We're making a Game where you're a Duck who's stranded with a Slot Machine
I just finished editing our new trailer. Let me know what you think!
I just finished editing our new trailer. Let me know what you think!
Hello Comfort Gamers!
We are working on and will soon be releasing (!) MASUKU - a puzzle game for 1–4 players. Place, rotate, and flip cards to reveal colours and symbols that match shifting scoring goals.
There are a few different game modes, some that can be played co-op or competitive. Great to scratch the itch of something that makes you think without being super difficult. Also a game that doesn't require too much of a time commitment.
You can check out the demo on Steam here: https://store.steampowered.com/app/4588280/MASUKU_Demo/
Releasing on 20th July on Steam! And Switch later in the year. Let us know if you have any thoughts and wishlists welcome if you find it interesting.
Thanks for checking out our game! :)
I know 60 wishlists is nothing compared to what some of you are pulling. But as a solo dev with zero marketing budget and no audience, tripling my wishlists in a week felt worth sharing.
I've been working on Dark Workshop Simulator, a first-person dark-fantasy shop sim built in Unity. Had the Steam page up for a while, sitting at around 20 wishlists.
Then I posted the trailer. That's it. No ad spend. No influencer outreach. Just the trailer on Steam and a few posts on social media.
Within a week: 43 new wishlist additions. Previous week was 3.
The takeaway for anyone sitting on a playable build without a trailer: just make one. It doesn't need to be cinematic. Mine is gameplay with text overlays and music. But it gives people something to actually react to instead of a description and two screenshots.
If you want to check it out: https://store.steampowered.com/app/4730290/Dark\_Workshop\_Simulator/
Happy to answer questions about the process. Still figuring most of this out honestly.
Hey everyone,
I recently built a mobile word guessing game called Word Clash. It has solo play, daily challenges, Fever Mode, and multiplayer lobbies where friends can join with a room code and play together.
I’m still improving the game, so I’d really appreciate honest feedback on:
The game is free to play. There are optional rewarded ads, but I’m trying to keep them fair and not annoying.
Download link: https://play.google.com/store/apps/details?id=com.darvin.wordclash
Thanks in advance to anyone who tries it. Feedback would really help me improve the next version.
Game Title: Window Seat
Playable Link: https://store.steampowered.com/app/4808850/Window_Seat/
Platform: PC, Mac and Linux
Description: (Provide a detailed description of your game. Minimum 100 words)
Free to Play Status: Demo
Involvement: I am the solo developer
Hello all,
I have just released the demo of my game. Its probably not the kind of game for everyone but I hope its got an interesting hook that will suit people who enjoy the Obra Dinn/Golden Idol kind of puzzle mystery game.
It has full controller support, builds for all platforms and works on Steam Deck. I would love to receive any feedback you have.
Thank you
Hello everyone!
We are starting to get our demo polished and sent to you all soon! On July 6 the demo will come out. Stay tuned, because the coming days will be packed with Alchemic Beasts news and questions!
And lastly don't forget to join our Alchemic Beasts Kickstarter pre-Launch to get notified to play the demo first and be there when the Kickstarter launches.
We just made a post where you can learn a little bit about our family and what we do, and if you want to know more about our game, we have other posts talking about different aspects of Alchemic Beasts that you might have missed here!
Go check it out!
I know it is not much, but even small success is a success! Thank you very much to everyone who rated. Game is a RPG/strategy Dark Lord Simulator, available here without need to download or register: https://adeptus7.itch.io/dominion
Hey everyone!
The day has finally come. After more than two years of hard work, sleepless nights, and endless debugging, FRICK IT is officially OUT NOW on Steam! 🥳🎉
If you haven’t heard of it yet, FRICK IT is a chaotic indie co-op survival horror game designed to test both your survival instincts and your friendships.
We wanted to create an experience that perfectly balances genuine atmospheric dread with those hilarious, chaotic panic moments that only happen when you and your friends are running for your lives.
What you can expect:
Intense Co-op Survival: Team up, manage your resources, and try to stay alive while everything goes horribly wrong.
Atmospheric Horror: Dark, tense environments where danger lurks around every corner.
Pure Chaos: Perfect for gaming nights, streaming, and shouting at your friends when they leave you behind.
We are a tiny indie team, and seeing our passion project finally live on the Steam store is a surreal feeling. We would absolutely love it if you checked it out, told your crew, or gave us your brutally honest feedback right here in the comments!
