Been working on a quake implementation in JS
▲ 13 r/quake+2 crossposts

Been working on a quake implementation in JS

Hi

I've been working on a JavaScript implementation of Quake as a personal project for fun.

The project is still a work in progress, but it's reached a point where I'd love to share it and get some feedback from people who are interested in Quake.

GitHub: https://github.com/Hammad-hab/Quake

A huge inspiration for this project has been:

I'd really appreciate any feedback, suggestions, or code reviews!

Thanks for checking it out!

PS if you wanna play it you can check it out here: https://aliasneal.itch.io/reborn-quake-fork.

u/This-Peach9380 — 2 days ago

Touchpad refuses to work on my custom Puppy build

Hi I've been experimenting with building a custom Puppy distro (Jammy-based, via Woof-CE, FossaPup64 as the base). Build itself finally succeeded after a some time, but I've hit a weird hardware issue I can't crack.
When I run the iso on virtual box, everything works perfectly, the touchpad is fine and the display is fine. However when I run it on actual hardware (Test device, dell latitude 7400), the trackpad doesn't work and my display resoution is stuck at 800x600. I tried using a wired mouse and a wireless one, and they both worked perfectly.
Crazy thing is, when I used a prebuilt foosapup64 build everything worked prefect.y
Thanks in advance.

reddit.com
u/This-Peach9380 — 6 days ago

A macOS launcher where app icons are programmable shaders

I've been working on a personal project called Halogen, a macOS app launcher built with React Three Fiber, Three.js and Tauri.

The idea started as "what if a launcher was rendered like a game scene?" Instead of treating app icons as ordinary UI elements, each icon is rendered with a shader, so the entire launcher becomes a programmable visual surface.

Current features include:

  • GPU-rendered app icons
  • Custom shader effects
  • Global post-processing effects
  • Customizable layout and appearance
  • Optional continuous rendering for animated effects, or on-demand rendering to minimize GPU usage

It's still very much a work in progress, but it's been a fun experiment in treating desktop UI as a graphics project rather than a traditional application.

I'd love to hear any ideas, feedback, or shader effects you'd like to see. If this ends up becoming something people would actually use, I'd be happy to share it when it's ready.

u/This-Peach9380 — 7 days ago

DAE think that windows 11 is the shittiest piece of software?!

I've been a windows user for as long as I can remember but now they've become so g*damn stupid that they won't even let me restart without triggering their USELESS updates. BTW has anyone tried search? It's truly stupid, useless for finding files, and every misdirected query ends up on edge. Speaking of edge, has anyone seen how desperate they are. If you search google chrome on edge, they LITERALLY show you a message begging you that "Hey, everything you need is here on EDGE"

reddit.com
u/This-Peach9380 — 25 days ago

https://preview.redd.it/h0jy8fj9ofzg1.png?width=2938&format=png&auto=webp&s=acb6a3a55e792e38c1b556da620208fea1a108aa

Hi, I'm working on my own pixel dungeon fork (PD), and I just added a new enemy to my version and a some foodstuffs.
The enemy I added is "Enlarged Maggot", appears on level 3, and is less agile than the snake but gives a poisoned buff. It's spawns rarely so let me know if I should make it more frequent.
Secondly, I added more food types:
- Honey Shard: When you shatter a honey pot, you not only get a bee but also a small shard with some honey on it (makes sense right?). Restores some energy.
- Cookie: A pastry varient, I just thought this would look cool
- Carrot: You can find this in grass, it gives some replenishment, but is not a full blown food.
- Rotten Meat: Yea sometimes the meat you'll get is rotten so you'll have to burn it to get something edible
- Jam: Regarding this, I'm facing a bug where it doesn't spawn. It should spawn in shops after you complete the sewers.

Let me know what you think!

itchio: https://aliasneal.itch.io/pixel-fortress-full-web-edition-no-download
crazygames: https://www.crazygames.com/game/pixel-fortress
vercel: http://pixel-fortress.vercel.app/

reddit.com
u/This-Peach9380 — 2 months ago
▲ 4 r/PixelDungeon+1 crossposts

I've recently been playing shattered pixel dungeon a lot and was interested in making my own additions to the game, but I wanted mine to be based on the web and just finished porting a variant (based on the open-source lineage from Watabou's PD) to web/browser play on CrazyGames/Vercel. I'm just going to make mine web-only.

I've add a few of my own features:
- More focus on night and day (added a new sundial in the hud)
- A new blanket item that heals you faster
- New weak enemy type that dies easy and spawns in night.

Play it here: https://www.crazygames.com/game/pixel-fortress
or here: https://pixel-fortress.vercel.app/

I'd love to hear what you think and any features you'd like it to have.

u/This-Peach9380 — 2 months ago