r/ImmersiveSim

▲ 256 r/ImmersiveSim+13 crossposts

We released a New Trailer & Playtest Announcement for [The Outer Frame]

Our trailer JUST premiered during the LAGS - Summer Fest Edition Showcase!!
So excited to finally share this! Because we hid a choice-driven point-and-click adventure in a desk job sim with a roguelite time loop, and we just wanted to tell you about it.

We'll get more specific about the Q3 2026 playtest date as it looms closer!
What do you think of the trailer?

You can support our game on Steam: https://store.steampowered.com/app/4079320/The_Outer_Frame/

Harvey Smith and Ricardo Bare announce new studio Black Pony Immersive today

"Through the looking glass, we’re chasing a dream of mystery, meaning, and creative play."

Harvey Smith, Ricardo Bare, Ben Horne, two former Ion Storm Austin / three former Arkane Austin developers announce new studio Black Pony Immersive today.

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Rock Paper Shotgun: "Through the looking glass": as Arkane fight for their future, Dishonored veteran Harvey Smith reveals new studio dedicated to immersive sims

GI.biz: "We chose the worst time in history" – Harvey Smith on starting his own studio after Arkane

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Andy Lemoine: Harvey Smith: World Building & Research (including a list of indie immersive sims that I recommended at the end)

The Game Business (Christopher Dring): Arkane veterans Harvey Smith and Ben Horne reunite: “We’re going back to the games we love”

u/Sinnoware — 1 day ago
▲ 352 r/ImmersiveSim+1 crossposts

We wanted to share the good news with you folks, as soon as we can. But now it's official! RetroSpace will launch on 1ST OCTOBER 2026! Please spread the word, and give us some courage, we are literally scared to death!

u/zipptheracoon — 2 days ago
▲ 865 r/ImmersiveSim+1 crossposts

Warren Spector announces likely retirement

Spector announced on his Linkedin. He's best known for directing Deus Ex and working on a massive amount of games from Ultima to Thief to Epic Mickey.

> Let me cut right to the chase. I'm retiring from game development. At least I think so. I've been here before and changed my mind but this time I'm pretty sure I mean it.

> I've had a great career. Wouldn't change a thing even if I could. But the reasons to retire are simple: I'm a month away from my 44th year as a developer. I've had the chance to work on tabletop roleplaying games and boardgames. I've worked on more digital games than I can remember -- 17 full games, I think, and 9 or so add-on packs. Gratifyingly, some of those games are still being played 15... 20... 30 years later. And most of them have been in a genre that has had influence beyond what I or anyone else expected. I've run teams as small as a dozen and as big as 800. I've worked for big companies and done startups. I like to think I've helped some insanely talented people along in their careers. (That last is the most important.)

> With all that behind me and with age and health (my business) catching up with me I'm feeling like I've done what I set out to do. It's time to write some books, do a lot of reading, do some lecturing, maybe do some consulting. (Feel free to get in touch about those last two.) Also there's a keyboard here just waiting for me to get my piano chops back.

> I definitely have mixed feelings about this. I mean there are three games in particular I'd still like to make. (One is very big... one is very small... and one I don't know how to make which scares me.) But the game business has changed and it's just not as much fun for me anymore. Plus there's a new generation of developers coming up who deserve their time in the sun.

> To all of you reading this I want you to remember that games are not a solved problem yet -- there is, I hope, plenty of experimentation and innovation to come. And to all you young developers out there, I've said it before and I'll say it again, your job is to make people forget people like me ever existed.

> Will I come back? Never say never. But I think it's time to ride off into the sunset.

> Now stop reading and make great games.

u/Forestl — 3 days ago
▲ 5 r/ImmersiveSim+1 crossposts

Death of the Outsider

Guys, I just finished ‘Death of the Outsider’ and I feel really deflated. It’s more Dishonored, which is never a bad thing, but I feel like it strays so far away from what made the first 2 really special. I know it’s more of a stand alone expansion, however, it still doesn’t hit the same notes for me as the first two.

