to turn a game idea into a polished playable prototype, build an MVP, or help with a smaller Unity project, I'm currently taking on freelance work at competitive rates.
Feel free to DM me if you have something in mind!
Good evening everyone,
It’s been a few weeks sing that I started trying Godot to try to create my own game. After some video tutorials with pre-made sprites and tilesets I tried to build mine but I feel totally denied and it takes a long time to do anything.
Can you recommend any tools or techniques to improve or optimize my work?
Thanks a lot