r/amiga

▲ 23 r/amiga

Amiga newspaper article from June 2000

Article from the New Straits Times 30 June 2000, not long into the Bill McEwen era.

u/JDP87 — 13 hours ago
▲ 5 r/amiga

Amiga cycle exact emulation but without FPGA

I have spare motherboard with i5 10gen, 8gb RAM. I would like to use it in Amiga 1200 case with Amiga keyboard (and keyrah), preferably as Amiga 1200 cycle exact emulated solution. I know that with MisterFPGA ot would be easier, but I don't want to pay >200$.

I know that WinUAE has cycle exact option, but installing Windows is what I wouldn't like to do.

If anybody did something like this and could share his solution/thoughts that would be helpful.

Thanks

reddit.com
u/Rauliki0 — 1 day ago
▲ 8 r/amiga

Vaguely remembering a puzzle game - anyone remember the name?

Way back in the mid-1990s, I got my hands on a puzzle game for the Amiga that I just can't remember the name of. I would love to play the game again but after manually looking over the 5000+ games on https://www.lemonamiga.com/ and other places, I have not found the game.

It is my hope that my vague description below can trigger someone's memory and help me identify the game.

Here goes:

  • The game was a puzzle game like Gobliiins, Pushover and Lemmings, but with a big humor-aspect, puns and gags.
  • It had to do with little "people" navigating a maze and avoid the "bad guys"
  • The story was something about the "good guys" domain had been invaded by their evil counterpart that hated... colors and happiness (I think)
  • The task for each level was to bring a group of "good guys" from one end to the other and avoid being discovered by the "bad guys". The minimum number was a given goal and you god points for how much health each person had at the end of the maze.
  • The "good guys" could be controlled individually.
  • The graphics was "cute" and in the same kind of style of Pushover, but more detailed.
  • The mazes were larger than the screen would be able to show, so the isometric view would scroll around as needed (up, down, left, right).
  • The mazes were grouped in "themes", like "nature", "industrial" and "space" (and several more as far as I remember - the exact names are probably wrong, but the essence of the themes are there). You would have to play through one "theme" before going to the next. "Space" was the last one I remember I got to.
  • There was something about "puddles of colors" that would change the abilities of the playable characters - or kill them, depending on the color.
  • The little characters would comment on everything you did, like if you made a character walk over a set of spikes on the floor, he would go "Oow... Agony of de'feet". So a lot of puns, for every action taken, all the time.
  • The gameplay involved teleporters, gates and doors, traps (lightning, rolling rocks, holes etc.) and color/ability changing "things".
  • As the game progressed, the "bad buys" abilities for discovering the "good guys" evolved, like the available color-abilities of the good guys would evolve.
  • The "good guys" were unable to attack or defend themselves directly. They could only interact with the maze itself. The "bad guys" had several ways of detecting and attacking the "good guys" directly.
  • In the example for the "Agony of de'feet" pun from before, the single good guy had temporary been rendered invisible and had to walk past the "bad guys", over a set of spikes, to get to the opening mechanism for the alternate route for the other guys you needed to get to the exit. It did annoy me a great deal that I had been unable to find a solution to that maze that required me to let the one "good guy" step on the spikes and loose a little health, making it impossible for me to finish the maze with a perfect score.
  • I do not remember any music from the game and it might just all have been background sound effects during the game play.
  • I do not remember there were a time limit to each of the mazes, but I believe there were a point bonus for finishing a maze before a given time.
reddit.com
u/BananaTie — 1 day ago
▲ 1 r/amiga

Gotek Sound Issues

Hi everyone,

I have some odd issues with my Gotek (Artery AT32F415). I have A500 rev6. It loads into game intro but has no sound at all. I'm not talking about buzzer sound, but the sound adf file should produce. This does not happen with games loaded from 3.5" floppies. No issues at all. They work fine.

