r/zachtronics

Image 1 — I created a Zachlike for railway switches and timetables — ensuring that every train is routed to its correct platform before the schedule falls apart.
Image 2 — I created a Zachlike for railway switches and timetables — ensuring that every train is routed to its correct platform before the schedule falls apart.
Image 3 — I created a Zachlike for railway switches and timetables — ensuring that every train is routed to its correct platform before the schedule falls apart.
Image 4 — I created a Zachlike for railway switches and timetables — ensuring that every train is routed to its correct platform before the schedule falls apart.
Image 5 — I created a Zachlike for railway switches and timetables — ensuring that every train is routed to its correct platform before the schedule falls apart.
▲ 67 r/zachtronics+2 crossposts

I created a Zachlike for railway switches and timetables — ensuring that every train is routed to its correct platform before the schedule falls apart.

Stellwerk is the first game I have released. Players take on the role of an interlocking operator, setting switches, sequencing trains, and ensuring that everything arrives at the correct destination on time. As the timetable becomes more crowded, small ordering errors can lead to gridlock — a problem that Zach games are designed to solve.

It was developed by a lone developer using Rust/Bevy. It's available on itch.io (https://tilcob.itch.io/stellwerk). I'm happy to answer any questions about the design or technology used. I would be grateful if you could leave a comment on my Itch page telling me what you think of the game.

u/Tilcob — 4 days ago