u/MythBuster2

DF Direct Q+A: Sony Tightens Grip on Exclusivity, FSR 4 on Xbox? What Is The Immense Engine?

DF Direct Q+A: Sony Tightens Grip on Exclusivity, FSR 4 on Xbox? What Is The Immense Engine?

>The show kicks off with the news that Sony is no longer bringing its single-player narrative-driven games to PC before moving on to supporter questions! How competitive would PS5 with Linux be to Valve's Steam Machine? Will FSR 4.1 come to Xbox consoles and could a PSSR Lite come to base PlayStation 5? Would there be any point bringing Quick Resume to PS6 and... is it Xbox or XBOX and should we change our pronounciation of the name?!

youtu.be
u/MythBuster2 — 9 hours ago
▲ 151 r/digitalfoundry+2 crossposts

Inside 007 First Light - A Deep Dive Into The Evolved Glacier Engine [Sponsored]

>Video sponsored by Io Interactive. As we draw closer to release date of the highly anticipated 007 First Light, developer Io Interactive brought together key members of the game's tech team to answer a wide range of questions from Alex Battaglia. Topics covered include 007 First Light's 60fps target, the new lighting systems added to the game, new effects and AI - and much, much more. Io Interactive's Glacier Engine has always impressed us and here's where you find out just how much work has gone into improving it for the new Bond game.

youtu.be
u/MythBuster2 — 1 day ago
▲ 61 r/Saros

Patch 01.004.003 Notes

Gameplay & Balance

  • Fixed Gun Control weapon trait not working as expected on the Onslaught rifle
  • Fixed Growth Incapacitor not working correctly after restarting the game
  • Fixed specific artifacts and weapon traits causing the player to die during the Second Chance cinematic

World & Level Design

  • Fixed an issue where the player could be stuck outside of the Solar Cage in the Atrium of the Cathedral
  • Fixed an issue with the Vault door not opening in the Ancient Depths
  • Fixed an issue with the gate leading to Blighted Marsh remaining closed
  • Fixed an issue with the bridge leading to the Desecrated Fortress getting raised too early, allowing players to skip Blighted Marsh
  • Fixed incorrect autosave spawn location being used when player was previously standing on certain stairs within the Passage
  • Fixed a rare case where players could be killed while using the Eclipse Threads ability in the Yellow Shore

Audio

  • General minor bug fixes and improvements
support.housemarque.com
u/MythBuster2 — 2 days ago

DF Direct Weekly #264: PS5 Path Tracing Tested, FSR 4.1 For RDNA 2/3, 007 First Light Hits 60FPS!

>PS5 Linux continues to yield dividends as Rich tests path tracing on PS5 with Quake 2 RTX, Portal RTX and Cyberpunk 2077 RT Overdrive (!) on Sony's console. Beyond that, there's great news with the announcement of FSR 4.1 coming to older Radeon graphics cards, and there's a hint that Xbox may have some kind of "disc to digital" way to bring your physical purchases over to a potentially disc-less Project Helix. Finally, the team celebrate a duo of key anniversaries - Uncharted 4 and Doom 2016!

youtu.be
u/MythBuster2 — 3 days ago

DF Retro Super Show #014: Konami's Brilliant Sunset Riders - Arcade + Ports Revisited!

>John, Try and Coury get to grips with the latest retro news - including the Legend of Zelda Twilight Princess decompilation - before moving into the main topic: revisiting Konami's exceptional Sunset Riders, the ports it spawned on home consoles and how it inspired other games.

youtu.be
u/MythBuster2 — 4 days ago

Apple MacBook Neo Review: A Brilliant Budget Laptop... But How Well Does It Game?

>The MacBook Neo has a lot of people very excited - and rightfully so. Apple's play for the budget laptop market is a game-changer, even if its salvage part iPhone processor and 8GB of memory may give some users concerns. Oliver gets to grips with the Neo's build quality, system capabilities for apps and browsing, then dives into gaming, putting the device through its paces on a range of games - triple-A and otherwise.

youtu.be
u/MythBuster2 — 5 days ago

AMD FSR 4.1 Now Coming to Older Radeon 7000 GPUs in July After Radeon 9000 Debut, With Radeon 6000 Support Coming in 2027

>AMD's FSR 4 "Redstone" upscaling and frame generation suite debuted as an exclusive feature for the company's latest generation Radeon 9000 (RDNA 4) graphics cards - despite a leaked build that clearly worked with older models using the less capable INT8 instruction set, as our testing in the video embed above shows.
Now, AMD has announced that FSR 4.1 is coming to older Radeon 7000 (RDNA 3) and 6000 series (RDNA 2) cards too, with a phased roll-out that suggests specific architectural optimisations are being made - ideally to shore up performance which could be a bit ropey on the earlier generation cards.

digitalfoundry.net
u/MythBuster2 — 7 days ago

Forza Horizon 6 - PC/Xbox Review - RT Is The Key Upgrade - A Preview Of The Helix Port To Come?

>Forza Horizon 6 is here and it's a superb new series entry - but what about the technology? Truth is that on the console side, we're looking at technical refinements as opposed to game-changing new visuals - but that's exactly what you get on the PC version, thanks to RTGI and RT reflections. John shares his impressions of the game, Playground's take on Japan, and beyond the PC upgrades, how the game looks on consoles.

