
Thief designer says that the immersive sim audience is too small for AAA games: 'There's quite a few of us who think the way to do it is be III or AA'
I mean, AAA has never really been the right fit. AAA means "the safest investment," which inherently makes it a bad fit for immersive sims, especially if you want devs to experiment and iterate on new systems or technology.
The Eidos Montreal Deus Ex reboots are AAA and, while great, look at how their owners handled that series purely because of the ROI risk. And Xbox divesting from Arkane says a lot about the state of immersive sims in the AAA space.
The only real hope for big-budget, highly polished immersive sims is established IPs integrating more and more immersive sim design values, like Nintendo did with BOTW or Kojima did with MGSV.