

Thief GOLD VR - Bag of Holdings!?
Compass size is just to make something as a proof of concept.
Bag is missing a black texture inside it.
I'm currently active on discord on FLAT2VR Modding, link in replies.
Thief GOLD VR - Maps
What i wanted to do is not impossible i just dont have time to spend more in modelling. Im really bad at blender, i took me 2 days to fucking do the hands.
Regardless, my initial ideal was a parchment that you open, but this will have to be it.
Your right hand can also drawn on it.
What's missing right now:
- Misc Items
- Lockpick
- Perfomance
Then we're ready to release.
Thief GOLD VR - Meele Rebalance
How it works.
Dude has his sword on the locked in stance to you, you attacks will be parried.
You can parry them by holding your sword on that guard position
Some design choices that if you have any ideas would be good.
To nerf the Attack Speed, if you noticed the Sword is kinda disconnectd to the Hand, after we wing and it hits something, the sword becomes faded and continues to travel that path, or when parried stay still on the "air", when the cooldown is back, it returns to your hand.
Thief GOLD VR - Bow (Reupload cause this is proper :D)
Fuck yeah.
Thief Gold VR Boxes and Doors
What's missing:
- Map
- In game texts
- In game notifications.
- Proper inventory system
- Picklock
- Sword/Blackjack Tweaks
- Bow
What i did but i will disabled cause its not good for gameplay:
Physical Swimming
Nice to have, but completely kills the mov speed, if i cap it, it just feels so disconnected with you "swimming" and Garret barely moving.
Physical Ladders
Same reason.
Thinking about uncapping the speed on those and say fuck it.
Thief VR Gold - Hands with Finger Tracking and HUD
Mods if im posting too much hit me up, im just excited as fuck.
What's missing:
- Weapons
- Items
- Physically open and closing doors and grabbing items