Article: https://www.digitalfoundry.net/reviews/forza-horizon-6-pc-ray-tracing-looks-great-a-hint-of-the-project-helix-port-to-come

youtu.be
u/MythBuster2 — 7 days ago

Indiana Jones and the Great Circle - Switch 2 Review - Ray Tracing and DLSS on Switch 2

>Indiana Jones' latest adventure arrives in fine form on Switch 2, with developer MachineGames pushing for visual fidelity close to the other consoles. There are cutbacks of course - but ray traced global illumination is in tact here, alongside a unique use of DLSS upscaling on Switch 2. The only snag is the cost in performance: a 30fps target that does sadly have issues in stability around the game's open-world segments. Tom goes in depth on the pros and cons of the Switch 2 effort, with some insights from the developer itself.

youtu.be
u/MythBuster2 — 8 days ago
▲ 90 r/Saros

Patch 01.004.002 notes

Gameplay & Balance

  • Fixed a randomisation issue within the red containers
  • Fixed rare issues with phase transition in Shepherd and Priestess fights

World & Level Design

  • Fixed an issue where enemies in certain combat areas could be healed from outside the area
  • Fixed an issue where the player could clip through an elevator and fall through the floor
  • Fixed a rare situation where the Ancient Depths would not appear after defeating Prophet
  • Fixed a case where the player would not be correctly reset when falling out of the world in Cathedral

Technical

  • Fixed a rare crash when manually restarting the cycle in the Yellow Shore
  • Adjusted the peak HDR output so that it can now reach the calibrated Maximum Luminance level

Trophies

  • Fixed “Vincible” and “Untouchable” trophies being unlocked at the wrong time
support.housemarque.com
u/MythBuster2 — 9 days ago

DF Direct Q+A: Do We Need Next-Gen Graphics? Can Switch 2 Last 6-7 Years? Switch 2 OLED?

>Another packed Direct Q+A show sees Oliver, Rich and Alex getting to grips with high-end graphics: are they actually worth it and are technological advances worth pushing? Meanwhile, can Switch 2 last for the 6-7 years Nintendo wants it to - or will next-gen consoles make it obsolete for multi-platform titles? All this and - inevitably - a lot more in the new Direct Q+A Show.

youtu.be
u/MythBuster2 — 9 days ago

DF Direct Weekly #263: Star Fox Returns, Switch 2 Price Hike, Nvidia GTX 10-Series 10th Anniversary!

>In this week's Direct, Oliver, John and Rich get to grips with the reveal of Nintendo's Star Fox remake for Switch 2, there's justified concern over the Nintendo price hike for its new console, while Activision confirms that the next Call of Duty will finally leave last generation hardware behind. Meanwhile, the Pragmata resolution saga continues with an undocumented resolution hike for the PlayStation 5 Professional, while Pragmata (again) has an unconventional way to boost performance on Switch 2. And finally, the panel mark the 10th anniversary of Nvidia's remarkable Pascal architecture.

youtu.be
u/MythBuster2 — 10 days ago
▲ 73 r/controlgame+1 crossposts

>This is remarkable stuff - the iOS and MacOS port of Remedy's Control delivers almost everything from the original PC version of the game, delivering RT features we didn't even see on Xbox Series X and PlayStation 5. Almost all of PC's ray tracing features are present, there's MetalFX upscaling along with frame interpolation too - and it all works on the latest iPhone. Oliver focuses first on the game running on iPhone 17 Pro, before running the gauntlet of other iOS devices along with the MacBook Pro M4 Max. Is this the best triple-A Apple port yet?

Article: https://www.digitalfoundry.net/reviews/control-on-iphone-17-pro-ray-tracing-frame-gen-upscaling-this-has-everything

u/MythBuster2 — 13 days ago

>A new Q+A show sees John, Rich and Alex tackle a number of big questions. Is Project Helix a console or PC? What's the difference nowadays anyway? Will Microsoft's "K2" initiative win back users lamenting the Windows experience? Meanwhile, with more new games focusing on ray tracing, will rasterised fallbacks decline in quality going forward? All this and much, much more.

u/MythBuster2 — 14 days ago

Pragmata's PS5 Pro release was something of a strange one, as it offered the best way to play the game on console, yet it actually used a lower internal resolution than the base PS5 code in its 60fps mode. With patch 1.21, that's now been rectified, with the game moving from an 864p internal resolution to 1080p, the same as the vanilla PS5.

u/MythBuster2 — 15 days ago

>Pragmata runs well across a range of PC with good levels of scalability - but it's fair to say that once RT and hair quality are factored into the optimised settings mix, there aren't too many savings beyond a non-path-traced max. Still, PT can run well even on an RTX 5070 and there's still the matter of how to make this game work well on an 8GB GPU. Many thanks to DF contributor Rayan for putting in the legwork on this one!

Article: https://www.digitalfoundry.net/reviews/pragmata-pc-review-path-tracing-is-a-game-changer-and-surprisingly-scalable

u/MythBuster2 — 16 days ago

>Exploited PS5s can now run Linux - so obviously we had to check it out, running Steam versions of Crimson Desert, Black Myth Wukong and Pragmata on Linux via Steam, stacked up against the actual PS5 versions - with some fascinating results. Meanwhile, Alex talks us through an amazing tech presentation from the developers of Teardown, John impresses us with his new Anbernic RG477M, Tom provides us test data to prove that Oblivion Remastered is indeed still "broken", while Rich and Alex come to terms with the fact that it's time to say goodbye to the Ryzen 5 3600.

u/MythBuster2 — 17 days ago
▲ 142 r/PS5+1 crossposts

>Housemarque have been a staple in gaming for many a decade, starting life back on the amazing Commodore Amiga and Stardust, a game I still own. They have always made arcade focused, gameplay first, titles. With a flair for awesome visuals, challenging, but skill-based action and a penchant for technical achievements. Saros is the unofficial sequel to 2020s Returnal, again built with Unreal Engine, 5th iteration, and continues to push on particles, bullet ballet hell swarms, tentacle tech and a slightly easier difficulty curve. But the game also has a PS5 Pro version which offers an even bigger push up the power stack with Image quality but not framerate.

u/MythBuster2 — 17 days ago