r/digitalfoundry

DF Direct Q+A: Sony Tightens Grip on Exclusivity, FSR 4 on Xbox? What Is The Immense Engine?

DF Direct Q+A: Sony Tightens Grip on Exclusivity, FSR 4 on Xbox? What Is The Immense Engine?

>The show kicks off with the news that Sony is no longer bringing its single-player narrative-driven games to PC before moving on to supporter questions! How competitive would PS5 with Linux be to Valve's Steam Machine? Will FSR 4.1 come to Xbox consoles and could a PSSR Lite come to base PlayStation 5? Would there be any point bringing Quick Resume to PS6 and... is it Xbox or XBOX and should we change our pronounciation of the name?!

youtu.be
u/MythBuster2 — 10 hours ago
▲ 149 r/digitalfoundry+2 crossposts

Inside 007 First Light - A Deep Dive Into The Evolved Glacier Engine [Sponsored]

>Video sponsored by Io Interactive. As we draw closer to release date of the highly anticipated 007 First Light, developer Io Interactive brought together key members of the game's tech team to answer a wide range of questions from Alex Battaglia. Topics covered include 007 First Light's 60fps target, the new lighting systems added to the game, new effects and AI - and much, much more. Io Interactive's Glacier Engine has always impressed us and here's where you find out just how much work has gone into improving it for the new Bond game.

youtu.be
u/MythBuster2 — 1 day ago

DF Direct Weekly #264: PS5 Path Tracing Tested, FSR 4.1 For RDNA 2/3, 007 First Light Hits 60FPS!

>PS5 Linux continues to yield dividends as Rich tests path tracing on PS5 with Quake 2 RTX, Portal RTX and Cyberpunk 2077 RT Overdrive (!) on Sony's console. Beyond that, there's great news with the announcement of FSR 4.1 coming to older Radeon graphics cards, and there's a hint that Xbox may have some kind of "disc to digital" way to bring your physical purchases over to a potentially disc-less Project Helix. Finally, the team celebrate a duo of key anniversaries - Uncharted 4 and Doom 2016!

youtu.be
u/MythBuster2 — 3 days ago

I find it disconcerting how everyone is stationary, but Alex is bobbing

The others should get treadmills too. Or, alternatively, just use image stablization software to add bobbing.

reddit.com
u/sophomoric-- — 5 days ago

DF feedback: more flicking between and less side by sides

I'm sure their analytics also show that most people are watching videos on mobile devices. These tend to have small screens. Personally I do too in a pinch when commuting etc but if it's something I care about I'll wait until I'm on my PC at home. Having a 3, 4 or 5+ way side by side split makes it just plain difficult to spot differences as the main or only way of showing them. And I feel DF in recent years tends to sometimes only or mainly present it this way.

I much prefer the "optician method" of flicking between stills or video in full screen. Then you can cap off at the end with side by sides.

This thought came to light when watching Hardware Unboxed's graphical optimisation video for Forza Horizon 6. Again beating DF to the punch.

reddit.com
u/TroubleshootingStuff — 4 days ago

Doom 2016 - looks blurry and low res at 1440p

Doom 2016 and Eternal are praised for their visuals, optimization and tech, but...

I wanted to replay Doom2016 and while tinkering with settings, i have noticed, that when you disable sharpening and antialiasing, the game looks awful at 1440p. Not because of aliasing or shimmering, like it would in any other game, when you disable AA, but here it looks like it is rendered at much lower resolution. It looks extremely blurry. Like upscaled from 720p. I have all settings maxed out and resolution scale at 100%. Only after you enable antialiasing and set sharpness to at least 3.0 out of 4.0, you get rid of most of the blur, but image becomes obviously oversharpened.

I'm wondering, what performance tricks the game uses? Is it some form of early upscaling? That would explain why it runs so well even on old cards. Textures, volumetrics and shadows look pretty low even at ultra as well.

No wonder the game runs great, when it's ultra settings look like medium in other games and it runs at what seems to be half the resolution and needs tons of sharpening.

Anyone knows what's going on? Does the game look that bad without AA and sharpening for you as well?

reddit.com
u/Vincerano — 5 days ago

Apple MacBook Neo Review: A Brilliant Budget Laptop... But How Well Does It Game?

