r/Thief

▲ 87 r/Thief

A step in the wrong direction

uhh thief x backrooms uhmmmm [nervous smile]

u/Fawngudel — 12 hours ago
▲ 51 r/Thief

Everytime I play - day 8 is a bloodbath there. Also Enforcers without Sneaky Patch.

u/Ober_S — 14 hours ago
▲ 206 r/Thief

Machine Games should make the next Thief

After playing Indiana Jones for a few hours, I think Machine Games is the perfect developer to take another crack at a modern reboot of Thief. This game's levels are sprawling, vertically-interconnected, aesthetically varied spaces with multiple large buildings to explore, secret notes to find, and optional stories to follow.

This is the first game that's come even close to making me feel like I'm playing Thief 2 again.

Indiana Jones' stealth systems aren't particularly robust, but I chalk that up to the focus of this particular game rather than an inability on the studio's part.

Knocking out two guards before walking into this emerald green chamber (in the screenshot) with a club in hand felt for just a second like I was home again.

I feel like Thief's aesthetic in the 2010s reboot and even Deadly Shadows was reduced to this sorta monotone, generic goth-fantasy look, but in those first two games it was so much more diverse and nuanced than that! There were elements of steam punk, art deco, industrial, even tomb-raiding levels!

If another Thief reboot happens, I really hope Machine Games is tapped to do it.

u/TheVioletBarry — 1 day ago
▲ 103 r/Thief

The Masked Servants of Thief 2 are still some of the most unnerving and sad elements of the whole series

“Vagabonds. Street scum. Prostitutes. Those who will not be missed by anyone of consequence.”

I really do believe the servants encapsulate what a terrible world it can be to live in the City. Whenever they appear they just depress me. They are such effective unnerving storytelling.

The servants themselves, the pathetic mewling for death, the strange “control“ voice, how they thank you if you kill them. The fact nobody seems to care these were people once, and there is clearly one in angelwatch that is child sized.

The moral bankruptcy of the nobility, conning themselves to believe they were “only” lunatics, which in itself is wrong by most people, but they don’t care so long as they have people who don’t sleep and eat.

And then they are the pinnacle of the zealotry and extremism of Karras and the mechanists, reducing human beings to tools to be discarded, or in Karras’ case, to be used to bring his insane paradise.

reddit.com
u/Lovecraftian666 — 1 day ago
▲ 4 r/Thief

First time difficulty help!

I just got the game and am starting anew playthrough, my friend is telling me I must play on the highest difficulty to get everything in the game. Like he said some levels and events are tied to game difficulty? I googled it and just found a couple reddit threads discussing Expert being the best difficulty to play on the the experience the most of the game. Is this true or can I play on an easier difficulty and still access all of the game? I don't want to stress and get annoyed trying to play on a hard mode, I just wanna play the game. But I also don't wanna miss out on important or cool content either lol thoughts?

reddit.com
u/BakedHose — 1 day ago
▲ 25 r/Thief

Blood West

I just recently picked this game up on sale on Steam. It's been fun so far. Even if the "stealth" mechanics are incredibly simplistic.

Once in a while the protagonist has voice lines, like when you pick up an item or something.
I thought to myself: it sounds like someone trying to do a gruff, gunslinger version of Garrett. The more I play, the more I'm convinced...

Sure enough, voiced by the Main Man, Stephen Russell.

reddit.com
u/Scatterbug49 — 1 day ago
▲ 29 r/Thief

Only played 3 and 4, i want to play everything else now in view of the new remaster.

So, i played thief 3 as a kid, LOVED IT. Amazing game for the time. When 4 came out i was like, ok, it must be worth it, the 3 was amazing a lifetime ago, the 4 must be incredibile! Wrong. It was awful to me. In 3 you could climb, thwre were factions, secret missions, in 4 you can't even jump freely. So yeah, these are my tastes. Where should I start ? Thief gold?

reddit.com
u/TechnicalReport7164 — 2 days ago
▲ 11 r/Thief

Any Notable Retcons in the Original Trilogy? Because I can't think of much or any at all, for that matter, from my side....

