Can I get everyone's Immersive Sim checklist? Top 5 things that make a game qualify for the category.

I don't want to share mine because I'm still not sure what an immersive is. And at this stage I'm starting to feel that people are being a bit subjective. Thanks!

reddit.com
u/badassbradders — 7 days ago

I can't figure out from this group what Immersive Sims are...

My best guess is that you guys think it needs to be an immersive 1st person perspective full 360 movement, full or near full manipulative physical world, open maps and several ways to win, right?

I'm making a game that is set at a computer, it's a hacking SIM, but it's immersive as hell imo, or at least I'm trying to make it so. I'm so worried that if I don't set it as immersive sim on steam it'll get bugger all wishlists because hacking sim is it's direct genre but it is immersive and a simulation. I'm pulling my hair out. What do I do?

reddit.com
u/badassbradders — 21 days ago

Needing some recommendations, hacking sims and retro inspired or styled games...

Yo, I'm currently researching for my game Glyphis_IO The Proxy Tapes 1989, don't worry this isn't an ad, I'm just trying to ensure that I play as many immersive hacking Sims as possible so I ensure that I'm offering something new to genre and that I at least play the hidden gems and classics while hopefully building my own.

Let me know if any spring to mind!

reddit.com
u/badassbradders — 28 days ago
▲ 7 r/NDE+4 crossposts

[Casual] Looking for first-hand coma accounts where people woke with memories of another life or reality (coma survivors, 18+)

Hi everyone,

I’m working on an independent story-gathering project called Echoes of the Coma.

I’m interested in first-hand accounts from people who were in a coma or medically induced coma and woke with vivid memories of another life, place, world, relationship, family, timeline, or reality that felt subjectively real.

To be clear, I’m not looking for ordinary dreams, lucid dreams, psychedelic experiences, or near-death experiences outside of a coma. I’m specifically looking for coma experiences where the person felt as if they were actually there, living through something.

The reason I’m posting here is because I’m interested in what these experiences might suggest about consciousness, memory, identity, subjective time, and the brain’s role in constructing or receiving experience.

I’m not claiming this proves anything. I’m collecting accounts carefully to look for patterns and to see whether the stories raise useful questions that could eventually be explored more seriously. I already have 100+ stories but I am looking for a lot more. Please feel free to share this with anyone who might know somebody and if this happened to you and you feel comfortable sharing, the form is here:

https://echosofthecoma.neocities.org/

You can share anonymously, and you only need to include what you’re comfortable sharing.

Thanks.

echosofthecoma.neocities.org
u/badassbradders — 2 months ago
▲ 424 r/zachtronics+3 crossposts

Wishlist on Steam here via this link.

I’m learning an awful lot while making this game, and honestly, I’m very aware that I still have a long way to go. I’m sorry if some of the influences feel obvious at this stage, but I’m trying to absorb, learn from, and honour the things that first made me fall in love with this kind of work.

The story takes huge inspiration from the sparks of William Gibson’s 80s imagination, the social paranoia running through Philip K. Dick’s A Scanner Darkly, the brilliant design thinking of Zachtronics, and old-school favourites like Uplink, alongside more recent games such as Grey Hack and Hacknet.

I’m trying to take those influences with humility, learn as much as I can, and slowly shape them into something that feels personal and new.

u/badassbradders — 16 hours ago
▲ 101 r/bbs+6 crossposts

Wishlist on Steam here via this link.

I’m learning an awful lot while making this game, and honestly, I’m very aware that I still have a long way to go. I’m sorry if some of the influences feel obvious at this stage, but I’m trying to absorb, learn from, and honour the things that first made me fall in love with this kind of work.

The story takes huge inspiration from the sparks of William Gibson’s 80s imagination, the social paranoia running through Philip K. Dick’s A Scanner Darkly, the brilliant design thinking of Zachtronics, and old-school favourites like Uplink, alongside more recent games such as Grey Hack and Hacknet.

I’m trying to take those influences with humility, learn as much as I can, and slowly shape them into something that feels personal and new.

u/badassbradders — 28 days ago
▲ 12 r/retro_cyberpunk+1 crossposts

I'd love to know what you think of the project. I'm currently two devlogs in, and loving the world building. I have written two social engineering missions, a bunch of mini games, and a really fun Cybertrain cyberpunk city planner to play from the computer, all of which is showcased in the video and across my channel with shorts. You can wishlist here if you like.

I was heavily influenced by the writings of Phillip K. Dick. Mainly, A Scanner Darkly, Ubik, and Do Androids Dream of Electric Sheep, but filtered through this retro-cyberpunk lens of terminals, BBS systems, and messy digital identities.

A Scanner Darkly is probably the biggest one in terms of vibe, that whole idea of fractured identity and surveillance systems that kind of loop back on themselves. That’s very much how I think about the layered interfaces and interactions in Glyphis. Then Ubik comes in with the reality instability side of things, systems breaking down, weird messages appearing where they shouldn’t, rules feeling slightly off, which maps nicely to the pirate radio, strange software behaviour, and hidden structures in the game. And Do Androids Dream of Electric Sheep sits underneath it all thematically, that question of what’s real, what’s performed, and how identity and memory get filtered through systems. Altogether it just felt like a natural fit for a retro setup, where old tech isn’t just aesthetic, it actually becomes the medium for exploring those bigger human questions.

Then with Gibson, i guess it is that whole “console cowboy” vibe. Jacking into systems, navigating hidden networks, and information having real weight, that’s all baked into what I’m doing, just dialled back into a more grounded, retro space. Instead of slick cyberspace, it’s BBS terminals, dodgy connections, and text-based rabbit holes, but the core idea is the same: you’re digging through layers of systems that weren’t meant to be understood, piecing together meaning from fragments. Gibson’s influence is less about copying the aesthetic and more about capturing that feeling that the real action is happening inside the network, just out of sight. This is my first ever steam game and I'm still working hard on it.

I've made cyberpunk board games in the past Civitas Nihilium, Civitas 2230 and a small pc game, The Mysteries of Profundum, and before that I had a really fun time running my own ARG called Mushroom. I'm sharing this all because I come to r/cyberpunk a lot, I have a strong connection to the genre and build everything from my own fascination with it.

I guess a post like this is aiming to find other versions of me who would be interested in playtesting or giving my game a go when it gets released. I'm not looking to earn a quick buck or anything like that, I'm just keen to meet more cool people that I hope this game will bring joy to. Thank you and I look forward to chatting with you!

TL;DR:
I’m building a retro cyberpunk hacking game set in an alt-1989 Japan, played through terminals and BBS systems. It leans heavily into Philip K. Dick (identity, reality glitches) and William Gibson (console cowboy, hidden networks), with social engineering missions, mini-games, and a playable cyberpunk city sim inside the OS.

I’ve got 2 devlogs up, I’m deep into the worldbuilding, and this is my first Steam game. Not chasing money, just looking for people who love cyberpunk as much as I do to follow along, wishlist, and maybe playtest later.

u/badassbradders — 4 months ago