Thank you so much for the support, and prepare to say "FRICK IT" a lot! 🕹️
Here is the Link to the Game
https://mothlightstudio.itch.io/in-search-of-light
Here is the Link to the Soundtrack to Game, made by DJ Filigran
https://open.spotify.com/intl-de/album/6SJqQt0VjAR9LErzFkpsRl?si=zj3XDHfYS9q73Af5DhyRXA
Hey everyone,
A few weeks ago I posted here asking for advice about a publisher who reached out to me for my first Steam game. I got some really helpful responses, so I wanted to follow up.
After reviewing the contract, I decided to decline the offer and self-publish.
The exit terms were too one-sided: indefinite contract, expensive buyout clauses, and getting my own game back was nearly impossible if I ever wanted to leave. The deal looked good on the surface but the fine print told a different story.
So here I am, going solo. I just published the demo for my game Dark Workshop Simulator on Steam. I’m a solo developer and this is my first project.
If you’re curious, I’d love for you to check out the demo and let me know what you think. And if you like what you see, a wishlist would mean the world to me.
Thanks to everyone who helped me navigate that publisher decision. This community is solid.
https://store.steampowered.com/app/4730290/Dark_Workshop_Simulator/
Like the title says, i have (finally) released my first enemy pack and my first 'purchasable' product!
I released it couple of weeks ago with any marketing or anything, no announcement (except on my discord). Mostly just to see how it would do organically - as it turns out, terribly haha.
Anyway, please check it out and (if you want) give me some much needed feedback - if you happen to buy it that would be amazing and likely give me motivation to do more (more than i have ongoing anyway).
Here's the link: Skeleton Enemy Pack – 8 Directional Sprite Pack by Level Eleven Games
Included Animations
All animations are provided in 8 directional views, allowing smooth directional movement and combat from any angle.
Would work perfect in any boomershooter / oldschool RPG. Currently it's just $3.00 - and even includes a Godot sample.
Hey all, a while back some of you asked to see footage of the game I have been building in three.js, so here it is.
It is called TAKEN. You are a farmer alone on a Montana homestead and something starts visiting at night. You survive the nights, do chores, photograph evidence, and try very hard not to get abducted. It runs fully in the browser with no game engine, just three.js (r185) and WebAudio.
A few of the three.js bits people here might find interesting:
It'll be releasing at some point this year on steam.
It is still very much a work in progress and I would love feedback. Happy to dig into how any specific effect is done if you are curious.
‘A Lost Man - Chapter I’ demo is available on Steam, and will be part of the Steam Next Fest.
Trailer is available on Youtube: https://www.youtube.com/watch?v=oyyxs98PdII
Hello,
I just restyled the entire game board for my roguelike city-builder.
What would you change about the new look?
Thanks for the feedback!
I want public opinion how environment is looking
It’s a single/multiplayer game
Playable Link: https://play.google.com/store/apps/details?id=com.butterssoft.concentrix
Platform: Android now, iOS coming
Description: Conspintrix is the first game I've released, and is a music-based puzzle game where the puzzle moves to the beat of the music. You manipulate the concentric rings by controlling if they rotate on the beat, stay still, or if you are swiping to control them. The goal is to match the colored sections in columns, clearing the column out and continuing. In score mode the clears are replaced by new colors to keep going for a higher score, while in solve mode you eliminate the columns as quickly as you can to clear the entire board, and see how many times you can solve it before the song ends. Video editing isn't my strong suit, but you can see an example of the gameplay here: https://youtu.be/omtn6ThmDZ8
Free to Play Status: 5 tracks are free to play unlimitedly in any mode. A one time purchase unlocks the rest of the tracks and the ability to use your own music in game.
Involvement: I am a solo developer and made this myself. Thanks for reading, and if you like it let me know! If you don't like it, let me know that too and maybe I can make some adjustments.
Our trailer JUST premiered during the LAGS - Summer Fest Edition Showcase!!
So excited to finally share this! Because we hid a choice-driven point-and-click adventure in a desk job sim with a roguelite time loop, and we just wanted to tell you about it.
We'll get more specific about the Q3 2026 playtest date as it looms closer!
What do you think of the trailer?
You can support our game on Steam: https://store.steampowered.com/app/4079320/The_Outer_Frame/