Knights Of The Old Republic let you become an absolute monster and teenage me thought it was the greatest thing ever
I still don’t think people who didn’t play them back in the day understand how insane Knights of the Old Republic 1 and 2 felt when they came out.
Before every RPG had giant morality systems and cinematic dialogue trees, KOTOR already had choices that actually made you stop and think. And the reveal in KOTOR 1 absolutely melted people’s brains at the time. Everybody at school was trying not to spoil it for each other.
Then KOTOR 2 came along and somehow got even darker and weirder. Kreia is still one of the most interesting characters I’ve ever seen in a game because she didn’t just do the typical “light side good, dark side bad” thing. The whole game felt lonely and philosophical in a way Star Wars almost never does. Most games at the time gave you “bad guy” choices that were basically just being rude in conversations. KOTOR let you become an actual menace to the galaxy for no reason other than “because I can.”
Also, that era of gaming just hit different:
- getting lost on Taris for hours
- realizing your choices actually changed companions
- hearing the Ebon Hawk music
- discovering there were entire planets you missed dialogue on because of alignment choices
The combat hasn’t aged perfectly, sure, but the writing and atmosphere still carry those games hard.
Honestly one of the greatest RPG duos ever made.