Image 1 — New Amiga logo looks aesthetically very well-composed
Image 2 — New Amiga logo looks aesthetically very well-composed
▲ 281 r/amiga

New Amiga logo looks aesthetically very well-composed

Showing old logo in the first picture, new logo in the second picture (dark background variant).

u/TordenLive — 3 days ago

Halo Campaign Evolved should have launched with Halo Infinite multiplayer for PS5

TLDR/summary is in the bold, outlined text below. Thanks.

Although a different subject that I do not wish to discuss here, I think console only crossplay is the ideal way to do crossplay (I am also open to ways to do all-platform crossplay right).

Either way, regardless, expanding the playerbase with an influx of PlayStation players would have been great.

To PS players Halo Infinite multiplayer would also be a completely fresh, new experience that roughly holds up compared to the Campaign Evolved graphics.

Unlike apparently many others, I consider Halo Infinite Ranked to be a highly polished multiplayer experience. It deserves so much better, and I don’t really see the need for a new Halo multiplayer right now, except to create hype and draw in new players.

This also ties into how console-exclusives could be done on Xbox in the future: For online competitive titles, one could keep the single player campaign console/plattform-exclusive, while releasing the multiplayer component as a F2P/battle pass title.

This attracts players who are interested in the full experience to Xbox consoles (esp. Series S/budget model), cloud gaming (which unlike multiplayer is suitable for single player), or Xbox PC / Steam.

reddit.com
u/TordenLive — 18 days ago

Mods removing post about a documented, proven cheater

Yesterday the mods removed a post about this specimen right here:

https://gamerdvr.com/gamer/phil-t-cox/video/202529772

Reason given was that the post didn’t promote discussion.

Granted, technically there isn’t much to discuss here as this is as blatant as cheating gets.

Why you are removing posts addressing this problem that has actively been ruining the game for years, instead of helping getting this account banned, is beyond me.

Whose side are you on?

u/Kruskay

u/EscapingKid

reddit.com
u/TordenLive — 24 days ago

Destroying pillars

I always say that PUBG is the best battle royale game ever made, despite everything.

Not just that, but the console version is a hidden gem. It faithfully replicates the gunplay from the original PC version, combining it with controller-exclusive input without any aim-assist whatsoever. Making PUBG Console not the definitive version of PUBG, but on par with the definitive PC version.

This means two pillars of PUBG, which I call playable realism, and skill blends with luck, are preserved or even enhanced.

Now these two pillars are threatened. While PC players are thoroughly reassured that no changes will be made where clearly none are needed, nor requested, console players are told that now shots that you feel should be hitting, will be hitting.

No! PUBG gunplay is not about feeling that you are good but having actually not mastered aiming, precision, recoil control, and other weapon familiarity like bullet velocity and drop.

PUBG is about the world answering favorably when you have adapted to it. When you have gained the skill and worked for it, the world starts to respond to your influence and control.

At that point luck goes from working in your favor only on rare occasions in isolation to becoming a multiplier of sorts, creating many opportunities for genuine surprise at your own skill and effort.

One pillar of PUBG, permanent death, has already been pretty much destroyed except for solo mode. The game used to tell a story about the fragility of life, the ever-looming presence of death as a possibility, and how surviving becomes all the more meaningful because of it. A single match would tell and contain this full story, before hitting rewind, reset, rinse and repeat.

Now we might as well be collecting coins to gain extra lives in a mushroom kingdom. The blue chips do not even tell a compelling story about cloning, a missed opportunity.

I’m asking PUBG devs sincerely to please reconsider the coming change to hit boxes on console. If anything, put enlarged hit boxes in casual mode only, where they belong. Leave Normal and Ranked to the playable realism where skill blends with luck that already makes PUBG Console stand out as a game.

reddit.com
u/TordenLive — 1 month ago
▲ 33 r/amiga

Picked up these high quality Amiga games and soundtracks at a discount earlier today

u/TordenLive — 1 month ago
▲ 2 r/quake

Quake co-op QoL improvements

The first Quake is a special gem. id’s #1 game all-time IMO, even surpassing Doom II (1994). There is just something very sublime, special and aesthetically complete about Quake.

But it has never truly worked as a co-op game.

Here are some suggested simple QoL features that are meant to be strictly optional for creating a better co-op experience:

- Iron skull option, if one player dies the level restarts for all players
- Disable auto-run for all players option
- Running drains stamina meter option
- Option to distribute all resources by who does the pick-up: Weapons, ammo, health, armor, no duplicates
- request ammo crate option to share
- carry option for a handful of item slots
- ultra nightmare mode and/or "Diablo’s forces grow stronger" mechanic
- hardcore mode, one life each for the whole campaign

For the pace to fit a co-op experience neither players can have auto-run. Auto-run fits the more athletic, rocket jumping, twitch shooter experience we know as Quake single player.

This experience does not translate well to co-op. Instead it becomes frantic, circus-like and scattered. Unlike the more graceful single player fast play.

Yet players need to be able to perform all jumps that require running. A temporarily depleting stamina bar solves this problem. This also limits crazy run-strafing that is too frantic for co-op if it’s constant throughout the gameplay.

Introducing more co-op players should optionally drive up scarcity. Not every player can have every gun at first pick-up. Part of the fun of co-op is balancing and distributing weapons, ammo and power-ups.

A player should be able to drop ammo for other players in chunks of full ammo-crates, no less. Requesting ammo is not really necessary as people can just use text or voice chat.

An interesting addition could be an option to carry two or three medkits or power-ups for each players. That way people can take on simple squad or duo roles without any forced class mechanic. Help the team out with a couple of medkits, congratulations, you’re a medic.

There are always some players and teams who breeze through even the highest difficulty. There for bigger challenges may be needed, like an ultra nightmare mode.

A hardcore mode could really spice up the game, and fits Quake’s dark, medieval tone nicely. It could replace or complement Iron skull mode, with dying players just being removed from the game as the campaign progresses, sementing the notion of descending into darker and more twisted realms.

What do you think? Let me know in the comments.

reddit.com
u/TordenLive — 3 months ago

Mods deleting posts addressing the cheating problem under unreasonable pretense

A post trying to address the cheating problem in a more or less novel way, by getting cheaters to talk honestly (I assume anonymously, mostly) was just deleted by mods. That was my impression, anyway, it was the second attempt apparently, and quickly deleted.

Actually having cheaters talk openly and honestly would certainly be a very welcome change from the usual discourse.

The post was perhaps a bit scattered and did not serve itself well by appealing to "freedom of speech", but it was not "low effort" as reasoned by mods for deleting it.

Deleting posts using a lazy excuse, on the other hand, now that’s low effort.

reddit.com
u/TordenLive — 3 months ago