We're creating a realistic open-world driving simulator with roads recreated in 1:1 scale — here’s the first trailer!
We’re aiming to launch in Early Access later this month :D
Let us know what you think!
We’re aiming to launch in Early Access later this month :D
Let us know what you think!
Quick Procedural Material Using Textures, Noise, and Triplanar
I'm looking to build playable environments like these for a game jam but I'm kinda stumped. I know I can just brute force it and scale the static meshes and put them very far and add fog. But I'm wondering how pros actually do it, from planning, blockout, efficient methods to finishing post processes. I tried looking into google and yt tutorials but they're mostly landscape based. I want to have a void below the buildings like in ghostrunner 2. Can I ask any experts(like u/LayaDesign) in environment for some tips?
I made brand-new animation for the Katana weapon.
But balancing it is pretty difficult ;;
Короткий ролик, що передає атмосферу гри «Night Record: Thin Walls» — психологічного хорору, заснованого на реальних подіях, дія якого розгортається в пострадянську епоху.
У грі робиться акцент не на раптові лякаючі моменти, а на реалістичні локації, тиху напругу та ледь вловиме відчуття тривоги.
Місце, де спочатку все здається нормальним — доки це не перестає бути так.
Якщо вас зацікавило — не забудьте додати гру до списку бажаного.
Hey everyone,
I’ve been trying to improve my programming skills in Unreal and learn how to build systems on my own instead of relying too heavily on tutorials.
I want to better understand the logic and thinking process behind creating systems, problem solving, and structuring code/Blueprints independently. If anyone has advice, learning methods, resources, or personal experience that helped them reach that point please feel free to DM me I’d really appreciate it.
I was trying to access a GitHub page, but it required me to link my GitHub to the Eqic Games account, so I went to do so, and in the Linked Account tab, there isn't an option for GitHub. So I naturally thought I had already linked it and went to the GitHub page, but it didn't load the page. I am so confused. Can someone please help me? I really want to access that GitHub page.
Hello, this might be a really stupid question but who knows.
I'm trying to change a blueprint of the Archviz Explorer package to add the UltraDynamicSky actor, and this first image i post here is from the creator himself, however, i have no idea how to get this node he's adding here at the end, i don't know what its referencing.
The second image is my poor try to replicate, i'm still really a newbie with blueprints, so maybe there's something i'm not seeing? any guesses would be appreciated
Breakdown available on my portfolio https://shawnmeo.artstation.com/projects/6LARJ5
Following multiple requests I baked some cities with my custom tool and publish them on fab.com. The pack include 4 scalable layouts up to 4 km² with mesh, materials and textures. You can use them as they are or customize by swapping mesh and materials. It's suitable to be extended with your own procedural tools on top of the city layout. The city is built using Hierarchical Instanced Static Meshes instead of individual actors for performance optimization, allowing efficient rendering and easy mesh swapping. Editing single instances requires Blueprint logic.
Materials are customizable using cheap triplanar functionality, color variations, wetness and so on.
Sony Mocopi (1st edition) is a lightweight system for motion capture for simple, mobile usage. It was covering the dust in our studio, so we decided to check if it would be a good solution for object tracking inside Unreal. With KARIANA.ai and some tricks, we manage to get the sensors working together. We can now connect the mocap suite and track the swords, chairs, and any objects in 3D.
Question:
Is it possible to get a better signal with Rokoko Coil Pro?
Wanted to share some gameplay of my project 'The Valley', a military detective story set in an undisclosed future Mississippi, created in Unreal Engine. Development has been slow lately, as I do this on the side when I'm not working full time. If this interests you and you would like to follow my indie game developer journey, feel free to check out my Youtube where I post occasional updates.
so i keep getting a crash that seems to be caused by some driver issues. funny enough 5.6 boots up with no problem. I have already tried installing, trying older version of drivers, installing and re installing epic and unreal. I have a GeForce rts 5060 ti if it matter. any known fixes to this issue would be greatly appreciated since I cant find any