

Spline tilting the mesh, HELP!
I'm using Landscape Splines to place roads, and corner/4way meshes at the end of the spline. Even though my models are precisely compatible, and x and y axis values are all 0 for all the spline control points(same for the corner mesh at the end), the spline road's one side sits a little higher than the other side. This doesn't happen when I use the meshes and snap them together without using the spline. I need the spline to curve the road and give it a natural look, but I couldn't fix this no matter what I did(even flattened the landscape region) what could be the cause for this, and how could I fix this?