r/JRPG

Image 1 — (Discussion) What are some JRPGs with genuinely engaging combat to you like that don't involve Action Commands (dodging, QTEs, parries)? And why do you like them?
Image 2 — (Discussion) What are some JRPGs with genuinely engaging combat to you like that don't involve Action Commands (dodging, QTEs, parries)? And why do you like them?
▲ 37 r/JRPG

(Discussion) What are some JRPGs with genuinely engaging combat to you like that don't involve Action Commands (dodging, QTEs, parries)? And why do you like them?

(===>SOME<===) people believe that JRPG combat is boring and dumb; that your characters just sit there and have to take attacks

and that things like Action Commands are the best and most innovative thing ever and that JRPGs that do it are rhe best thing since sliced bread

Now I'm a diehard UTDR megafan, so clearly I'm not against this as a concept; it can be very fun and engaging

But I do not personally agree with that sentiment at ALL lmfao

I think all a JRPG needs to have good combat is a sense of kinetictiveness and interactivity. Hence my two personal examples: Mother3 and Xenoblade Chronicles (my BELOVEDS)

Mother3 is a textbook turn-based JRPG, and whilst it has inspired many creators for its comedy and emotional sincerity (my included)

The thing that I actually love the most about it is its combat system. Mainly the rolling HP meter and the Rhythmn combos

In most JRPGs, damage is instant, but in Mother 3, your HP rolls down over time. If a character takes lethal damage, you still have a short chance to heal them before the counter reaches zero (it doesnt matter how much damage they take. All you have to do is heal them before they collapse)

Mother3's rhythm combos let you time normal attacks to the music. If you keep hitting the beat, you can chain extra hits, up to 16 total. Different battle songs have different rhythms, and every character and enemy has their own hit and miss sounds

These mechanics make the combat feel more active and kinetic even if you're just standing there. You're constantly scrolling through menus, optimizing who holds what due to character speeds, and if you're actually paying attention you can squeeze that extra bit of damage out of a boss with Rhythm Combos

Honestly it's absurd more indie rpgs haven't stolen its combat system lol

And for Xenoblade Chronicles I just really like its MMORPG-like combat system. You're naturally autoattacking alot, which makes it feel like an ongoing battle

But you also have to pay attention to the commands/skills you use in battle. As depending on when/how theyre used, they can have a variety of effects

Like Shulk's backlash, which deal bonus damage if you use it behind an enemy (duh)

But you also have to be careful because if you start swinging like a maniac and spamming your strongest skills, then you wont be able to synergize well with your party members (which is VERY important for things like Topple Stacking)​

And if you draw too much aggro? Guess who becomes the main target for the enemy to focus on?

This sense of push&pulls anticipation made me locked in for every battle. I cant wait to play the other installments of the series ^^

u/SappyTheSableye — 8 days ago
▲ 258 r/JRPG

A villain heavily criticized by the fandom, but whom you personally like?

I am going to name my beloved Exdeath from my dear FF5. I will be honest: I like Exdeath, he is a character I hold very dear. They say he is a very simple-minded villain, and that is true, but I have always liked that Exdeath never pretended to be something he was not. Exdeath had no need for a tragic past because he was a villain who embraced his evil nature without pretense or tragic twists, and that is something I really like. Exdeath wanted to end everything, plain and simple — not to mention he was charismatic, he was an entertaining character. Simple, yes, but entertaining, and to me that adds points.

Not to mention that in my opinion he has the best design any Final Fantasy villain has ever had — an absolute madness of design, he looked very intimidating even though he had the narrative structure of a Power Rangers villain lol.

u/Bulky_Imagination243 — 9 days ago
▲ 3 r/JRPG

WHAT RPG MECHANIC DO YOU WISH MORE GAMES USED?