In my opinion, now that I’ve completed the series, including all DLC’s the first one is GOAT’ed. The level design was amazing, but I think the thing that really nailed it for me was the atmosphere. The dark and decrepit streets of Dunwall feel home to me. The powers were simple but really interesting and allowed so much replay value, the mystery of the outsider was intriguing, and the overall plot and chaos system were peak gaming I think. It was a game I’m excited to play again, probably more so than D2.

That being said I loved the innovation in map design in D2. The clockwork mansion is hands down the best map in gaming imo, it’s so intricate and carefully designed. The devs really took their time in crafting that experience and I think it pays off. I also did like Emily as a protagonist and her powers were a nice change of pace to Corvo’s and the dual protagonist system added so much replayability.

But DOTO … the premise was really interesting, the voice acting was solid, the return of Daud was exciting too. It earns some cool legacy points. But I think it takes a sidestep with the level design. It didn’t feel as organic as the previous two and everything is guided through UI markers. That organic feeling of exploration isn’t there for me like the previous games and it made me genuinely sad. And the void powers are interesting but there’s only 3 of them and in NG+ they just get replaced with older powers? I just don’t get that game design logic. Idk, I feel like the replabaility isn’t there like the last two. Glad I played it but I don’t think I’ll be as eager to play it as I am with D1 or 2. Idk if you guys think the same or I’m just being very pedantic :L

youtu.be
u/Other_Airport7860 — 2 days ago

Hey, guys! We haven't posted in a while - sorry about that. But here's a funny little thing for you: The game uses physics simulation so we can make these Tom & Jerry style puzzles or traps in it. (It's not scripted, so you can stop the sequence if you fast enough) Game: RetroSpace

u/zipptheracoon — 4 days ago

Any ImmSim on 3DS, DS, GBA, SNES etc?

Basically anything a modded 3DS can run - also kinda gives the question if 2D ImmSims even really exist since those would usually run on the 3DS if they were old

Would like to play a good ImmSim again but am mostly capable of playing on 3DS or my Vita as of lately since I can't bring myself to play on PC (stupid ik but I always end up doing personal work stuff like setting up my own server or checking out stuff I need for it)

reddit.com
u/Sau-Baer — 4 days ago
▲ 21 r/ImmersiveSim+3 crossposts

Godzone 6 Dev Diary #5: Swollen Cortex vs Giant Brain

Let's talk about Reliks and builds focussed around them.

Godzone 6 is a new roguelike first-person game in development by Blue Manchu, creators of [Void Bastards ](https://www.reddit.com/r/VoidBastards/)and [Wild Bastards](https://www.reddit.com/r/WildBastards/). Build mutants to explore wildly different play-styles in an immersive first person world. We call it a first-person mutator. Join the community on our [Discord](https://discord.gg/n6tN6vJE) channel or [subreddit](https://www.reddit.com/r/Godzone6/). There's also more info on the [Steam](https://store.steampowered.com/app/3850440/Godzone\_6/) page.

forum.godzone6.com
u/bluemanchu_jon — 4 days ago

How would you describe an imsim to *someone who doesn't play video games*?

Hey guys, like all of you I enjoy immersive sims both big and small. Currently playing through Skin Deep and I'm having a great time so far.

My girlfriend sometimes watches me play it and we got onto the conversation of immersive sims after I brought up it's one of my favourite types of games. She asked me what exactly immersive sims are. I joked that "that's a running joke in the imsim community that nobody can agree on a definition" but attempted a fair definition of the term.

However, I quickly caught myself using terms and concepts like emergent gameplay, systems interacting with each other, dynamic AI etc and realised it was getting more complicated and confusing than it needed to be. I think these are ideas that a lot of gamers can wrap their heads around, but not necessarily someone who doesn't play video games.