'Retroactive Continuity' or Retcon, as how I understand it at least, means to provide a piece of detail regarding the story or worldbuilding/lore that contradicts what might have been previously established prior; however this new detail is meant to "overwrite/abrogate" the previously established one,

I think the original trilogy, while not necessarily fully thought out ahead, did have a prior framework and overall plan for the story (I could be wrong here, that said), that ensured there hasn't been much retcons in its lore,

From my side, I can think of maybe two worldbuilding deets that might be considered retcon (and even they don't really count, as I'll deconstruct why),

#1 is the lack of female guards and priests among the Hammers (Not really a retcon, imo)

(This is assuming TDP doesn't have any explicit piece of in-game lore that affirms or hints at the Hammers not having female guards or priests within their ranks, otherwise, it's the meta explanation of TDP simply not having them in general, I guess for this reason, it doesn't count as a retcon, technically)

The more "Doylian", meta explanation is that TDP (and TG) in general, doesn't have any female guards.....yes there are female NPCs, but no guards - they are something introduced only in TMA onwards, and the devs do a good job of justifying/explaining, via visual storytelling, how the Hammers and their monasticism and adherence to outdated traditions and norms, meant they couldn't have the more mainstream patronage and reach the Mechanists enjoyed (particularly from the bourgeoise) in TMA,

Curiously enough, Deadly Shadows regresses in this regard, as apart from Pagans (who are mostly social outcasts and fringe), none of the other factions and institutions in-game have female guards or enforcers within them (apart from one noblewoman from whom Garrett stole from showing up herself in person along with her guards to kill him, lol......very lady-like of a woman of such her stature, missed opportunity for Garrett to have snarked on that whole situation, I guess),

However, there's not much convincing in-game explanation for why the local/house guards had no female representation in any of the fancy manors that we raid in TDP. Or among the mages in their mission >!(as well as in the recent Black Parade fan expansion!<). Assuming the local/house guards are hired from some agency that deals with home security.

Is there some in-game piece of lore in TMA that kinda hints at some bleak economic conditions that might have resulted in women, who otherwise didn't partake in such roles in the Thief verse (or at least the City that's near-exclusively the setting), being forced to take such roles by the time of TMA?

I can't remember, likewise, any piece of lore from Deadly Shadows that hints the opposite (i.e. the lack/regression of female rep. among the guards and City Watch), maybe it's the Hammer influence? Maybe the overt progress and industrialisation from TMA and the realization of what Karras/Mechanists were upto, meant the City swung hyper-conservative to the point of abolishing female guards? Again no such piece of in-game text explicitly hinting or stating any of this, iirc.

#2 is the reveal in TMA that it was Karras who crafted and gifted the Mechanical Eye to Garrett as a token of appreciation (plus the beginning of his obsession and antagonism against Garrett, likewise) for the events of TDP.

I don't think this is also a retcon, tbh, as an actual retcon would have been something like TDP specifying a particular Hammer priest or any individual having gifted it, only for TMA to overwrite this as Karras being the one behind this. When in actuality, TDP leaves it vague from who or how Garrett got the Eye from, and this detail gets expanded further in TMA,

These two details are what I can think of from my side (and I personally reject),

Does DS retcon anything regarding the Keepers? Since it was handled by a different studio with a decent deal of the original creative crew absent in it, that would mean the workflow and the consistency in the whole creative process would have been disrupted if not outright lost during that transition.

All I am familiar with, is that the third entry was always meant to be about the Keepers, and was meant to be the conclusion to Garrett's arc and story, as how it plays out in DS? Even if LGS had developed it using their Siege Engine?

Retcons usually are bound to happen whenever a different set of creative crew takes control over a project and "advance" it, as they mostly are left to come up with their own ideas and concepts, often times previously established ones being hard to obtain or having outright been lost when these transistions usually happen.

reddit.com
u/RenaissanceOwl — 1 day ago
▲ 25 r/Thief

Grimsgate - Dev 357

Hello all, as you know (or maybe don't) I am working on a Thief inspired game called Grimsgate: The Rot. Today I put the finishing touches on the AI and marked it as complete. Based on Sight, Sound, Light Exposure and much more. I worked on the enemy AI for the past 5 months and I am GLAD (for now) it's behind me so I can move forward with the demo levels and make it all doom n gloom (Pretty) haha. I am not sure if you have been following me BUT you can do so on my community here: https://gearworxprod.com/community its free to join, where you can have your voice heard, feedback and submit requests e.t.c And also follow along with the project manager's progress OR if you want you can join my discord here: https://discord.gg/nZGHNtXZpQ or both, either way I would love to chat and say hello! (Hint: the community page might get access at some point for a sandbox test level)