I've played many JRPGs, and my favorite mechanic has always been town/Hub Development. When I encountered this in Suikoden, I thought it was so unique. I don't know if any JRPGs did it before Suikoden and if there was I'm thankful for the inspiration.

https://preview.redd.it/f8a9myz85yth1.png?width=1080&format=png&auto=webp&s=236493448020e14e2f4b08a351ef2cd83fd83ee6

Job/Class Switching
Changing my character's role without starting over.

Relationship Systems
Let party members actually develop relationships with each other.

World Map Exploration
Give me a reason to wander off the main path.

Targeted Weaknesses
Reward me for figuring out exactly how to exploit an enemy.

Active Time Battle
Heart-racing decision-making.

Town & Hub Development
Let my actions actually change the places I visit.

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u/Goshaun1701 — 8 days ago
▲ 74 r/JRPG

After some 170h i finally beat Fortune's Weave with all routes and, while i enjoyed it, it's absurd just how unfinished it is *spoilers*

I wanted to post this rant here instead of the fire emblem sub for a more unbiased take. Massive unmarked spoilers for the game ahead so be warned.

If you want a spoiler less version here's my take: part 1 of the four lords are very good but you have another 4 lords with their own stories that the game doesn't tell and part 2 never develops them either. Part 3 has no story other than repetitive gameplay with lots of random battles, farmim materials and Fighting characters with almost no input from the main lords.

I had fun playing the game and was glued to it for the most part, but some parts of this game are completely nonsensical that i can't believe they decided to release a fully priced game in the condition it's in.

I had a lot of fun playing this game for the most part, but something that struck me as weird is just the amount of stuff that's not explained or followed up on, and the more you play the more egregious it is, like:

* Anatolia going on a trip to another country and becoming a queen of said country and Long dying with no explanation

* Cruadin, the blood in his axe fusing with him, the dagda reaper and bertrand becoming king of brezarant are never followed up on or explained

* Talimun kills maria offscreen and decides to join the bad guys if you don't do his paralogue

* Orchel is very obviously a robot with Yu phas soul and face, yet nobody comments on it or gets developed at all, not even by her husband when her mask gets destroyed

* Liliana and Yanjin straight up disappear from the story with no explanation, with Yanjin being revealed to be an Agarthan.

* Soleil gets merked off-screen and never brought up again, you start up part 2 and dagda is in his place, why was he trying to resurrect his genocidal father in the first place?

* So many characters are tied to the sub lords that recruiting them is very annoying or simply suck by the time you get them, so most half the cast never gets used unless you want to grind supports

* Arago gets reduced to a single fight in part 2, you kill gilchris and that's done.

* Part 3 barely has any story with the only characters being present are Fortuna and the mute killing machine who most certainly is soleil reincarnated, aside from a couple of lines from the main lords if you happen to bring them to the right map

* You fight several zombie people in part 3 that you have no idea who they are supposed to be, like the luck twins.

* There's at least two cut classes that you can see the enemies use, like the magic Pegasus and the trickster, which have no reason to not be available to the player since they're already in the game.

* Not to mention how the sub-lords don't even have any supports or lines in Part 3, Talimun can kill his zombie parents yet there is literally no word from him.

Again, i enjoyed the game gameplay wise, and what's there is decent, and i can perfectly understand that the game was way too ambitious and stuff needed culling, lord knows that the game is long enough, but the way they went about it just runs the plot. The sub lord stories and characters should've been spread out better with the other routes or even part 2.

There's nothing wrong with stuff happening off-screen or stuff just not being explained or expanded upon, hell Silksong and Hollow knight are my favorite games of all time if we want to talk about obtuse storytelling, but not when it's something that actively makes the main story worse.

I really hope this isn't the case with the company releasing an unfinished game at 80 bucks then selling the rest to the players for more money.

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u/cheekydorido — 9 days ago
▲ 176 r/JRPG

Suikoden: The Anime – 1st Episode Out!

