What do you think of the Militsioner demo?

What do you think of the Militsioner demo?

Hi, Sinno here. Have you played the Millitsioner demo? I honestly didn't expect it to be a roguelite!

https://preview.redd.it/iw0sy2j2evuh1.jpg?width=2560&format=pjpg&auto=webp&s=d6eb66401a67002da5671edd48d33b0fabb36b02

There's a progression between each run:

- Unlocked areas remain unlocked, the canyon level in the demo is full of areas to explore and gates/shortcuts to unlock (breakable windows/doors, ladders you need to lower from the top, elevators that need a battery, one-sided doors, keys that can be stolen, hidden vents, sewer maze...)

- Items in your inventory will disappear after you escaped, but saved in a chest if you died or got caught; important items in the shop can only be bought and used once

- You can upgrade the giant police himself, make him less sad or faster to calm down, or unlock new narrative possibilities, for example when he takes a day off, he's way less strict with your crime in town; during a run, you can also gift him stuff or talk to manipulate his mood

- The day-and-night cycle and the giant police's mood affect available NPCs and explorable areas, most NPCs work during the day in their office and sleep at night at home, when the giant police is happy you can ask him to open a shortcut for you and when he's sad he may flood the town rapidly

https://preview.redd.it/stsv5i6ihvuh1.jpg?width=2560&format=pjpg&auto=webp&s=87af00835a5e08a74381dffbc0ee9b9d93a3569c

I’ve tried all 7 escape routes, but it feels like I barely scratched the surface of the demo’s content. There are still a few moods I haven't seen from the giant police (he has almost 20 different moods if I remember correctly); some discoverable hints are not found yet; many petitions (dialogue opportunies that you can use to persuade the giant police to do something for you) that I have no idea of what they are; and half of the map is still gated behind: curiosity-driven exploration, day-and-night cycle, paid unlocks, or when the giant police is in a good/bad mood…

I got 20 out of 27 achievements so far for the demo, and I can't wait to get all of them. This is only the first act of the game, and it has left a really good first impression.

reddit.com
u/Sinnoware — 4 days ago

Deus Ex: Remastered and Thief: The Dark Project Remastered achievements leaked. Judas only has one sample achievement.

Deus Ex: Remastered and Thief: The Dark Project Remastered achievements lists were found in today's Steam database leak. Don't click the links if you haven't played the original games. Please use spoilers in comments.

Deus Ex: Remastered on Exophase

Thief: The Dark Project Remastered on Exophase (Nightdive has removed spoilers in new campaign achievements after the leak)

Judas on Exophase (only one sample achievement)

u/Sinnoware — 1 month ago

Thief: The Dark Project Remastered - Hands-on Preview

Notable features of this remaster, coming this winter:

  • controller layout, radial weapon/item menu, gyro controls
  • reworked lighting, updated textures, models, animations
  • mission selector, custom campaign support
  • real-time classic/remaster visual switch
  • highly possible joy-con 2 mouse support on nintendo switch 2 based on Nightdive's record (System Shock Remake, System Shock 2: 25th Anniversary Remaster, Outlaws + Handful of Missions: Remaster, and Blood: Refreshed Supply all have mouse support)
youtube.com
u/Sinnoware — 1 month ago

DEFICIT - Gameplay Trailer (New Demo Available Now)

DEFICIT is an action immersive sim that focuses on chunky punchy close quarters battle, creatively lethal tools, and environmental havoc. Made by a two-developer team, a new demo is available now!

DEFICIT on Steam

youtube.com
u/Sinnoware — 1 month ago

Deus Ex: Human Revolution turns 15 and Mankind Divided turns 10 today (August 23)

Deus Ex: Human Revolution turns 15, and Deus Ex: Mankind Divided turns 10 today (August 23).

Many former developers have since joined Ubisoft Montreal, BioWare, or Rogue Factor, while others were laid off or moved to other teams (notably Grounded 2) following the cancellation of a Deus Ex project which was in development for about 2 years.

u/Sinnoware — 2 months ago

Raphaël Colantonio interview: What it would take to make Dishonored 3, where Grand Theft Auto VI could fall short, and what's next for the founder of Arkane Studios

pressboxpr.co.uk
u/Sinnoware — 2 months ago

Harvey Smith and Ricardo Bare announce new studio Black Pony Immersive today

"Through the looking glass, we’re chasing a dream of mystery, meaning, and creative play."