Anyway I shared a video showing some of the stuff for enemy AI, Still need to finalize the enemy animations and add some more, so he is not complete yet, but to do so I need to animate them in Maya which is super time consuming but alas this is a solid start. Of course I will tweak the AI settings more once the world comes to life so everything feels tight e.t.c Anyway I would love to hear your thoughts on this, is this a game you're looking forward to or . . . . ? There are no weapon audio or finalized impact reactions yet still need to finish the physics for that (Uggggggg)

Anyway thanks for reading and I would love to hear if you're excited to explore Grimsgate and Undercity?

Take care.

u/CorvinHale — 2 days ago
▲ 40 r/Thief

Thief Gold and Thief 2 fan mission recommendations?

Besides The Black Parade for Thief Gold, what other good fan missions are there for Thief Gold and Thief 2?

u/TheBigCore — 3 days ago
▲ 27 r/Thief

Thief 3: Deadly Shadows fan mission recommendations?

What fan missions do you guys personally recommend for Thief 3: Deadly Shadows?

Also, thanks for giving recommendations on Thief Gold and Thief 2 fan missions.

reddit.com
u/TheBigCore — 2 days ago
▲ 30 r/Thief

Getting back into The Dark Mod. What are some must play levels?

That is all.

Bonus for any recommended or must-play mods for Thief 1 and 2 as well. It's been a while.

reddit.com
u/QuanticoDropout — 5 days ago
▲ 11 r/Thief

Gameplay

I've never played this series before, and there's gonna be a remaster soon. Is the game hard to play? And why Garrett always robs castles? :D

reddit.com
u/ThenAdhesiveness1863 — 5 days ago
▲ 162 r/Thief

I couldn't help myself: made some Thief MTG cards

I made a post about this topic earlier and I just couldn't help myselves. And once I had made it I had to share it.

None of this is my original art, the artists are credited at the bottom of the card and below:

Other art are taken from in-game screenshots.

I've got a lot of other ideas, especially for commoners and low-level grunts that can pad out a deck while offering a small, unique benefit.

  • Garrett: Uses treasure tokens to gain intimidate (can't be blocked) for one turn, investigates once per upkeep
  • Hammerite Search Party: 3/3 that can add a -2/2 counter to itself to search for an artifact from your library (I'm playing T2X right now and this ties into the search for the Orb of St Basmus)
  • Basso the Boxman: Create clue token upon entry
  • Cutty, the Fence: Create treasure token upon entry
  • Theives' Guild: 4/4, cannot block, when this creature deals combat damage, create treasure token
  • Rust Gas: 7-mana boardwipe sorcery that destroys all creatures besides artifact creatures
  • Water, Moss, Rope arrow instants
  • Flash bomb instant: Target creature does no combat damage for 1 turn
  • Blackjack instant: Tap target creature
  • Mechanical eye artifact: Tap, look at target player's top card
  • Constantine: 1/4, create clue token once per upkeep (he's searching for the orb), transforms into Woodsie Lord
  • Bonehoard Ghoul

Various others. Eventually I'll make more.

u/fourmann25 — 7 days ago
▲ 214 r/Thief

Thief: Deadly Shadows Promo Shirt (2004)

&#x200B;

Inspired by others posting pictures of their Thief shirts here is an original Thief: Deadly Shadows tee from 2004. Enjoy!

u/TimePodGaming — 8 days ago
▲ 40 r/Thief

Thief remastered looks promising, but ...

... Night dive really needs to start using normal maps in their remasters. The surfaces in the trailer look a bit flat. Normal maps would add a lot of depth to them especially the stone surfaces.

reddit.com
u/Object-Clean — 9 days ago
▲ 96 r/Thief

One more Thief x Hollow Knight drawing

just wanted an excuse to draw these idiots together, nothing else :P

u/Fawngudel — 9 days ago