How would you describe immersive sims if you were explaining to someone who doesn't really play video games and is perhaps unfamiliar with these concepts?

reddit.com
u/LordManders — 5 days ago
▲ 147 r/ImmersiveSim+16 crossposts

Hi everyone!

I’ve made a new trailer for my game Xenolocus, and I’d like to share the atmosphere I’m trying to create.

The game takes place on the lower levels of a base where something has clearly gone wrong.

Contact with the armory is lost, no one is responding, and everything around feels tense and abandoned.

You’ll have to fight your way through xenos, keep an eye on the motion tracker, and gather ammunition

while a giant xenos soldier sweeps everything in its path.

Hidden in the dark rooms of the laboratory are many mysteries

waiting to be uncovered - the megacorporation’s military experiments and the secrets of an ancient alien civilization.

What do you think about the game’s atmosphere?

I’m currently working toward a demo, so I’ll be sharing more soon.

u/RelevantOperation422 — 6 days ago

Played Dishonored 1 for the first time inspired by Raphael Colantonio YouTube series on it and did Clean Hands and Ghost

Is the DLC good? I have it too.

u/AFriendFoundMyReddit — 6 days ago

What makes games different from every other medium? Dishonored and the immersive sim

I’m pretty saddened by how immersive sims, and the Dishonored series in particular, have been treated lately, so I tried to create a stylistic, story-driven short video centered around Dishonored because I think both community and developers deserve more. This isn't a typical review or retrospective, but a personal journey about discovering what truly separates video games from other mediums. To me, the immersive sim philosophy is the ultimate answer. This is my very first video of this style, so I really hope you enjoy it! :)

youtu.be
u/DreamEray — 5 days ago

How to "approach" immersive sims?

So, a while back, I bought the Hitman trilogy. I'm the type of guy who just plays a game once, unless I really like it. I actually didn't really enjoy the hitman games, because it felt like I wasn't really doing much a lot of the time. Every level I would just sneak around, kill a dude, and leave. Recently, I've bought dishonored, and while I'm enjoying it a lot more, I still kind of feel like I'm not getting the most out of the game if I don't engage with the systems. I've mainly been jumping in a lot and fighting enemies, because I'm not very good with the stealth. I also have this habit of constantly saving, which ruins the flow of the game for me, but that's kind of irrelevant. So, I really want to engage with these types of games more. But if I replay dishonored, I won't really know how to change it up. So what should I do? Am I making any sense?

reddit.com
u/One-Masterpiece9838 — 6 days ago

System Shock Remake is getting an official VR version

As someone who didn't play any System Shock game yet and planning to buy the Steam Frame, it sounds like an insane news. Always been interested in what an Immersive Sim would be like in VR.

It makes me wish even more for a Deus Ex 1 VR mod (I think there are fans working on this) but considering the look of the remaster that was announced I'm not sure an official one would convince me or I'd need a mod to make it look like the original game.

store.steampowered.com
u/MarquisDeThon — 7 days ago

Can I get everyone's Immersive Sim checklist? Top 5 things that make a game qualify for the category.

I don't want to share mine because I'm still not sure what an immersive is. And at this stage I'm starting to feel that people are being a bit subjective. Thanks!

reddit.com
u/badassbradders — 7 days ago

Thief designer says that the immersive sim audience is too small for AAA games: 'There's quite a few of us who think the way to do it is be III or AA'

I mean, AAA has never really been the right fit. AAA means "the safest investment," which inherently makes it a bad fit for immersive sims, especially if you want devs to experiment and iterate on new systems or technology.

The Eidos Montreal Deus Ex reboots are AAA and, while great, look at how their owners handled that series purely because of the ROI risk. And Xbox divesting from Arkane says a lot about the state of immersive sims in the AAA space.

The only real hope for big-budget, highly polished immersive sims is established IPs integrating more and more immersive sim design values, like Nintendo did with BOTW or Kojima did with MGSV.

pcgamer.com
u/Joris-truly — 9 days ago