r/UnrealEngine5

▲ 13 r/UnrealEngine5+2 crossposts

GFX Cleanup Adjustments | 2D Action

BIG thank you to the feedback in here. Just want to say that I may come off a bit offensively analytical, but every bit is taken into design consideration and action from your voices.

Thank you for that! Seriously.

More tuning to go. Cleaned up quite a bit on the sprite GFX. Either through adjustments of the materials or deleting unnecessary ones altogether.

Plus a preview of a Kumite Chaos Survival Mode level update 😳😬🙇🏽‍♂️🙏🏼✒️🎞️

Adding to Steam later tonight 🥱😴

u/KahL_One — 6 days ago

New save / load screen. How’d I do?

I’m making a retro survival horror game and I’m currently in the process of making the UI for it. I just finished the inventory screen as my first ever serious attempt at UI, now with this screen as my second.

I like old school, physical looking pre-rendered menus so that’s what I’m trying to do here (I also just suck at 2d design so this was really my only option if I want it to actually look good lol). Since you use cassette tapes to save at tape recorders I figured I’d carry that through the menu.

Widgets were such a nightmare to get started with but once I figured out the basics I was really surprised how easy they actually are to work with. So far this menu has been just over 3 days from initial concept until now which I’m super happy with!

I’ve never done flipbook animations before and what I did here is store each frame in an array then use recursive functions to cycle through as-needed. I know there’s better ways of doing it, I just don’t know what they are lol.

I couldn’t decide whether the tapes should go on the left or right, general consensus was right looked better but left still had it’s charm. I decided to do both, left for the load screen, right for the save screen.

What do we think about it so far? Still needs sound and lots of polish but I’m not exactly experienced with UI so I’d love to hear people’s thoughts so I can keep it in mind as I go.

u/TraVinh- — 10 days ago
▲ 19 r/UnrealEngine5+1 crossposts

Arch previz in UE5 of NYC Penn Station area

Thought I'd share about 3 years worth of work in UE5 bringing a digital twin variation of NYC Penn Station area to life. This project includes parks, skyscrapers, immersive groundbreaking arena designs, an infinity edge swimming pool spanning two skyscrapers, train stations, and transit connections. Everything is to scale and integrated within NYC including underground subway connections and stations. All of these visuals helped my client become 1 of 3 finalists for the Amtrak Penn Station redevelopment effort. Enjoy and please reach out if anyone has any questions or would like more info about the project. :)

https://reddit.com/link/1wylvti/video/5h4fdvi93qth1/player

reddit.com
u/Illuminarc_Creative — 9 days ago