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The environment in ROUTINE is pretty unique. It's retro ,it's cassettes everywhere , also very minimalist at the same time.
I didn't come across any personal computers but mostly shared shelf-like big consoles or huge grid-like terminals for the inhabitants to record data across the rooms in those lunar bases.
An all-in-one device to interface with all the terminals, consoles and doors called Cosmonaut Assistance Tool or C.A.T. which can also double down as a self-defense kit (rather than a full blown weapon)
Interestingly, there's more to it. There's this subtle difference in how the game developers created a 1990s retro-futuristic aesthetics (comparatively modern) to a 1970s retro-futuristic aesthetics within the same game; that is evident, when the protagonist of the game, who is from 1990s goes on to visit a 1970s lunar base as the story progresses.