Harvey Smith, Ricardo Bare, Ben Horne, two former Ion Storm Austin / three former Arkane Austin developers announce new studio Black Pony Immersive today.

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Rock Paper Shotgun: "Through the looking glass": as Arkane fight for their future, Dishonored veteran Harvey Smith reveals new studio dedicated to immersive sims

GI.biz: "We chose the worst time in history" – Harvey Smith on starting his own studio after Arkane

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Andy Lemoine: Harvey Smith: World Building & Research (including a list of indie immersive sims that I recommended at the end)

The Game Business (Christopher Dring): Arkane veterans Harvey Smith and Ben Horne reunite: “We’re going back to the games we love”

u/Sinnoware — 2 months ago

Thief Gold has joined GOG Preservation Program

Adim from GOG breaks down how this 1998 classic redefined the stealth and immersive sim genres, and highlights all the modern enhancements, community mod integrations, and quality-of-life updates packed into this new release.

youtube.com
u/Sinnoware — 3 months ago

OBVERSE - Vertical Slice Demo Playthrough

OBVERSE is a problem-solving stealth-action immersive sim that is inspired by Prey (and caught Prey's creative director's attention). I tried the early demo and here's what I have to share.

The game sets in a secret underground research facility like many sci-fi games, player explore and discover, solve puzzles and overcome obstacles, outsmart robots and drones through stealth or combat, read notes to piece together the full picture.

This demo has all the standard immersive sim stuff, crate-stacking, vent-crawling, security-hacking, stealth-action, etc. What sets it apart is the hidden circuit puzzle layer, in which the player has to control the flow of signals.

You may need to find resources like laser cutter ammo to cut open vent covers to access new areas, or batteries to generate power signals; the appliance end could be a locked door, an unpowered computer, or a light bulb, which you can turn on for easier exploration or turn off to achieve better stealth.

Batteries and appliances may require signals of different color codes. In the demo, there's a tool that you can place onto circuit nodes to mix colors. More tools are currently in-game but unavailable. I look forward to a variety of more challenging puzzles.

The hidden circuit layer is laid out over the whole level, so the player has to do all those forementioned puzzle-solving while having stealth-action dynamics with the security measures. It's slightly on the harder side, but genuinely a fun experience.

For more gameplay details, please watch my demo playthrough video to find out yourself if you're interested in this game: OBVERSE - Vertical Slice Demo Playthrough

The developer(s): u/eagle_bearer

Wishlist here: OBVERSE on Steam

youtube.com
u/Sinnoware — 3 months ago

Sinnoware Revisiting Arkane & Wolfeye Games

I revisited every game* from Arkane and Wolfeye studios, and picked one gameplay segment from each game.

(*Excluding: Ravenholm, LMNO, The Crossing, KarmaStar, BioShock 2, The Knife of Dunwall, The Brigmore Witches, Dunwall City Trials, Mooncrash, Youngblood, Cyberpilot VR, TranStar VR, Typhon Hunter.)

This is a simple showcase that highlights the immersive sim design philosophy as well as some random yet fun experiments.

Turn on closed captions for gameplay explanations and funny conversations. Enjoy!

youtube.com
u/Sinnoware — 4 months ago
▲ 253 r/Thief+1 crossposts

Thick As Thieves gameplay on Master Thief difficulty.

u/Sinnoware — 5 months ago
▲ 1.3k r/dishonored+2 crossposts

Raf Colantonio's message to immersive sim fans.

"Hello, fans of the immersive sims.

I have seen so much love for Prey and Dishonored lately on X that it made me want to play the original Dishonored. It has been almost 14 years that I haven't played this game. And as I'm playing it, I'm recording, there's gonna be maybe about 10 episodes. I'll release them pretty soon. I've invited the original team, and so together we're having a lot of fun commemorating all those moments of… some of it was pain, and some of it was fun.

The point is, I was thinking, I've seen so much nostalgia, so many questions online about will we ever see games like this again, sequels? And the thing is, I don't know about sequels. This is not in my hands. But if you look at those games, like Prey or Dishonored, they're not the same game but they share a spirit, they share a DNA. And what I can assure you is that whatever Arkane is working on is probably gonna be sharing some of the DNA, whatever we at WolfEye are working on, we'll probably share some of that DNA, and same for Harvey Smith with his new team.

So my point is, the fans should rejoice, because the spirit goes on. And you will see more games in that vein."

u/Sinnoware — 5 months ago