
What do you think of the Militsioner demo?
Hi, Sinno here. Have you played the Millitsioner demo? I honestly didn't expect it to be a roguelite!
There's a progression between each run:
- Unlocked areas remain unlocked, the canyon level in the demo is full of areas to explore and gates/shortcuts to unlock (breakable windows/doors, ladders you need to lower from the top, elevators that need a battery, one-sided doors, keys that can be stolen, hidden vents, sewer maze...)
- Items in your inventory will disappear after you escaped, but saved in a chest if you died or got caught; important items in the shop can only be bought and used once
- You can upgrade the giant police himself, make him less sad or faster to calm down, or unlock new narrative possibilities, for example when he takes a day off, he's way less strict with your crime in town; during a run, you can also gift him stuff or talk to manipulate his mood
- The day-and-night cycle and the giant police's mood affect available NPCs and explorable areas, most NPCs work during the day in their office and sleep at night at home, when the giant police is happy you can ask him to open a shortcut for you and when he's sad he may flood the town rapidly
I’ve tried all 7 escape routes, but it feels like I barely scratched the surface of the demo’s content. There are still a few moods I haven't seen from the giant police (he has almost 20 different moods if I remember correctly); some discoverable hints are not found yet; many petitions (dialogue opportunies that you can use to persuade the giant police to do something for you) that I have no idea of what they are; and half of the map is still gated behind: curiosity-driven exploration, day-and-night cycle, paid unlocks, or when the giant police is in a good/bad mood…
I got 20 out of 27 achievements so far for the demo, and I can't wait to get all of them. This is only the first act of the game, and it has left a really good first impression.