How would you describe the battle system to someone that’s never played it before?
I’m making a game that uses the same combat as 13 and I feel weird calling turn based but also don’t want to call it action!
I’m making a game that uses the same combat as 13 and I feel weird calling turn based but also don’t want to call it action!
A floating hotel welcomes guests from all over, but only if you have the coin to pay for the premium beds!
Final fantasy iterated on the formula over the years, leading up to the modern formula in FF7 rebirth of slowing down menus with real time action while also having an ATB bar in a 3D env. What do you think is your favorite spin on the mechanic?
What do you think about my book menu animation?
Finalized the interior for Chokola's Cradle, a chocolate bar at the center of the town in my voodoo-inspired JRPG, Shadowrite
I know the AI is one of the biggest gripes for players of the series. What other aspects do you wish the game did differently in combat?