Event Curve in NiagaraFX??? 😭🔥

So was playing around with some things and eventually made this event based curve. Calling the paramter in blueprint and using its values on a dynamic erosion from the material!! This can be used on any curve value in the Niagara system (e.g Scaling, Position Offset and many other)! Lemme know what you think!!!

u/_V_01D_ — 3 days ago

Made some changes!!

So recently posted a Dragon Ball Ki effect, I thought it looked a bit chunky so i added some more elements and made the animation a bit lighter! Any suggestions from VFX Artists and Game Devs would be appreciated!

u/_V_01D_ — 17 days ago

Tried something new!!

My first try on a Aura effect from Dragon ball, Still not complete i plan on adding some more elements, Any suggestions from VFX Artists and Game Devs would be appreciated!!!

u/_V_01D_ — 18 days ago
▲ 23 r/UnrealEngine5+1 crossposts

Stylized Fireball BreakDown!!!

Here's a brief breakdown of a stylized fireball effect i made recently in UE5!! Lemme know what you think about it!

Should i consider making a tutorial🤔

u/_V_01D_ — 1 month ago

Fixed Masked Blending Mode Sorting😭

Was testing out sorting settings for mesh emitters for a stylized look, But masked blending mode didn't let me sort the mesh behind or in the external mesh, so found a way to use translucent blend mode with masked output with the step node! Lemme know if there is a better way😭

u/_V_01D_ — 2 months ago

Learnt something new today! Didn't know step node allows you to give the same output as masked blending mode into Translucent! Lemme know if there are any better options😭😭

u/_V_01D_ — 2 months ago