Also, my joystick (in port 2) is iddle when using Gotek. So I can't even stop the intro. I have no mouse at the moment. I tried 4 games so far:

-Cabal

-Pang

-RodLand

-Wonderboy In Monster Land

Same thing, with every game.

I am releaved though it loads adf files, flashing was anything but easy for me.

Should I try using another Pendrive with same adf files? Any tips would be great.

reddit.com
u/Liburnian — 1 day ago
▲ 500 r/amiga+1 crossposts

[FO] Commodore Amiga King Tut, framed

Really happy with how the framing turned out, my local Michael’s does excellent work. Cross-stitch based on the original Deluxe Paint image

u/gmatom — 2 days ago
▲ 16 r/amiga

HUGE fight on Amiga.org between Amigakit and user

Unfortunately, the posts got deleted!

The user Follet, who works for Amigakit, posted about working after hours typing up emails and such. Other users were defending the original poster for not getting his refund. It got ugly, and the true side of Amigakit was shown. I was going to get a screenshot, but everything got deleted.

One user even wanted Wayne to take over Amiga.org again...

That means that when someone irritates them enough, they just go - delete!

reddit.com
u/Plenty-Contact-8487 — 2 days ago
▲ 444 r/amiga+2 crossposts

Pocket Amiga, Atari & C64 on the RG40XXV

A little teaser of what the Anbernic RG40XXV can do as a pocket retro computer.

Full tutorial guide here if you’d like to try it yourself especially if you’re new to retro computers on handhelds: https://youtu.be/BF2DLt0ZlXA

Amiga, Atari ST/XE, C64, Amstrad CPC and more all on a cheap little handheld I grabbed for around £54.

It’s not a powerhouse, and it’s all plastic, but plays pretty good.

u/eightiesjapan — 3 days ago
▲ 83 r/amiga

The Chase(UK Game show) today had a question about the Amiga and Andy Warhol

Never expected to see an Amiga question pop up in 2026!

u/GeordieAl — 2 days ago
▲ 19 r/amiga

Why no early Amiga 1000 productivity software

I often get the feeling (today) that 80s business suits were eager to throw thousands and thousands of $$ on lame XT PCs with monochrome monitors just because they had Excel (or something similar)

Even the Apple II had Excel and was seen as a business device in the US.

So I wonder why Commodore did nothing to publish productivity software for the Amiga?

The numbers could have easily been presented in colourful bars and cakes like in a PowerPoint presentation and you already had laser and inkjet printer drivers on the WB disk (1.3 at least)

reddit.com
u/CptSparky360 — 2 days ago
▲ 15 r/amiga

My AmigaOne XE board lives!

Just a quick follow-up to my original post to say that I got my XE board alive and installing OS 4.1! Thanks to all of you who jumped in with ideas.

It ended up being my (and obviously the previous owner's) misunderstanding of the PowerPC/x86 jumper. If you are interested in watching it come to life, I did film most of it: AmigaOne XE Resurrection Video

Again, thank you all for jumping in and offering help with something I didn't even know existed until I ended up with one!

u/Imstriker — 2 days ago
▲ 38 r/amiga+5 crossposts

Introducing Tomáš: King of Rejection (a multiplatform point & click adventure in the best tradition of Leisure Suit Larry) and GLAND, the custom IDE to make it all happen

Just thought I'd create a new post to share my progress.

After having been sick with the flu most of last week, I spent all of Sunday and Monday working on GLAND (my engine is called SCUNK and its mascot is a skunk. So the naming convention just fit, while also staying true to the tradition established by the fine folks at LucasArts with SCUMM, BYLE, CYST, FLEM, MMUCAS and the unreleased SMEGMA), a new IDE for developing (primarily*) point and click adventure games that can be run in both ScummVM and a custom bytecode VM I maintain for ports to more exotic or lower end systems (Atari ST, Amiga 500/1000, 3DO, Sega Saturn, PS1. You name it, I probably got it).

