r/digitalfoundry

"DLSS" on AMD GPUs. . .!?! HelixSR Mod Brings DLSS 3.7 to the Steam Deck and AMD Handhelds, Running Faster Than FSR 4 in Early Tests

"DLSS" on AMD GPUs. . .!?! HelixSR Mod Brings DLSS 3.7 to the Steam Deck and AMD Handhelds, Running Faster Than FSR 4 in Early Tests

. . .So, unlike other "DLSS enabler" mods which typically use whatever game in question's preexisting DLSS hooks to just insert FSR2/3/4 or Intel XESS, HelixSR at least offers some semblance of DLSS proper (DLSS 3.7, CNN model, Preset E):

"HelixSR runs NVIDIA's DLSS Model E network as standard Direct3D12 compute shaders, without NVIDIA Tensor Cores, an NVIDIA driver, CUDA, or ROCm. It behaves like DLSS: no sharpening, every quality mode from native (DLAA) to Ultra Performance, dynamic resolution.

...This is NVIDIA's network running on different hardware, not a newly trained model. HelixSR answers the game exactly as DLSS would: DLSS's camera jitter (8 × scale² Halton positions), DLSS's render sizes per quality mode, no sharpening (a game's FSR sharpening request is not applied), reactive masks ignored. In Ultra Performance the network outputs twice the render size and a final pass scales that to the screen (less shimmer, about 30% faster). Packed FP16 arithmetic makes the output close to, but not bit-identical with, NVIDIA's DLSS."

https://github.com/lonewolf0622/HelixSR

wccftech.com
u/Hokuten001 — 4 days ago

Are the guys gonna do a video on Dragons Dogma 2 and Dark Arisen now that the game's been updated so much on consoles and has a 60 fps mode?

I really hope they do since I'm heavily considering getting the bundle

reddit.com
u/Technical_Weird1991 — 4 days ago

Did nvidia just lie about 32-bit physx support?

About a year ago nvidia bragged about reinstating 32-bit physx support for 50 series cards, but for some titles it seems like it was a blatant lie. They just added the toggle back in the game settings, however it does nothing or it crashes the game with any physx setting other than OFF.

I have a 5080 and tried every troubleshooting possible to play AC 4 Black Flag with physx on (eg: low, normal or high) however all I get is a crash or freeze. I tried troubleshooting using methods mentioned in the official support thread (profile inspector, legacy physx, clean install of 591.44) yet I get the same error regardless.

They even confirmed it reproducible in the official support thread, yet there was no development since almost a year ago.

If anyone has had any kind of success please let me know.

Event Viewer: nvlddmkm 
Fail: AC4BFSP.exe,version: 0.0.0.0,timestamp: 0x64a813d4 
Fail: APEX_Particles_x86.dll, version: 1.3.0.4,timestamp: 0x60ed9694 
Faulting module path: C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed IV Black Flag Asia\AC4BFSP.exe 
Faulting module path: C:\Program Files (x86)\NVIDIA Corporation\PhysX\Engine\A0A1369354E1\APEX_Particles_x86.dll 
reddit.com
u/_degeaba — 4 days ago

The Witcher 3 Remastered: PC Performance Review + Optimised Settings

>Having already delivered the Complete Edition, CD Projekt RED still has plans for The Witcher 3, hence the arrival of the controversial Remastered release - and while it has some key improvements, there are still some issues. In our PC performance review, we present the top-line changes to the game then compare the hotfix 5.00C version to the latest patch 5.01 before we dive head-first into those all-important optimised settings.

>Note on texture quality/VRAM: The on-screen VRAM figures are from RTX 5090 testing at 4K DLAA with RT disabled. The recommendation of High textures for 8GB GPUs is based on separate RTX 4060 testing, also with RT disabled, where VRAM usage remained below 7GB.

Article: https://www.digitalfoundry.net/features/the-witcher-3-wild-hunt-remastered-pc-represents-a-generational-shift-but-youll-need-optimised-settings

youtu.be
u/MythBuster2 — 5 days ago

God of War Sons of Sparta Running on PC: First PS5 Exclusive Ported via AnyPS5

Quick project update: God of War Sons of Sparta, taken from the PS5 release, now runs on a Windows PC. It's built on AnyPS5 and as far as I know it's the first PS5 exclusive to get this far.

For anyone wondering what that means technically: the game's x86-64 code runs directly on your CPU, so no CPU emulation. What's missing on Windows (the PS5 system libraries and the GPU side) is reimplemented in a compatibility layer, the same general idea as Wine and DXVK.

What works:

- Boots normally to gameplay and plays through with music and sound effects

- Around 60 FPS on my machine (5800X3D, RTX 5070 Ti)

- Keyboard, mouse and controller input works

Issues still remaining:

- Shaders get built while you play the first time, so expect some visual glitches until they're cached

- The intro video can freeze on a dark frame for about 10 seconds before moving on

- Occasional crashes or freezes

- I haven't finished the game, so large parts are untested

- Only NVIDIA tested, and only game version 01.008.001 (PPSA28997)

Gameplay video: https://youtu.be/Oi4RU8-n_bQ?si=7gI2jcuLHHy5TLl6

Download and setup: https://github.com/OverkillLabs2/SoS-PS5

PS. One funny discovery is that the game has native keyboard and mouse glyphs, so it was probably meant to release on PC at some point, but I guess Sony scrapped it and it never did, I tried restoring them, but they were too broken to get working properly, I will probably revisit it later once the other issues are fixed

u/OverkillLabs — 12 days ago

Control Resonant hitching

Hi. I have a situation here and will be glad if anyone could help. I have a 4070 ti and I’m playing control resonant. I’ve been messing around with using frame gen since input lag is not very noticeable here.

I have a 60 hz display and want to get locked 60 fps . So I have limited rendered frame rate using in game limiter to 30, which I’m getting locked 30 without any drops with settings that I have. Then I turn on frame gen to get 60.

Of course there’s screen tearing, so I turn on vsync using Nvidia app, the screen tear is gone, but I’m getting constant 1 or 2 frame drops and the game is hitching a lot, which in my limited know is due to uneven frame pacing.

But why is it happening? Is there a way to fix it or it’s just because of this setup that I’m using? Please let me know if you have any idea what’s happening here

reddit.com
u/LegitimateRate — 12 days ago