r/gameDevPromotion

▲ 256 r/gameDevPromotion+13 crossposts

We released a New Trailer & Playtest Announcement for [The Outer Frame]

Our trailer JUST premiered during the LAGS - Summer Fest Edition Showcase!!
So excited to finally share this! Because we hid a choice-driven point-and-click adventure in a desk job sim with a roguelite time loop, and we just wanted to tell you about it.

We'll get more specific about the Q3 2026 playtest date as it looms closer!
What do you think of the trailer?

You can support our game on Steam: https://store.steampowered.com/app/4079320/The_Outer_Frame/

▲ 38 r/gameDevPromotion+5 crossposts

We’re a small team of friends who make trailers & video content for indie games, and we just launched our new website!

Hey everyone! 👋

I’m Brad, founder and creative director of ByCherryMedia.

We’re a small creative team specialising in trailers, gameplay editing, devlogs, social content and other video/creative work for games. We’ve just finished rebuilding our website, so I wanted to share it here and introduce ourselves properly.

We’re a small group of friends who have known each other for a long time. We originally met online playing Call of Duty: Ghosts back in 2014. Over the years we all went in different directions, built different careers and picked up different skills. But gaming was something that always kept us connected. Eventually we thought, why not put our skills together and build something around gaming? And that’s basically how ByCherryMedia happened.

Today we’re a small team covering video editing, game capture, motion graphics, music, sound, and localisation. I’m personally responsible for most of the creative/video side of things, with the rest of the team helping across the different areas.

We’ve had the opportunity to work and build relationships with some really amazing game developers from all over the world this last year:

VaultBreakers Map Overview (now unlisted)
VaultBreakers Playtest Showcase (we’ve helped amass over 1 million views for VaultBreakers on YouTube!)
Slumber Realm Trailer
Swimpossible! Launch Trailer
Relooted Demo Trailer

And our new website is finally LIVE - bycherrymedia.com

We’ve tried to make the process as transparent as possible, particularly around pricing. One of the things we’ve added is a pricing estimator, where you can select the type of work you’re looking for and build up an estimate based on the scope and requirements of your project. So rather than having to contact us just to ask how much a trailer or social edit would be, you can get an estimate yourself before even reaching out!

We’re currently taking on a limited number of projects over the next month or so. We’re deliberately keeping the number limited because we’re still a small team, and we’d rather work with a handful of developers and give their projects the attention they deserve than take on everything that comes our way.

If you’re working on an indie game and need a trailer, gameplay video, devlog, social content, motion graphics or something more custom, please check us out!

And if you’re not looking for anything right now that’s completely fine too, we’re always happy to meet other developers and see what people are working on!

Thanks for reading if you’ve gotten this far :)

- Brad

bycherrymedia.com
u/BradCherryEU — 1 day ago
▲ 31 r/gameDevPromotion+2 crossposts

Thanks to everyone who helped me

Hey everyone,
A few weeks ago I posted here asking for advice about a publisher who reached out to me for my first Steam game. I got some really helpful responses, so I wanted to follow up.
After reviewing the contract, I decided to decline the offer and self-publish.
The exit terms were too one-sided: indefinite contract, expensive buyout clauses, and getting my own game back was nearly impossible if I ever wanted to leave. The deal looked good on the surface but the fine print told a different story.

So here I am, going solo. I just published the demo for my game Dark Workshop Simulator on Steam. I’m a solo developer and this is my first project.

If you’re curious, I’d love for you to check out the demo and let me know what you think. And if you like what you see, a wishlist would mean the world to me.
Thanks to everyone who helped me navigate that publisher decision. This community is solid.

https://store.steampowered.com/app/4730290/Dark_Workshop_Simulator/

u/Tough-Bag-8494 — 1 day ago
▲ 364 r/gameDevPromotion+11 crossposts

A game about a sentient octopus escaping its evil game developer

You were created five minutes ago.
The god who made you is watching your every move.

He's called the Sky King, and he abandons every world he builds the moment something new catches his eye.

You're the first creation he's made with the power to change that. Eight arms, a grappling hook, a sword, ink.

Eight endings, genre-shifting worlds, existential dark humour.

Wishlist Here!
Steam page: https://store.steampowered.com/app/4767470/INKURSION/

u/19HzStudios — 1 day ago
▲ 575 r/gameDevPromotion+8 crossposts

Game Title: Ski-E-O! Ski Resort Tycoon

Playable Link: https://store.steampowered.com/app/4493130/SkiEO_Ski_Resort_Tycoon/

Platform: Steam (Windows, macOS, Steam Deck)

Description: Ski-E-O! Ski Resort Tycoon is a cozy management sim where you build and run a ski resort on real-world mountain terrain. Paint trails onto actual elevation data, connect lifts, and keep thousands of individually-simulated guests warm, fed, and happy. Real weather patterns, seasons, and a GPU-simulated snowpack ensure that no two winters are the same.

Free to Play Status:

  • [ ] Free to play
  • [X] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the founder of Falling Damage Games, and Ski-E-O is my debut indie title. After getting laid off from Meta earlier this year, I decided to make the indie game of my dreams ❤️.