An hour long, stoked to see this get adapted and be free on YouTube! Hopefully the adaptation holds up to the high standards Suikoden II set. The remaster was one of my favorite JRPGs I played recently. Hopefully more remasters incoming soon for 3-5? Here’s to hoping the anime can maybe build some hype for that, I’d love to check those games out.

youtu.be
u/brksozzy — 8 days ago
▲ 57 r/JRPG

Where did the concept of super bosses come from?

Just curious because I was interested in exploring the history behind the use of hidden bosses in JRPGs where the player can choose to challenge an opponent who is way more powerful than the main adversary.

Man I can remember like it was yesterday when early on in the PS3’s lifespan, I was interested in getting into console RPGs as way back then, I attempted to fight two super bosses from Final Fantasy 5 as keeping everyone alive was so difficult, but the game made me interested in seeing how it sort of became a trend to include super boss fights in JRPGS.

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u/KaleidoArachnid — 9 days ago
▲ 20 r/JRPG

Waiting for FF Resonance

I played the demo of FF Resonance and im very hooked on it. Does anyone have game recommendations for similar titles while im waiting for it to be released? Was thinking of one of the original 2d Final fantasy games (1-6) or maybe something like Octopath traveler. As a sidenote, ive never played a final fantasy game before.

Planning to maybe play 2h a day until resonance releases.

Interested in your opinions/recommendations

Platform: PC / PS5

Edit: Thanks for the many recommendations, will now dive into FF6 and check the rest aftewards. Cheers

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u/Dottellini — 9 days ago
▲ 27 r/JRPG

Looking for a game with a deep story and fantasy feeling.

As the title says, I’m looking for a RPG game with an amazing story and rich lore, ideally with a classic fantasy and magic feel. Im okay with any platform and at the moment im looking for a 2d game but im okay with 3d recommendations too. The most major aspect besides the story that im looking for is good world building and a world that feels alive and lived in. I havent played many RPG games in the past but the closest concept I can think of to that lived in feel is the vibes you would get from a lively fantasy tavern in a book or something. (Sorry for not including any games ive enjoyed in the past, none of them are similar enough to what im wanting)

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u/Emergency-Work-4568 — 9 days ago
▲ 1 r/JRPG

Your Desert Island JRPGs

If you could only play 5 JRPGs for the rest of your life, what would you pick?

I’m thinking games you’d never get bored of replaying, whether because of branching endings, secrets, optional content, different builds/party combinations, multiple ways to play, or simply because the journey never gets old.

What are your 5, and why?

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u/jordanlee_24 — 8 days ago
▲ 2 r/JRPG

Recommendations for autumn sale (?

Hi ! I really want to play a good jrpg and since Steam has its autumn sale currently on, I wanted to ask for some recommendations. So far I have played:

- Fallout 1, 2, 3, 4 and New Vegas

- STALKER Shadow of Chernobyl

- Earthbound/Mother (1, 2 and 3)

- Final Fantasy 1 (and I have FFVII too)

- Chained Echoes

- LISA The Painful

- Fear & Hunger

- Sea of Stars (I hate it)

- Skyrim

- Dokimon

- Coromon

- Persona 5

- Expedition 33

- Look Outside

- Hylics

- Bug Fables

I know some of them aren't really JRPGs but they're still RPGs. It's my favorite genre of games and I'd really wish to experience more amazing games and stories.

I know some others like Octopath Traveler, Bravely Default or Dragon Quest, but my budget isn't that big so... "little" games will be nice :3

Thanks y'all for your suggestions and sorry for my bad English lol

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u/Saturn_no06 — 9 days ago
▲ 6 r/JRPG

Villians you changed your mind about?