>The MacBook Neo has a lot of people very excited - and rightfully so. Apple's play for the budget laptop market is a game-changer, even if its salvage part iPhone processor and 8GB of memory may give some users concerns. Oliver gets to grips with the Neo's build quality, system capabilities for apps and browsing, then dives into gaming, putting the device through its paces on a range of games - triple-A and otherwise.

youtu.be
u/MythBuster2 — 5 days ago

AMD FSR 4.1 Now Coming to Older Radeon 7000 GPUs in July After Radeon 9000 Debut, With Radeon 6000 Support Coming in 2027

>AMD's FSR 4 "Redstone" upscaling and frame generation suite debuted as an exclusive feature for the company's latest generation Radeon 9000 (RDNA 4) graphics cards - despite a leaked build that clearly worked with older models using the less capable INT8 instruction set, as our testing in the video embed above shows.
Now, AMD has announced that FSR 4.1 is coming to older Radeon 7000 (RDNA 3) and 6000 series (RDNA 2) cards too, with a phased roll-out that suggests specific architectural optimisations are being made - ideally to shore up performance which could be a bit ropey on the earlier generation cards.

digitalfoundry.net
u/MythBuster2 — 7 days ago

Indiana Jones and the Great Circle - Switch 2 Review - Ray Tracing and DLSS on Switch 2

>Indiana Jones' latest adventure arrives in fine form on Switch 2, with developer MachineGames pushing for visual fidelity close to the other consoles. There are cutbacks of course - but ray traced global illumination is in tact here, alongside a unique use of DLSS upscaling on Switch 2. The only snag is the cost in performance: a 30fps target that does sadly have issues in stability around the game's open-world segments. Tom goes in depth on the pros and cons of the Switch 2 effort, with some insights from the developer itself.

youtu.be
u/MythBuster2 — 8 days ago

DF Direct Q+A: Do We Need Next-Gen Graphics? Can Switch 2 Last 6-7 Years? Switch 2 OLED?

>Another packed Direct Q+A show sees Oliver, Rich and Alex getting to grips with high-end graphics: are they actually worth it and are technological advances worth pushing? Meanwhile, can Switch 2 last for the 6-7 years Nintendo wants it to - or will next-gen consoles make it obsolete for multi-platform titles? All this and - inevitably - a lot more in the new Direct Q+A Show.

youtu.be
u/MythBuster2 — 9 days ago

Around the time the iPhone 5s came out, they released a version of Bioshcok on it, I wonder what could run now.

that was a ps3 era game though I think it had some downgrades running on a phone

inthink at minimum the ps4 version of GTA 5 should be able to run on modern phones, probably something even better if it didn’t take up so much space.

u/glowshroom12 — 9 days ago
▲ 11 r/digitalfoundry+1 crossposts

Got the Platinum (PC equivalent). Was my most challenging Platinum yet but also the most fun. Love the game, 10/10. I wouldn't have given it a try if not for Digital Foundry looking at it and its' inclusion of Path Tracing.

I haven't bought a AAA game at launch in years. I exclusively buy AAA games on big Steam Sales since I've been going through my backlog and finishing games I bought over the years. I didn't care much for Pragmata when it was announced because as much as I appreciate games like Resident Evil , I'm not into survival horror or abstract puzzle solving. When Digital Foundry brought up Pragmata having Path tracing I decided to look into it a few weeks before the game's launch and was impressed with what I was seeing in terms of graphics and performance. Gameplay was fun, no focus on horror or unkillable enemies or puzzle solving that has you searching for items to unlock a door that doesn't make any sense (ala Re2).

The game looks great even with just ray tracing but the lack of Ray Reconstruction harms reflections a lot, still if you don't have a high end PC, regular RT is fine enough and performance is awesome (I played through Lunatic with just RT for the highest frame rate possible, which was around the 200's in my case). I would not play the game without RT though, it was clearly not meant for it and you'd be missing artistic intent.

