▲ 29 r/Unity3D

Help with sound effects and time travel!

In our game [The Outer Frame] you can accelerate time, by using an "enhanced clock".

We made any animation that plays during the time acceleration periods play faster using CineMachine.

But our current battle is with sound effects.
We want that any sound that plays during "time acceleration" to shift to a higher speed, and also be able to go back to normal speed if you decelerate before said sound has stopped playing.

Is there a way to change the speed of a sound once it has instantiated and is being played?
If not, what smoke and mirrors can I use to achieve the desired outcome/illusion?

u/Relative-Situation-2 — 16 days ago

NO DEMO. 11,200+ Wishlists. What worked after a lot of NOTHING

I made my game [The Outer Frame] steam page last year, I rushed it to take part on the biggest local event in my country. It brought around 100 wishlists, and that was it.

I knew next to nothing about getting into showcases or marketing. So I just worked on the game hoping it would be great (yeah, I know: bad bad). The people that got to play it wanted to keep playing. They really liked it! But I didn't know how to get it out there! So I just kept working on the game.

On march I found the HTMAG festival list... and it changed everything. Got a LOT of rejections that I completely attribute to my old trailer. It was very slow with a lot of black screens with text at the beggining. Big BIG mistake!

The InterfaceX26 Showcase brought 600 WL and I couldn't believe it, that tiny double bump was the biggest mountain ever.

Then the Summer Showcase of Summer Showcases went live. It was a line-up with a lot of different showcases (black voices, women led games, Latin american games, etc).

I had made a NEW trailer for it, with a playtest announcement for Q3. I couldn't wait to reveal the trailer, I felt it was that good (compared to the former one, of course), no black screens at the beggining, faster pacing, composed new music, it showed more and it was shorter!

I don't know if it was the perfect storm or what, but it brought 8,500+ WL in 4 days. And I'm getting reached by publishers.

Showcases that have a capsule on Steam's front page make such a difference! Also there were other showcases in the line up that were pretty much the games "target audience" like: Story-Rich games and women led games. I think that helped too.

Showcases + Fast eye catching trailers + NO BLACK SCREENS (at the beggining of your trailer). This probably gets repeated to no end. Well, t worked for me. Show your game, you don't need a demo to take part on most showcases!

I still have a LOT to improve for a new trailer but hey, I'm learning here.

This is my game [The Outer Frame]
https://store.steampowered.com/app/4079320/The_Outer_Frame/

u/Relative-Situation-2 — 16 days ago

My Roguelite Cover-Up Sim just hit 11,200 wishlists!

Hi, everyone! This is "The Outer Frame"

Something [REDACTED] happened, the higher ups are not sure exactly what, and nobody else knows yet. It's your job to keep it that way. Fix it. From your desk.

You decide how to investigate the extent of the situation, and how to deal with it.

Do it before the public catches on, goes all torch and pitchfork, and you get fired.

It's a choice-driven desk-bound mystery where time is against you in more than one way.

You are probably not the hero in this one.

Steam Page: https://store.steampowered.com/app/4079320/The_Outer_Frame/

youtube.com
u/Relative-Situation-2 — 17 days ago

11,003 Wishlists!! Thank you for all your hard work, F5 key! You can take the rest of the day off

and thank YOU, 11,003 wishlisters! Wherever you are :)

u/Relative-Situation-2 — 21 days ago
▲ 29 r/Games+1 crossposts

The Outer Frame - Official Trailer

Play the dual role of detective and fixer, command the perfect cover-up from behind your desk.
Intercept calls, stay ahead of the media, gather intel, and issue the orders that'll decide the fate of everyone involved.
Try again and again to reshape the narrative before the masses learn way to much in this choice-driven thriller.

Or you are fired.

Steam store link:

https://store.steampowered.com/app/4079320/The_Outer_Frame/

youtube.com
u/Relative-Situation-2 — 3 days ago
▲ 57 r/IndieGameWishlist+1 crossposts

Steam Showcases & No Black-Screens-Trailers aka how I hit 10,000+ WL after a lot of nothing

I made my game [The Outer Frame] steam page last year to take part on the biggest local event in my country. It brought around 100 wishlists and that was it.

I knew nothing about getting into showcases or marketing. I just worked hard on the game hoping it would be great (yeah, I know). The people that got to play it became fans. But I did not know how to get it to people so they could play! So I just kept working on the game.

On march I found the HTMAG festival list... and it changed everything. Got a LOT of rejections that I completely attribute to my old trailer. It was very slow with a lot of black screens at the beggining. Big BIG mistake!

The InterfaceX26 Showcase brought 600 WL and I couldn't believe it, that tiny double bump was the biggest mountain ever.

Last week the Summer Showcase of Summer Showcases went live. It was a line-up with a lot of different showcases (black voices, women led games, Latin american games, etc).

I had made a NEW trailer for it with a playtest announcement for Q3. I couldn't wait to reveal the trailer, I felt it was that good (in comparission to the former one), no black screens at the beggining, faster pacing, composed new music, it showed more and it was shorter!

I don't know if it was the perfect storm or what, but it brought 8,500+ WL in 4 days. Showcases that have a capsule on Steam's front page make such a difference! Also there were other showcases in the line up that were pretty much the games "target audience" like: Story-Rich games and women led games. I think that helped too.

Showcases + Fast eye catching trailers + NO BLACK SCREENS (at the beggining of your trailer). This probably gets repeated to no end. But it worked for me.

This is my game [The Outer Frame]
https://store.steampowered.com/app/4079320/The_Outer_Frame/

u/Relative-Situation-2 — 25 days ago
▲ 247 r/IndieGamers+12 crossposts

We released a New Trailer & Playtest Announcement for [The Outer Frame]

Our trailer JUST premiered during the LAGS - Summer Fest Edition Showcase!!
So excited to finally share this! Because we hid a choice-driven point-and-click adventure in a desk job sim with a roguelite time loop, and we just wanted to tell you about it.

We'll get more specific about the Q3 2026 playtest date as it looms closer!
What do you think of the trailer?

You can support our game on Steam: https://store.steampowered.com/app/4079320/The_Outer_Frame/

u/Relative-Situation-2 — 13 days ago
▲ 26 r/gametrailers+3 crossposts

Working on a new trailer for my game The Outer Frame. What do you get out of the current one?

The current trailer does not care to show that:

  1. you get different outcomes out of the order of your actions.
  2. You can lose agents
  3. Failure is part of the loop, you will restart your day, and every run will give you a better idea of what to do or what to focus on.
    4.Multitasking is the way
u/Relative-Situation-2 — 24 days ago