  • Zanza: At first, playing only Blade 1, I didnt care for him at all. Found him to be a whatever villian, run of the mil JRPG god who replaced the far more interesting Egil who foiled Shulk really well. But once you compare his character to the Architect in Blade 2, it helps him. Shows the layers of Klaus and how a man could create a world with both arrogance and regret/melancholy.
  • Malos: Intitally thought he was just a hammy villian. But endgame Blade 2 reveals a lot about what really drives him. His conversation with the Architect is fantastic, refuses the binary answer of "Malos wants to burn Alrest solely because of Amalthus", instead going for it's a choice they both made together. In probably my favorite scene in the Blade triology "Words can be a Curse", Malos reveals he knows Amalthus is influecing him towards nihilism but doesnt care, that he wants to burn Alrest for what it(and himself) did to Jin, and that he views himself as a monster, made him a S tier villian.
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u/Asleep_Ground1710 — 8 days ago
▲ 0 r/JRPG

Can co op work in JRPGs?

I've been itching to play co op games after slugging it out playing single player games and was suddenly wondering if PvE or co op campaign can work for the JRPG genre?

I know there's been Mana series but it's mostly hack n slash action combat that I only know which had co op.

DQIX had it on DS but never really experienced it to know whether it's workable.

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u/FizzyLightEx — 8 days ago
▲ 23 r/JRPG

Khamrai (PS1) — English Translation 1.0 Fully Playable

Namco's 2000 PlayStation RPG Khamrai is now fully playable in English.

Every line of dialogue, every menu, item, kamui, enemy and battle message, and every in-game image is translated. Polished, translated with respect to the original script, and every bit of text displays cleanly in the game's own layout.

Two versions

  • Standard: the original game in English.
  • StatFloor: same translation, but every stat rises by at least 2 on each level-up. In the original, the relationship system decides your stat gains and often gives you nothing. Pick one.

Download and instructions: https://github.com/chivien99999/khamrai-english

You need your own clean Khamrai (Japan) disc image. The checksum is in the README. If the patch fails, your dump is the wrong one. No disc images are provided.

Credits: redditusernameunavailable

If you find a real problem with the quality of the release, something you can actually point to, I'm on Discord as redditusernameunavailable. Lazy questions get ignored. This is volunteer work and nobody is owed anything. Everything else is in the README.

u/LessAd7662 — 9 days ago
▲ 10 r/JRPG

I'm finally close to releasing my single party member JRPG on steam! Light Source

Hey there! I'm the creator of Light Source, a 2d hand drawn JRPG that is focused on single party combat and deep lore based on exploration and secret finding.

The game features a customization mechanic where you can mix and match "trinkets" that give specific bonuses or new abilities to your light bulb. Coupled with the weapon system that offers meaningful changes in playstyle, there are tens if not hundreads of combinations that you can build.

Something not so much JRPGish is the leveling system which is borrowed from Souls Like games. You don't level up automatically but use the light you have gathered to increase one specific stat that you think will benefit you the most.

There are plenty of characters to meet, bosses to fight and endings to unlock. All packaged in a nice neat 6.99$ package which is also regionally priced so depending on your currency you may buy it for cheaper!

Demo is out on steam and it will also be showcased in Steams October Next Fest. Thanks for checking it out!

https://store.steampowered.com/app/4989280/Light_Source/

u/marino13 — 9 days ago
▲ 1 r/JRPG

need some reco on games

im ok with no translation and any console is fine because im studying japanese and want it to be japanese since i am practicing
so i like games like super robot taisen and its spin offs like mugen frontier and also pxz and forgot that one game namco vs sometjing which is on my wishlist. the thing i like about them is the music , and thier attacks and lines which gets me pumped
disagea for its humor . not too bothered with the grind but wishing that it wasnt too grindy so i can watch the side quests story without too much delay
i love visual novel like sci adv (chaos steins), clannad
i like monster hunter and have played them including stories
i do like pokemon and enjoy the pvp
i like yugioh
what can you guys recommend me ? i repeat i am not scared if theres no translation

also what do you guys do if you are stuck . is there a chat room where people can help you but wont spoil you

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u/awesomenineball — 8 days ago