Lunatic and some of the training sims were quite a challenge for me. I'm no souls player but I really enjoy the game mechanics and balance of fun action and challenge. I would've really liked if Lunatic was available from the start. After the demo being so easy I knew I wanted more of a challenge but who knows, maybe my opinion would be different if I didn't already have the experience of the game mechanics on normal.

u/allofdarknessin1 — 7 days ago

DF Direct Weekly #263: Star Fox Returns, Switch 2 Price Hike, Nvidia GTX 10-Series 10th Anniversary!

>In this week's Direct, Oliver, John and Rich get to grips with the reveal of Nintendo's Star Fox remake for Switch 2, there's justified concern over the Nintendo price hike for its new console, while Activision confirms that the next Call of Duty will finally leave last generation hardware behind. Meanwhile, the Pragmata resolution saga continues with an undocumented resolution hike for the PlayStation 5 Professional, while Pragmata (again) has an unconventional way to boost performance on Switch 2. And finally, the panel mark the 10th anniversary of Nvidia's remarkable Pascal architecture.

youtu.be
u/MythBuster2 — 10 days ago

Forza Horizon 6 - PC/Xbox Review - RT Is The Key Upgrade - A Preview Of The Helix Port To Come?

>Forza Horizon 6 is here and it's a superb new series entry - but what about the technology? Truth is that on the console side, we're looking at technical refinements as opposed to game-changing new visuals - but that's exactly what you get on the PC version, thanks to RTGI and RT reflections. John shares his impressions of the game, Playground's take on Japan, and beyond the PC upgrades, how the game looks on consoles.

Article: https://www.digitalfoundry.net/reviews/forza-horizon-6-pc-ray-tracing-looks-great-a-hint-of-the-project-helix-port-to-come

youtu.be
u/MythBuster2 — 7 days ago

I recently learned that Neverness to Everness uses Unreal Engine 5 with Lumen and Nanite and supports Ray tracing and path tracing on PC. I'd like to see it covered, anyone else interested? Performance on all platforms seems to be pretty good including RT and PT on PC.

I usually avoid free to play games (especially mobile) like the plague but ever since a recent Q/A episode where a supporter mentioned Neverness to Everness having path tracing got Rich curious on the title, I became interested. Unreal Engine 5 has an overall bad reputation for performance so a good working title using all or most of its' hallmark features seems noteworthy.

I haven't tried it but based some YT videos and comments on Reddit, performance seems pretty good on PS5/Pro using nanite and Lumen but no ray traced reflections, even on pro. A few comments on both platforms seem to have their negative opinions on Unreal Engine 5 reconsidered because of the game's performance. The game also utilizes some UE World partition system which I can't seem to figure out if it's rare or very common but if it's rare/new, perhaps it could help with UE5 traversal stutter?

Based on a little YT searching, it seems PC performance is great but full path tracing is soft locked to 50 series only cards I believe but using either a replacement ini file or a Regedit, you can enable path tracing on older RTX cards and even AMD GPUs. It looks playable at 30fps at native res DLAA on a 4070 without FG.

reddit.com
u/allofdarknessin1 — 8 days ago
▲ 73 r/digitalfoundry+1 crossposts

>This is remarkable stuff - the iOS and MacOS port of Remedy's Control delivers almost everything from the original PC version of the game, delivering RT features we didn't even see on Xbox Series X and PlayStation 5. Almost all of PC's ray tracing features are present, there's MetalFX upscaling along with frame interpolation too - and it all works on the latest iPhone. Oliver focuses first on the game running on iPhone 17 Pro, before running the gauntlet of other iOS devices along with the MacBook Pro M4 Max. Is this the best triple-A Apple port yet?

Article: https://www.digitalfoundry.net/reviews/control-on-iphone-17-pro-ray-tracing-frame-gen-upscaling-this-has-everything

u/MythBuster2 — 13 days ago
▲ 2 r/digitalfoundry+2 crossposts

8 Gen 3 finally getting a real workout? Racing Master new build looks demanding

Played the earlier version on 8 Gen 2. Decent 60fps but not pushing the silicon.

New trailer shows way more environmental complexity. Wet track physics, particle effects, dynamic lighting shifts. Either better optimization or they're actually using the GPU this time.

Wondering about sustained performance. 8 Gen 3's Adreno 750 should handle it, but for how long before thermal limits hit?Anyone with retail devices tested actual frame times?

u/qian_two — 14 days ago