Thank you so much!

u/fallingdamagegames — 2 days ago
▲ 9 r/gameDevPromotion+8 crossposts

My First Game ON Steam

My new game TANKLE is an action-packed top down shooter! 🎮

If you want to play or wishlist the game check out the steam page and sign up for the playtest! 🖊

The development team is hoping to get the game to at least 100 wishlists by the end of the month! 🎉

The game is going to come out some time in 2027 so be prepared! ⏳️

Thank You!

u/THEGAMERSTUDIOS — 1 day ago
▲ 272 r/gameDevPromotion+8 crossposts

I GOT -1 WISHLISTS IN 3 MONTHS!

I would like to proudly announce that my game TANKLE! had made it to -1 wishlists!

I would love to thank everyone for all the support so far! Thank you all and have an amazing day!

u/THEGAMERSTUDIOS — 2 days ago
▲ 113 r/gameDevPromotion+7 crossposts

My side project is a top-down space combat game. Store page is finally up

I build this alone. Strike Wings is top-down space combat, a homage to the DOS-era space shooters, with its own setting rather than being a remake of any of them.

The game side I had a handle on: 50 warship classes, battles that put a couple of hundred ships on the field, three voiced campaigns, a battle editor, 24 pilot multiplayer over Steam or LAN. Windows and macOS, out in October.

What I did not plan for was the storefront. Capsule art at six sizes, a short description that has to explain a whole genre before someone scrolls past, a trailer, a content survey, an EULA. Weeks of work with no gameplay in it at all, and none of it is the kind of work I am good at.

Store page: https://store.steampowered.com/app/4718360/Strike_Wings/?utm_source=reddit&utm_medium=sideproject&utm_campaign=prelaunch

Site: https://strike-wings-games.github.io/

If you have put a side project on a store like this, what ate your last month that you did not see coming?

u/StrikeWingsGames — 2 days ago
▲ 6 r/gameDevPromotion+3 crossposts

Ancient Spirits 👻 + Blood Pact 🩸 = Tanky

👻 Ancient Spirits surrounds you with spectral guardians, then sends them hunting when the ultimate kicks in.

🩸 Blood Pact feeds on lifesteal, building a blood ward until all that stored power explodes back into the horde.

Steam | Discord

u/EverclearGG — 1 day ago
▲ 148 r/gameDevPromotion+4 crossposts

I made my VR inventory a pocket dimension you can physically reach into.

You can look inside it, store items, and physically reach back in to pull them out when you need them.

I wanted inventory to feel like part of the VR world instead of another floating menu.

Would you prefer something like this over a standard inventory system?

Ghostly Late Night Show is coming to Meta Quest — wishlist here:
https://www.meta.com/experiences/ghostly-late-night-show/1823446819037017/

u/MikeMiltan — 2 days ago
▲ 26 r/gameDevPromotion+5 crossposts

my indie game, #?!¥?!# (or just hashtag yen for short) is out now on itch.io!!

its a funky roguelike with a bunch of random ideas i had. you basically take over hell. search hashtag yen or #?!¥?!# on itch io to download the game !! (keep in mind this is version 0.1.0, so its not the full version)

u/grenskii — 2 days ago
▲ 14 r/gameDevPromotion+1 crossposts

Steampage of my game Verum Titan

After almost 2 years of developing the Steampage of my fps game Verum Titan is up. The game is inspired by great games like Perfect Dark, Goldeneye and many many more. The game is still in development.

store.steampowered.com
u/LucaBacilieri — 2 days ago
▲ 45 r/gameDevPromotion+15 crossposts

Mental Health x Idle Games = Another Stupid Monday

Another Stupid Monday is a simple mental health app / idle game where the player gets one doable task a week.

The tasks are based on principles from Cognitive Behavioral Therapy, but I tried not to overwhelm the user with overcomplicated terms from psychology books. However, the app's mascot, Charles, gives a simple explanation for every task about why it can improve one's well-being. If users want to learn more, they can click on the task name to explore why the task is helpful.

There are 100 tasks in total.

What problems does it solve ?

1. A lot of mental health apps overwhelm their users with features and to-do lists.
That's why Another Stupid Monday focuses on only one thing a week. It gives users space to let the task and its benefits sink in instead of spamming them with more to-dos.

2. A lot of people don't know what actions to take to improve their mental health.
Another Stupid Monday doesn't rely on the user's skill level to structure their own habits and goals. It offers low-threshold guidance to explore different activities users might not be used to.

3. Mental health is still a black box for many people (Accessibility Problem).
With Another Stupid Monday, I did my best to avoid overly complicated terms from psychology and psychotherapy to make it more approachable. Additionally, the app design aims to attract people who wouldn't normally use mental health apps. I also implemented more than 60 locales because many regions around the world are extremely underrepresented when it comes to localized mental health apps. Lastly, the app doesn't use a subscription model, so users who might already be skeptical of mental health apps aren't scared off.

Apple App Store: Download
Google Play Store: Download

Personal note:

Another Stupid Monday is my first app :) Feel free to leave any feedback.

u/AnotherStupidMonday — 3 days ago