r/kickstartergames

▲ 5 r/kickstartergames+1 crossposts

What part of launching on Kickstarter actually broke you?

Running my own campaign right now and honestly the whole process has been a ride. Got me thinking though, because I feel like the hardest parts vary a lot depending on what you're making.

Like I imagine someone launching a board game is losing sleep over rulebook clarity and manufacturing timelines, while a product designer is probably pulling their hair out over shipping logistics or prototype costs. And then there's the whole crowd of people who say the pre-launch audience building was the thing that nearly killed them before they even got to the page.

So genuinely curious what category you're in and what hit hardest. Was it the campaign page itself, the math behind your funding goal, getting press to care, or something else entirely that I haven't even thought of yet.

Would love to hear from people across different niches because I have a feeling this is one of those things where the struggle is pretty specific to what you're building.

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u/zaidahmedsharieef — 1 day ago
▲ 198 r/kickstartergames+8 crossposts

We're working on an indie game about underground rock band and the daily struggle for survival. What do you think?

u/Alex_Kontrast — 7 days ago
▲ 3 r/kickstartergames+3 crossposts

When I started working on my own games—from 2D "troll" platformers to space sims—I realized how hard it is to actually get noticed. There is so much noise on Kickstarter, and so many incredible mechanics get buried under big marketing budgets.

I didn't want to be another "Top 10" list. I wanted to be a scout.

I’m a game developer, but more than that, I’m a fan of clever logic. I love seeing a board game that uses real circuits or a video game that turns your desktop windows into a puzzle. I started KickFound because I wanted to find the "heart" of these projects—the technical risks and the brilliant systems that make a game worth more than just its trailer.

Between coding scripts, testing management logic, and trying to keep life in order, I’m committing to showing up here once a month to audit the best of what I find.

I’m not a "grand authority." I’m just a dev who spends too much time looking at game loops. My goal is simple: I hope you discover a game worth backing, meet a talented creator, and feel a little more connected to the people actually building these worlds.

KickFound Issue #01 is ready to launch. 5 Games. No Fluff. Pure Logic.

Thank you for being part of the first cohort. Let's build this launchpad together.

Join the list here: https://kickfound.beehiiv.com/

u/TopReality3632 — 6 days ago