The main goal in developing GLAND is to create a user-friendly development system that enables non-developers to contribute to indie game development and even complete laymen to start (and hopefully finish) their own little games.

The final release will ship with the ability to both package and test games in emulation (for Amiga, Atari ST, PS1, Sega Saturn, N64 and 3DO) as well as transfer the final binary to the target hardware via common USB debug protocols.

The final release of GLAND will be made available completely free-of-charge.

That being said, I still need help getting my game funded so I can work on this care-free.

* Technically, the scripting language is Turing-complete so you're not really limited to just point and click adventure games. In fact, I have made several non-adventure games in that engine and GLAND will include non-adventure templates as well.

https://www.kickstarter.com/projects/happy-ferret/tomas-king-of-rejection/posts/4695183

reddit.com
u/unixfan2001 — 3 days ago
▲ 11 r/amiga

Video-Games Music Covers From Amiga !

Hey everyone,

I'm sharing my "one-man-band" video game music project with you. It includes covers of Amiga games ! I'm going to try to make more of them since there aren't many Amiga music covers out there. I hope you'll like it ! See you soon ! Feel free to follow me : https://linktr.ee/hellwill To listen to the music, it's here : https://hellwill.bandcamp.com/album/retro-magic-ludos

Thx everyone ! Have a good one !

https://preview.redd.it/5s0qjs9dn32h1.jpg?width=5000&format=pjpg&auto=webp&s=19eb66d229eb6f2e7d929bd1b40b81d43eb22b94

reddit.com
u/HellWillMusic — 2 days ago
▲ 58 r/amiga

Amiga 1200 on FB Marketplace

I just picked this up for $40.00 from the original owner who stopped using it 30 years ago, put it back in its original packaging, and put it away in a closet. It came with the Amiga mouse, power supply, and cables. Otherwise, seems to be pretty much stock. I’m going to need to check out whether the board or PS needs recapping but I’m going to chalk this up as a win.

Not sure whether to keep this stock or maybe get some upgrades for it. I’ve got Commodores but never owned an Amiga before. Any suggestions on goodies that I ought to buy?

reddit.com
u/Blackholeofcalcutta — 4 days ago
▲ 63 r/amiga

New A1200NET Mechanical Amiga Keyboard Review

And the first review of the retail version of the new Amiga Mechanical Keyboard. Designed from the ground up.

youtu.be
u/retropassionuk — 4 days ago
▲ 37 r/amiga

WinUAE: How to zoom to take all the screen?

This is a picture of the entire display of my computer, and Amiga doesn't take all the space, as there is the gray thing outside of the workbench. Even of full-screen there is the unused space, and I would like it to take all the unused grey space. How can I do so?

I took on windowed mode because I can't take screenshot on full-screen mode but ig it's pretty much the same

u/SuperTankh — 5 days ago
▲ 24 r/amiga

Hello! I'm interested in producing demos/demo effects for the Amiga. What are the preferred tools for coding (directly or crossplatform via windows) in 2026? Also, curious what are the best tools for mod music generation in 2026?

Thank you very much for your time. I'm looking up as much as I can and I've come across tutorials in C and Assembly. But I'm not sure if these are the most direct way to get going.

reddit.com
u/Chubsmagna — 4 days ago
▲ 124 r/amiga

Oh boy is this humbling

Back in the day I was an Amiga power user. I used it for everything, including coding, developing circuit boards, and writing. I even had the cover article, "Do-It-Yourself Hard Drives" in a 1991 edition of AC's Tech / Amiga.
But those brain cells have apparently died. I haven't had an Amiga since I sold my 1200 in around 1995 when I got a job as a software developer working on PCs and imbedded systems. Today I configured WinUAE. The majority of AmigaDOS has fallen out of my brain. A machine that was once like a second skin felt foreign.
Gotta admit, I'm not proud of this. Hopefully it comes back to me.

u/PRHarker — 5 days ago