r/Demoscene

▲ 52 r/Demoscene+2 crossposts

New C64 PETSCII 3d raycasting engine now with detail mapping

Improved C64 multitasking kernal raster code for new 3D petscii engine to make polychrome PETSCII raycasting more colourful and detailed. Could only test simple possibilities as too many configurations and the more complex ones like shadows, atmospheric and other effects take too much time at the moment to test So should look even better when get around to it. However many other things to do in the interim first....

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u/alexiton — 6 days ago
▲ 154 r/Demoscene+4 crossposts

VANRAN NEW DEMO OPEN

GAME NAME : VANRAN
ON STEAM

We’ve just released a new demo for VANRAN on Steam.

Back in February, a lot of players gave us incredibly valuable feedback, and we ended up rebuilding huge parts of the game because of it.

We heard there are many hardcore action RPG and soulslike players here, so we’d genuinely love to hear your thoughts and advice after trying the demo.

VANRAN originally started as a soulslike action game, but as we kept developing our own systems and ideas, it gradually evolved into something closer to an action RPG with its own identity.

We’re a small team of 14 developers, but we truly want to create a memorable and satisfying action RPG.

Working on the demo taught us how important player feedback can be for a small studio like ours. Your advice genuinely helps shape the game.

We want to build something really special together with the community.

Thank you for checking out VANRAN.

u/Becuzus — 13 days ago
▲ 152 r/Demoscene

Two very different aesthetics from the same terminal renderer

I've been experimenting with realtime terminal rendering inside Kitty and ended up with two completely different visual styles. One uses a high resolution hybrid Kitty graphics renderer with dirty cell updates and adaptive redraws, while the other uses low resolution Unicode halfblock rendering.

What surprised me is that the lower resolution version does not just feel like a technically worse version. It feels like a completely different artistic medium. The high resolution renderer feels cinematic and immersive while the lower resolution version feels much more stylized and retro.

Most of the work unexpectedly turned into solving rendering problems instead of drawing graphics. Things like terminal cell alignment, dirty tile rendering, image placement behavior, scaling artifacts and mixing Unicode rendering with Kitty graphics turned out to be far more complicated than I expected.

Right now I am experimenting with combining both approaches together. Using Kitty rendering for detailed static backgrounds and Unicode rendering for realtime effects like rain and overlays.

Now I am honestly unsure which direction is more interesting creatively. Pushing terminals toward high resolution realtime rendering or embracing the aesthetics and limitations of lower resolution text graphics.

Curious what the demoscene community thinks about this.

u/MaximusDunton — 14 days ago

Demoscene UNESCO nomination — Norway leads, sign here

Norway is leading a multinational UNESCO ICH-02 nomination for the demoscene, with Germany confirmed as co-submitting State Party.

As part of the documentation of community participation and free, prior and informed consent, practitioners are invited to complete the consent form below.

Link: https://forms.gle/FzwVd7ovndev3VrP9

u/Illustrious-Low-6677 — 14 days ago