u/MyLedgeEnds

Image 1 — This scene has lived in my head for the past two decades
Image 2 — This scene has lived in my head for the past two decades
▲ 50 r/kotor

This scene has lived in my head for the past two decades

I love how it juxtaposes itself against the grand reveal of the original. Nothing is behind the curtain this time. You were just a pawn.

u/MyLedgeEnds — 3 days ago
▲ 15 r/quake

Replaying `id1` with the `mg3` mechanics is incredible

Having played through the original campaign on Nightmare at least half-a-dozen times -- as well as nearly all the mods in the Kex list -- I was blown away by how much the original levels spring to life just by limiting the inventory, removing ammo drops & buffing cell crates from 6/12 to 10/20.

I really hope these mechanics become the new standard for future mods, and maybe can be backported to older mods with an option or difficulty setting. Copper is great, but what Machine Games showed is that it doesn't go far enough.

Shortlist of notable improvements:

  1. Gibbing is awesome now as there's no stress over lost ammo
  2. Likewise, there's no longer any interruption to game flow by fretting over drop pickups
  3. The Thunderbolt becomes way more viable for regular use, instead of being relegated to Anti-Shambler Spray
  4. This in turn makes the Spawns much easier to deal with, seemingly confirming my personal theory that the Thunderbolt was always intended as their counter

Best moment: Running out of ammo while fighting a Fiend in Ebon Fortress & being forced to beat it to death with the axe. I can't conceive of such a thing even being possible under the id1 mechanics.

Biggest surprise: Sandy's episode goes from (arguably) the hardest to by far the easiest & most ammo-rich of the post-shareware episodes. A big part of this is the Thunderbolt ammo count boost, which makes the episode feel much more like an end-of-game blowout. Nameless City, for instance, is so much more fun now.

Smallest surprise: Romero's sadistic streak really shines, as he gives you just enough ammo crates to get by, if you're highly efficient. I think his episode is the only one where sub-par play can soft-lock progression.

Finest chinstroke: The mg3 mechanics really heighten the brutality of the 'Quake' world, to the extent that one decision I was initially disappointed by -- the lack of Copper-style armor preservation with the Pentagram of Protection -- suddenly became extremely fitting.

Minor request: the one thing I really like from Copper is the Spawn de-aggroing if you go out of its line-of-sight long enough. Somehow that behavior seems to fit the creature very well.

reddit.com
u/MyLedgeEnds — 2 months ago

What a coincidence that it was Hugging Face that got hacked.

Image generated ironically, which makes it ok.

u/MyLedgeEnds — 3 months ago
▲ 0 r/quake

Run `set pm_walkspeed 200` in 'Doom 3' & if by magic a proper sequel to 'Quake' appears

It's amazing just how crippled the game feel is by Carmack's obsession with padding runtime. It's joyous that the spirit of 'Quake', which I thought couldn't survive outside of the solo-designer era, can be successfully elaborated by a multi-disciplinary team and isn't constrained by the need for a singular vision. I'm sickened that I might have to give Tim Willits credit for doing anything right.

reddit.com
u/MyLedgeEnds — 3 months ago