r/finalfantasyxiii

Cool Find at Local Video Game Store

Noticed a $30 dollar collectors edition for ff13-2 in a cabinet and decided to buy it. When I got home, I opened it and saw it was signed by Caius’s VA! I see some other things on the game disk but I wonder if it’s still just from Caius’s VA. Neat!

u/Chopper3233 — 13 days ago

[Discussion] The three DLCs for FFXIII-2 were kind of hit and miss. What other story expansion DLCs would you like to have seen for the trilogy? My pick would've been to travel more across Pulse and Cocoon with the gang.

u/MarketingBroad669 — 12 days ago

What would you guys say Final Fantasy 13 did right over the 10th entry?

Sorry if this was asked here before because I was interested in going over the positive aspects of the game since many fans of Final Fantasy 10 say that 10 was the pinnacle of the series evolution.

But lately I wanted to take a look at Final Fantasy 13 to see what made some of its design aspects unique to see what were some of the positives to the game’s strengths again for the design aspects.

For me personally, I feel like one of the largest differences is not having random encounters to worry about since correct me if I am wrong, but some players going into Final Fantasy 10 for the first time on the original PS2 version could be a bit frustrated with how the game had no option to turn off random encounters until much later on since some missions such as the ultimate weapon sidequests would be interrupted by random encounters.

Another positive aspect I would say Final Fantasy 13 has in its design aspects is the graphics since the game was really nice looking for its time when it first came out, but I still enjoy both games in their design aspects.

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u/KaleidoArachnid — 13 days ago

FF XIII - puzzles, etc hidden in plain sight

I never realized the game featured what is essentially a meta puzzle hidden in plain sight from the in game alphabets that can be decoded when I played through it years ago. Just like I didn’t realize the field dialogue party members say when moving through maps all have different trigger requirements and lots of dialogue can be easily missed if you don’t do things like walk in certain proximity to party members, idle, etc. The Ultimania points that out and details where dialogue can be trigger on each map.

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u/jkd110803 — 12 days ago