What part of launching on Kickstarter actually broke you?
Running my own campaign right now and honestly the whole process has been a ride. Got me thinking though, because I feel like the hardest parts vary a lot depending on what you're making.
Like I imagine someone launching a board game is losing sleep over rulebook clarity and manufacturing timelines, while a product designer is probably pulling their hair out over shipping logistics or prototype costs. And then there's the whole crowd of people who say the pre-launch audience building was the thing that nearly killed them before they even got to the page.
So genuinely curious what category you're in and what hit hardest. Was it the campaign page itself, the math behind your funding goal, getting press to care, or something else entirely that I haven't even thought of yet.
Would love to hear from people across different niches because I have a feeling this is one of those things where the struggle is pretty specific to what you're building.