r/glitch_art

▲ 357 r/glitch_art+10 crossposts

I made an audio-reactive pointcloud system

Little excerpts of me playing my chaotic pointcloud system, in which the particles are being audioreactive to the incoming audio signal in real-time. What do you guys think?

More experiments, project files, and tutorials, through my YouTubeInstagram, or Patreon.

u/Chuka444 — 6 hours ago
▲ 81 r/glitch_art+1 crossposts

The Tower

This one was explicitly Cruelty Squad inspired from the start. Its all for you, r/CrueltySquad! Thanks for taking a look.

u/JuggaloOfficial — 4 hours ago

Night's Cascade (ALT)

Despite literally hexediting my original post, the mods believed the other verison of this was "not glitchy enough" to be considered glitch art. Hex Editing | Glitchology , Anyways, Here is a more conventionally glitchy version that I happened to already have saved.

u/Money-Promotion-6202 — 17 hours ago
▲ 117 r/glitch_art+2 crossposts

I built a no‑BS datamosh tool – would you actually use this?

’ve been messing with datamoshing for a while, but every tool I found either needed a CS degree or spat out cryptic error messages. So I built my own – and it’s completely local (runs on your machine, nothing uploaded anywhere), with a clean, Canva‑style interface that literally anyone can open and start using in 10 seconds.

What it does (in plain English):

  • Drag in clips → they appear as filmstrips on a single timeline.
  • Click between two clips → transition (they melt into each other).
  • Click anywhere on a clip → bloom (that pulsating/exploding glitch effect).
  • Trim clips by dragging the edges.
  • Reorder clips with left/right buttons.
  • Hit space to preview, export as MP4 – with audio (yes, the audio stutters along with the bloom, so it actually syncs).

Why it’s different:

  • No “I‑frames”, “P‑frames”, “RIFF”, “XVID” – it’s all hidden.
  • One‑click effects, sensible defaults, but you can tweak bloom duration if you want.
  • The timeline scales properly (scroll + zoom), so you never lose track of long clips.
  • Everything stays on your computer – no cloud, no registration, just a standalone .exe (Windows) or you can run it from source.

I’ve been testing it for weeks and it’s stable, but I’m curious: is this something you’d actually use? What features would make it a must‑have for you? Should I clean up the packaging and release it properly?

Try the build (I’ll drop a link if enough people are interested) or just tell me what sucks – I’m all ears.

Cheers!

u/spiderick69 — 2 days ago