
I'm sorry, fisherman.
I didnt know you were not my enemy. :C

I didnt know you were not my enemy. :C
Reportage om Quake-turneringen Fragfest 96, från PC Gamer nummer 4, 1997.
Gillar verkligen sånt här, intressant med den tävlingsinriktade gamingens rötter. Kulturhistoria!
Tänkte att nån mer här på r/spel skulle uppskatta det. Kanske postar lite mer oldschool nån annan gång!
While scouring through old archived Quake stuff I stumbled across 'Aftershock for QUAKE' which was a commercially released map pack for--what else--Quake. I was intrigued because it seemed to have 3 episodes of singleplayer levels on top of its deathmatch maps. So I downloaded it and proceeded to have the weirdest Quake experience to date.
None of the levels were challenging but none of them were bad; most had a fun gimmick that made them memorable, but that's not really the point.
All three episodes were extremely short with most levels containing 12-30 enemies and 0-3 secrets. The levels all make use of baked in shadows and often open-space areas that, paired with the low enemy count, make the levels feel weird. It's like someone already beat most of the levels for you, and I could consistently beat most levels in under 5 minutes with all kills and all secrets...blind. The ambience was even seemingly forgotten in a level fittingly titled "Ambush?"
A lot of it feels surreal in a way I can't describe. It's like you're having a dream about Quake and your mind approximates levels.
I seriously recommend playing it. Extremely short and you can find it on ModDB. Just be mindful that I had a couple crashes because of missing entity issues when I ran it through the remaster so you may need to use noclip like I did to skip a few parts.
Hi everyone. I'm a long-time Quake fan and I created a petition because I'd love to see a new Quake that focuses on the dark atmosphere, fast movement and single-player style of the original games instead of modern trends. If you agree with the idea, I'd appreciate your support. I'd also like to hear your opinions. Thanks!
Dropping a glorious deuce. Crème de la crème.
It took me a minute to figure how to kill the boss but it was a hell of a finishing level! I will play the expantions on another device. This device is called miyoo mini plus
FINAL Quake 4 weapon video for now
My video review is out tonight! (Mr E Macheen here)
Dark Matter Gun is a beast, but Id honestly take a BFG still
Hi
I've been working on a JavaScript implementation of Quake as a personal project for fun.
The project is still a work in progress, but it's reached a point where I'd love to share it and get some feedback from people who are interested in Quake.
GitHub: https://github.com/Hammad-hab/Quake
A huge inspiration for this project has been:
I'd really appreciate any feedback, suggestions, or code reviews!
Thanks for checking it out!
PS if you wanna play it you can check it out here: https://aliasneal.itch.io/reborn-quake-fork.
i want a really detailed way of how to play it because i looked at the how to download and i didn't get it (because i am neurodivergent XD) but if anyone could help me figure out how to play it i would thank you so much
It's amazing just how crippled the game feel is by Carmack's obsession with padding runtime. It's joyous that the spirit of 'Quake', which I thought couldn't survive outside of the solo-designer era, can be successfully elaborated by a multi-disciplinary team and isn't constrained by the need for a singular vision. I'm sickened that I might have to give Tim Willits credit for doing anything right.
I need to see how tf someone beats this on max difficulty on consoles.
was stuck in a drawing rut and everyone posting their quake art inspired me to pick up some pens and smash this out. love you guys.